DSHack

Archive Generated December 23rd, 2018
MODEL IMPORTING HELP
Author Posted on 2015/11/07
#897
Louiskovski Good morning. I'm really in trouble with the nsbmd exporter from MKDSCM. Is there another way to get a NSBMD file? I'm so under pressure.
Author Posted on 2015/11/07
#898
MKGirlism Just to make it clear, do you want to Export, or Import it?
If MKDSCM doesn't work, you can as well try EFE.
Author Posted on 2015/11/08
#900
SGC Yellow
Good morning. I'm really in trouble with the nsbmd exporter from MKDSCM. Is there another way to get a NSBMD file? I'm so under pressure.
If it fails to import a model the most likely cause is that your textures are size that are not supported by the Nintendo DS your textures can be 64 x 64, 32 x 32, 64 x 32, 32 x 64, 128 x 128, 128 x 64, 64 x 128 and, more but they cannot be something like 58 x 37 or 33 x 33 after you re-size the PNG images to one of the required sizes your model should import properly. Please note that anything bigger than 256 x 256 will cause the game to lag! EFE dose not have a NSBMD importer! 99% of the time it's something your doing wrong and not MKDSCM it's self.
Author Posted on 2015/11/08
#901
Louiskovski Ok thanks! But this is not the problem. Ever when i try to convert an obj file, it cames the error message, that doesn't say me, what's the problem. Although i made all right! The last time, where mkdscm could convert an obj to nsbmd, i used SketchUp Pro, but the demoversion. But know, the test-days are over and i can only convert models to a DAE-file. First i imported the file to Blender and exported it to OBJ, but then it cames the error-message on mkdscm again, although i made all right. So i tried to convert it to SM64DSe, because this editor can import and export DAE-Files and OBJ-Files. But when i tried to convert the finished obj file in MKDSCM, the Error-message cames again! I don't understand that. On this site stands, that MKDSCM can convert obj files from every exporter who exist! Otherwise an online model converter i tried too and it failed! http://florian.nouwt.com/wiki/index.php/Creating_a_Custom_Track/NSBMD
Author Posted on 2015/11/08
#903
MKGirlism What does the Error message exactly say?

Also, what is your native Language?
Not to be rude, but I can only understand a half of what you're saying.
Author Posted on 2015/11/08
#904
Louiskovski Oh sorry for my bad english! I'm a little bit lazy in my english lessons in school.
Ok, back to the topic. MKDSCM say just "Valid parameter".
Author Posted on 2015/11/08
#905
Louiskovski Sometimes it says"the path specified format is not supported"
Author Posted on 2015/11/08
#908
SGC Yellow Don't use sketch up pro! Use the free version of sketch up http://www.sketchup.com/download tell them "I Plan to Use Sketch Up for: Personal Projects" then the website will give you the free version. Then download this OBJ exporter plugin by TIG https://www.dropbox.com/s/ujqt338zeznise9/OBJexporter_v3.0.rbz?dl=0 and install it in sketch up the export your model.
Author Posted on 2015/11/27
#1040
emptyspotlight I've replaced the Waluigi Model with Rosalina, when I load up a course, the screen goes black, what did I do wrong? https://www.youtube.com/watch?v=p10P89TJRHk
Author Posted on 2016/01/23
#1372
Louiskovski Thank you very much!!! Now it works correctly, but with one problem:
Every polygon has textures on both sides, though i only textured the white side. What did i wrong? There are no special options with TIG's OBJ-exporter!
Author Posted on 2016/01/23
#1373
Arctus 64 You didn't do anything wrong, that is part of the white side of the face, seeing as it only exports the white side, both sides are the same.
Author Posted on 2016/01/24
#1379
SGC Yellow
Thank you very much!!! Now it works correctly, but with one problem:
Every polygon has textures on both sides, though i only textured the white side. What did i wrong? There are no special options with TIG's OBJ-exporter!
It's supposed to be like that.
Author Posted on 2016/01/24
#1383
arbiter15 y