Author |
Posted on 2017/06/03
#3226
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TheNobody | Is it only me that when I export a texture of a character and load it in Photoshop CC 2014 anything darkish becomes a translucent version of that color and anything black because full transparent. Does anyone else have the same problem and know how to fix it? |
Author |
Posted on 2017/06/03
#3227
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テクニカル諏訪子 | Do you have the PSD file with that problem for us? |
Author |
Posted on 2017/06/03
#3228
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TheNobody |
here: https://www.mediafire.com/?n4e4o15y9d77l88 |
Author |
Posted on 2017/06/03
#3229
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テクニカル諏訪子 |
This is premu interesting. As seen in GIMP: ![]() As seen in Photoshop CC 2017: ![]() Could you provide a screenshot of how it looks like on your end? May be your PC I'm afraid. |
Author |
Posted on 2017/06/03
#3230
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TheNobody | Mine looks exlacty like the second picture. Also, Ohana3ds program shows that it is translucent. Could it ahve been a problem with the extractions of the romfs? |
Author |
Posted on 2017/06/03
#3231
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テクニカル諏訪子 |
You want to get rid of the transparency if I understand it right? I am not a ROM hacker, so I have no idea. The only kind of ROM hacking I have done was using whatever MKGirlism gave me, so I could make some videos on YouTube. But to remove transparency, do this in Photoshop: Layers > Flatten Image |
Author |
Posted on 2017/06/03
#3232
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SGC Yellow |
All of the characters have translucent textures from what I can tell, I've exported them all before. It's either an issue with EFE, or the textures have special properties. (But seeing as courses export just fine with their textures, it's most likely the latter). |
Author |
Posted on 2017/06/03
#3233
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TheNobody |
oh, well that helps but anything dark becomes transparent but I'm just going to remember that when editing. Thanks! |
Author |
Posted on 2017/06/03
#3234
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テクニカル諏訪子 |
Then I guess this problem got solved? Good! (lock'd) |
Author |
Posted on 2017/06/04
#3235
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PabloMK7 |
Don't remove the transparency! The alpha channel is treated as transparency by image editors, but in reality, it is an specular map. In specular maps, the "transparent" or white parts will allow light to be reflected from the model, while "less/non transparent" or grey/black parts will allow less/no light to be reflected. You can see the alpha channel by going the the channels tab and disabling RGB. (Unlocked until the op replies) |
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Posted on 2017/06/04
#3238
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PabloMK7 | test |