Author |
Posted on 2016/09/23
#2294
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Baoulettes |
Hello :) Well as you might have seen I am quite quiet these days. Actually that not some kind of vanish or any other action it just I am stuck. So here I will publish what I have already so maybe some new eyes would be able to point me in right direction :) First I have this basic design (Forest track at base) : ![]() And ... I am stuck with it since some days already. So my ask for some help is : What could I put in that model to make it a CT? I mean it full empty / un finished and I have no idea how to make that track pretty. Or should I just totally rework it to another theme ? Update : Well I've made something on this really hard for me as Im poor in idea but it slowly come :) ![]() Wooden turn temporary textures :) Update 2 : Let tell the name of that track. This one is particular. I chosen to make a reference to a well know ruins :) here the final name of the CT : "St�?nhenge's Ruins" for full reason why this name check Stonehenge wikipedia :) |
Author |
Posted on 2016/10/01
#2321
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mence | If you said this is a forest track, I would most likely recommend adding trees and as an obstacle, try adding walking trees from DS Luigi's Mansion. |
Author |
Posted on 2016/10/01
#2322
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Baoulettes | that actually nice idea about walking tree I had forgot about this ennemy ^^ |
Author |
Posted on 2016/10/01
#2324
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mence | No problem ^^ I'm trying to think of what else could be added. If there were water in this forest track I'd recommend the frog enemy from DK Jungle as well. |
Author |
Posted on 2016/10/10
#2357
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Baoulettes |
![]() Wooden turn te;porary textures :) You asked for Water here you go I have added a part where frogs could come from ;) Also about walking tree they could be added right after the Broken Wooden bridge :) |
Author |
Posted on 2016/12/30
#2703
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mence |
Looks really nice, any updates on the track? |
Author |
Posted on 2016/12/30
#2704
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Baoulettes |
Im on it today actually, nothing major worth a post with picture as it will be barely seen ^^ Edit : Here tiny preview of the actual progress not much beside some rocks and stuff :) I will clean it add some startline etc and there, it will have nice progress :) ![]() |
Author |
Posted on 2016/12/30
#2710
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mence | Wow very impressive. I love the unique name too. Great job. :D |
Author |
Posted on 2017/01/04
#2789
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Baoulettes |
Here a bit of progress. Reworked major part of possible shortcut, added severals decorations and clean the whole model to be under 7100faces. :) ![]() |
Author |
Posted on 2017/01/05
#2791
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PabloMK7 | That looks great! :o |
Author |
Posted on 2017/01/05
#2802
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Baoulettes |
![]() Unmodded rendering in dev tools. Im making basic szs to be able to test this over 3ds :) |
Author |
Posted on 2017/01/06
#2806
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ShadowLink | The boost panels(I Guess) on the walls of the halfpipe look like something from DK Summit! |
Author |
Posted on 2017/01/08
#2826
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Baoulettes |
how pleasing to know that remind you something I wanted to ! My goal is to make it fit in the game and telling such might suggest it could be achieved :) |
Author |
Posted on 2017/01/09
#2828
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mence | I was wondering what the blue panels were for, they do remind me of the MKW zippers. |
Author |
Posted on 2017/01/09
#2830
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ShadowLink | Zipping is a technique, not an object. (Quickly hitting the side-boost panel at nearly a straight line.) They're called Half-pipe Panels. |
Author |
Posted on 2017/09/09
#3487
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ShadowLink | I would really like to see this evolve into not just a MK7 CT, but a MK8 CT as well! |
Author |
Posted on 2017/10/07
#3560
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ShadowLink | Is it still... in development? Last post by creator was 2 months ago. |