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Archive Generated December 23rd, 2018
A strange variation of the UV out of range error in Maya
Author Posted on 2016/11/28
#2584
Arctus 64 Whenever I try to export an imd of Toad's Turnpike from Maya, I seem to get this strange variation of the UV out of range error that usually occurs if something needs to be mapped better, and the thing is, whenever converting the model from obj to nsbmd with MKDSCM, it converts perfectly fine. Which led me to the conclusion that this variation of the message has to do with the model itself or something, seeing as I still get an imd by exporting from Maya, except MKDSCM freezes whenever I try to use the UV Fixer for imd files, and using g3dcvtr by itself to convert the imd file throws up this error. If anyone has any idea what is going on, could you please let me know?