DSHack

Archive Generated December 23rd, 2018
Character/Emblem textures glitch
Author Posted on 2016/01/24
#1374
Kerouz In December, i tried to do a Kart/emblem hack for the Red Yoshi in CTGP-7, but i have some issues :
The textures look pretty good ingame, but the only problem is that it looks like the game is also loading the old Yoshi files, and it makes that both textures overlap,each other, and it doesn't look good at all.

Author Posted on 2016/01/24
#1375
MKGirlism Mind if you share your modified Emblem?
I was originally going to say there were multiple layers of Textures, but this theory already got debunked before I could say it.

Probably something irrelevant, but did you modify "emblem_ys", "emblem_ys_lod", or both?
Author Posted on 2016/01/24
#1376
Kerouz Here's the link of all the files for the Red Yoshi, in a .zip : https://drive.google.com/file/d/0B3sp_EK1VwANSTNWWHRROE81aFE/view?usp=sharing

And, i edited both of "emblem_ys" and "emblem_ys_lod".
Author Posted on 2016/01/24
#1377
MKGirlism I opened it in EFE really quick, and it looks like there are layers after all.
Look:

This is Level 0:


And this is Level 1 of the same file:


So if you edit Levels 1, 2, and 3 as well, I think you should be fine.
Author Posted on 2016/01/24
#1378
Kerouz Well, when i try to Import on the Levels 2 and 3, it shows me this window :
Author Posted on 2016/01/24
#1380
Miles Ermiiworth It's because EFE cannot import Mipmaps yet I think
Author Posted on 2016/01/26
#1391
opa334 There is a modified version of Ohana3ds that you can use to replace the mipmaps. Found it some time ago on GBATemp: http://www14.zippyshare.com/v/U0snle4R/file.html (Start Ohana3ds, not the rebirth version) Choose Textures on the left and then open the bcmdl.
Author Posted on 2016/01/26
#1392
Kerouz It works perfectly, thank you so much! :D