Author |
Posted on 2015/07/06
#107
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Yawshi |
Another tutorial I rescued from MKDSCentral. This one's a short one on how to insert Music Hacks into Mario Kart DS, for those that don't know. Also, just to clarify that this isn't a tutorial on how to make your own music hacks for MKDS, this is only to insert them. Anyway, You will need: -MKDS Rom (duh, again) Download -MKDS Course Modifier (Prefferably 3.0 Beta 4) Get it Here -NDS Editor Get it Here -A Music Hack to insert (You can find a few oldies that I still haven't got around to uploading to the hack store yet here.) Let's a go :P NOTE: If you already have the contents of the sdat extracted, you can skip steps 1-5. Step 1: Open MKDS CM and load your MKDS Rom; ![]() Step 2: Navigate to data/sound in the ROM browser and right click and extract the 'sound_data.sdat' file, be sure to save it in a place that you can easily navigate to; ![]() Step 3: Close the Rom Browser (but not the rest of MKDS CM) and open NDSEditor and open your sdat; ![]() Step 4: Double click on the sdat you just loaded on the file list and a new window should appear. Check the select all button and then click extract; ![]() Step 5: Once the extraction is finished, a message box should appear saying "286 files extracted." and there will be a new folder in the same folder as your sdat called 'sound_data', which contains your extracted files. You can now close NDSeditor; ![]() Step 6: Now you will need to rename the .sseq of the music hack you wish to insert to the suitable name, You can find a list here. Step 7: Replace the old .sseq located in the 'Sequence' folder in the sound_data folder; ![]() Step 8: Open NDSEditor. Click on tools and select 'Make sdat file...'; ![]() Step 9: You should now be brought to a new window. Click on the '...' button next to 'Source Files Folder' and select the 'sound_data' folder; ![]() Step 10: Select your output folder and uncheck 'Include SYMB block' (it is checked by default) and click ok. Wait for the sound_data.sdat file to appear in the output folder and close NDSeditor; ![]() Step 11: Re-Open your ROM in MKDS CM (3.0 Beta 4) and replace the old sound_data sdat with the new one. Then close MKDS CM and you’re done! ![]() Again, I hope it helps and if you need any further help, be sure to ask here! Also, you may notice that I re-used a lot of images from my Voice Hacking tutorial, but that was because I was too lazy to take new ones :P |
Author |
Posted on 2015/07/06
#108
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Swiftie Luma |
Nice tutorial! But i believe a tutorial that includes how to loop the midi or how to prevent the music file isn't too big would be helpful in the future , Since in my case , that's the thing that i personally don't know . |
Author |
Posted on 2015/07/06
#113
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SGC Yellow | This tutorial ssems to be a bit out of date. Theses days we don't have to extract the sdat, we just open it with DSSS and, replace what we want. |
Author |
Posted on 2015/07/06
#114
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Yawshi |
You could do that, but I've found that doing it with DSSS or MKDS CM has a higher tendency to corrupt the sdat, at least from my experience using them. |
Author |
Posted on 2015/07/07
#151
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Gericom | DSSS should write the sdat pretty accurate. If not, let me know, so I can fix it. |
Author |
Posted on 2015/10/03
#655
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Kitty Remilya Ambiance | This tutorial is outdated. Nowadays there's no more need to extract the SDAT, just load the SDAT with MKDS Course Modifier 4 and replace the SSEQ. You can also test there before saving it. There's no risk of corrupting and/or damaging the SDAT. |
Author |
Posted on 2016/05/18
#1724
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Pablo's Corner |
I created a little tutorial for an easier approach to music modding for the Nintendo DS. (Yes, this method is universal to almost any DS game.) |