DSHack

Archive Generated December 23rd, 2018
Exactly how loud do I need to make my BCSTMs?
Author Posted on 2016/10/24
#2443
User 349 I'm trying to import some custom music over Toad Circuit as of now. I've imported the song and it was very quiet in game. I went back to make it louder, but it was even quieter!

In the past, I've had trouble with BRSTMs after making them too loud and some very distorted noises would play as well. What would be a good volume?

Author Posted on 2016/10/24
#2444
MKGirlism It's difficult to say, because from what I've seen, there seems to be no standard in this case.
All I can say, is that you should experiment with it a bit.
Author Posted on 2016/10/24
#2445
Platinatic You could try Normalizing the volume (making the highest peaks in volume hit the limit, without it being distorted) in audacity.
But I don't think that it will help much, but you could always try it.

If it sounds distorted then that probably, most of the time, means that the sound is going over the digital limit.
For that you could use a limiter or a compressor, both are pretty similar but not the same:

-a compressor pushes the sounds down that are above a certain threshold/limit and brings sounds that are too quiet up to a certain volume.
-a limiter only limits the sound.

A compressor might actually be useful for the problem you're having, as it can make things seem louder than they actually are.

It could also be related to converting your music, but I can't help you with that because I don't know anything about importing custom music in 3DS games.
Author Posted on 2016/10/24
#2447
User 349 Thank you, I'll try the compressor soon. The normaliser didn't work well, as expected. I also compared it to the original volume of Toad Circuit and I'm confused because they were pretty much the same :P