DSHack

Archive Generated December 23rd, 2018
Are there restrictions to KMP values?
Author Posted on 2015/11/08
#909
NiAlBlack So I've been working on a track and both, the model and the collision work fine. (At least they load without crashing, I couldn't really test them any further yet.) However, as soon as I changed the start point the track wouldn't even load. (I tried this twice with slightly different values just to be certain.)

My track is based on Piranha Plant Slide and I changed start position from (2865|1015|1741.22) to (346|1280|3409) and the Y angle from 180 to -90. I've changed the start position of a track before and it worked just fine, so I'm quite certain that it's not because of KMP Expander or because I woudn't know how to use it.

So my though was that there could be a limit of allowed values. Maybe that is set in the AREA section (which can't be exported as CSV) or there could even be a hard-coded limit (besides the highest possible floating point value; it would probably not be as low as my coordinates, though).

Any thoughts on why that happens and how to fix it?
Author Posted on 2015/11/09
#911
Miles Ermiiworth On MK7 you can't simply move the Start object in order to make it to work. You have to move the checkpoints so that startlime, enemy points and item points are inside them! Otherwise it will crash