Author |
Posted on 2018/06/10
#3910
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nohax3win |
I guess now I'm making a custom track. That's all my introduction is. Let me just go through it quickly. I made a MKDS CT model with Sketchup. Just so you know; I reversed the faces, and lifted the model off the ground. I used the OBJ exporter (supposedly an old version) and fixed it in MKDSCM successfully. Next is where there were problems. I used MKDSCM to make a new nsbmd file with the MKDS scaling, and the create nsbtx options, enabled. I proceeded, and MKDSCM just stopped working. I had no idea why. Any help would be appreciated. Thanks ;) |
Author |
Posted on 2018/06/10
#3911
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Rover | Ah I used to have that problem back then. I honestly don't know why that happens. Will you send a picture of your custom track? I think it may help. |
Author |
Posted on 2018/06/10
#3912
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nohax3win |
An image? I guess here's what I have. I only took pictures of the views I thought were necessary: Top Iso Bottom |
Author |
Posted on 2018/06/10
#3913
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Rover | Hmm. I don't see anything wrong. Perhaps do you know what blender is? |
Author |
Posted on 2018/06/10
#3915
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nohax3win |
Yes. I guess I have to start my model over. Does Blender export to OBJ? Perhaps the first word in this message is the answer? |
Author |
Posted on 2018/06/10
#3916
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Rover | You don't have to start over. Also yeah blender does support obj. Maybe you should try that :) |
Author |
Posted on 2018/06/10
#3918
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Aerodo | Weird. I made a test CT with Sketchup and the nsbmd is created normally |
Author |
Posted on 2018/06/10
#3919
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Rover | I think it's because how sketchup exports obj. |
Author |
Posted on 2018/06/10
#3920
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Aerodo | Well i can't do the test again because my Free Sketchup expired and im lazy to redownload it lol |
Author |
Posted on 2018/06/10
#3921
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Rover | nohax. Let me know if exporting from blender works okay? |
Author |
Posted on 2018/06/11
#3939
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nohax3win |
I just remembered that I'm using the old version of an OBJ exporter. Maybe that's the problem? I'm not sure why nobody else noticed that I said that i'm using an old version of an obj exporter. It's not even the official OBJ exporter, so I'll try the actual one. I used Sketchup Pro, by the way. An SMH against myself. |
Author |
Posted on 2018/06/11
#3940
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Aerodo |
i'm using an old version of an obj exporter. Well this is probaly the problem |
Author |
Posted on 2018/06/11
#3941
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nohax3win | I just tried exporting to OBJ with the actual exporter, fixing the UVs, and making the nsbmd. It still didn't work. |
Author |
Posted on 2018/06/11
#3942
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nohax3win | I also can't open OBJ files in Blender. |
Author |
Posted on 2018/06/11
#3943
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Rover | I think its because how broken sketchup is honestly...You may need to use blender for making custom tracks. |
Author |
Posted on 2018/06/11
#3944
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nohax3win | I know. |
Author |
Posted on 2018/09/01
#4187
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rocoloco321 | Check if your textures are in a power of 2, also check the textures in the exported model |