DSHack

Archive Generated December 23rd, 2018
Importing tracks from other games? (Specifically, Mario Kart GCN)
Author Posted on 2015/11/05
#864
MK7tester I want to remake the Yoshi Circuit from Mario Kart Double Dash in MK7, but all the tutorials here seem to be based around creating entirely new tracks with modelling software and adding them to the game like that.

I remember in MKWii hacking it was much easier to port tracks than to make entirely new ones, does the same apply to MK7? Are there a few shortcuts I can take? Also, what file format should my GCN Yoshi Circuit model be in?
Author Posted on 2015/11/06
#865
MKGirlism So far, all MK7 CTs that are currently available are Ports, actually.
The hardest part of making own CTs in general, is being creative, and most of these kind of people we have here do MKDS CTs only.

As for "shortcuts", if you mean, "is there a way to skip a few steps", yes there is.
However, it's really Buggy right now, as Textures will display incorrectly (especially Textures with Transparency are arseholes, in this case), there's no way to add any kind of Animation, and the Track will most likely Lag (because it doesn't Compress any Textures to ETC1).

The final File Format you want to have for the Model alone is "BCMDL", but packed into "SZS" Files.
If you want to go through the slow-but-good way, you'll need to keep in mind, you will see much more weird File Formats.
Author Posted on 2015/11/06
#876
NiAlBlack If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.
Author Posted on 2015/11/06
#877
Miles Ermiiworth
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.

Damn son, someone else is working on that too :(
Author Posted on 2015/11/06
#878
NiAlBlack
Damn son, someone else is working on that too :(

Hmm, I guess it's quite a good track for porting as it wouldn't lack any objects except for the helicopter. But that's not really important for gameplay.
Author Posted on 2015/11/06
#879
MKGirlism
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.

I like how the people from Tockdom think, that the Beta ROM is unofficial, though...
Author Posted on 2015/11/06
#882
MK7tester
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.


No problem. I know you've made a ton of good custom tracks for MKW and i'm just a newcomer, so you can do it. I agree that it's not efficient if two people work on the same tracks at the same time. I'll remake Luigi Circuit instead.

Also @mkgirlism I don't intend to get into any illegal rom activity here, but how would I get these supposed SZS files for Mario Kart 7?
Author Posted on 2015/11/06
#883
SGC Yellow I like how they say

"NOTE: Even there are the tracks from the BETA version of the game in the official release, the model will work, but there won't be any textures because of no .nsbtx file. You will have to use the textures from ripping out of the BETA version of the game, or just rip the course from the BETA version."

That is completely false. The textures still exist in the final version of the game as part of the model data.
Author Posted on 2015/11/07
#885
MKGirlism

Also @mkgirlism I don't intend to get into any illegal rom activity here, but how would I get these supposed SZS files for Mario Kart 7?


Only a few minutes after this Post, Super put up a Tutorial about this:
http://www.dshack.org/forum.php?page=thread&tid=109
Author Posted on 2015/11/07
#899
ステーウィ1.0
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.


Ive actually started that one a while ago. But I haven't touched the model since June I think. Im still working on it, its just on hold.
Author Posted on 2015/11/08
#910
DarkFlare
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.


No problem. I know you've made a ton of good custom tracks for MKW and i'm just a newcomer, so you can do it. I agree that it's not efficient if two people work on the same tracks at the same time. I'll remake Luigi Circuit instead.

Also @mkgirlism I don't intend to get into any illegal rom activity here, but how would I get these supposed SZS files for Mario Kart 7?

It would be greatly appreciated if you could port another damn track, I have the course done besides the KMP (mkgirlism is working on it) and lag. Try wiiDaisy circuit or wiiLuigi circuit!
Author Posted on 2015/11/09
#912
ステーウィ1.0
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.


No problem. I know you've made a ton of good custom tracks for MKW and i'm just a newcomer, so you can do it. I agree that it's not efficient if two people work on the same tracks at the same time. I'll remake Luigi Circuit instead.

Also @mkgirlism I don't intend to get into any illegal rom activity here, but how would I get these supposed SZS files for Mario Kart 7?

It would be greatly appreciated if you could port another damn track, I have the course done besides the KMP (mkgirlism is working on it) and lag. Try wiiDaisy circuit or wiiLuigi circuit!


I actually planned to do Wii Daisy Circuit, but the road texture is black, for wutever reason. I even tried Wii Toad's Factory too. Same with GCN Yoshi Circuit as I started it in June
Author Posted on 2015/11/22
#1007
MK7tester
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy.


No problem. I know you've made a ton of good custom tracks for MKW and i'm just a newcomer, so you can do it. I agree that it's not efficient if two people work on the same tracks at the same time. I'll remake Luigi Circuit instead.

Also @mkgirlism I don't intend to get into any illegal rom activity here, but how would I get these supposed SZS files for Mario Kart 7?

It would be greatly appreciated if you could port another damn track, I have the course done besides the KMP (mkgirlism is working on it) and lag. Try wiiDaisy circuit or wiiLuigi circuit!


Really Again? Fine. I'll import GCN Mario Circuit, SURELY nobody is importing that one yet, right, RIGHT?