DSHack

Archive Generated December 23rd, 2018
Tell me how to make a fall on the course air
Author Posted on 2018/09/07
#4205
knms360 kcl or nkm
Which one should I edit?
Author Posted on 2018/09/08
#4206
テクニカル諏訪子 NKM, because KCL is for collision.

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Author Posted on 2018/09/08
#4207
knms360 �?�り�?��?��?��?
Author Posted on 2018/09/08
#4208
knms360 Where do you set it?
Author Posted on 2018/09/08
#4209
Kitty Remilya Ambiance KCLs can be edited with a hex editor, but that will take some practice. Or you can make a new KCL from scratch, using MKDSCM or EFE. However, the model you're going to use for the KCL has to be 16x bigger than the original track model.
Author Posted on 2018/09/08
#4211
SGC Yellow
NKM, because KCL is for collision.

KCLファイル�?�当�?�り判定�?�ファイル�?��?��?��?��?NKMファイルを変更�?��?�下�?��?�


Judging from what he's saying, he's asking how to make a fall boundary in a course,
so NKM would be the wrong thing to edit here, NKM in no way has anything to do with fall boundaries.

A fall boundary in MKDS, is a part of the collision model in the KCL, with a collision ID tied to it that states it's a fall boundry,
any triangle in the collision data that has such an ID tied to it is non solid, and the player re-spawns once they fall through it.
But, I might just be stating the obvious to you with this part.

We have two KCL IDs for falling here:
00 0B = Fall (Normal)
20 2B = Fall (Water)

The first one is for normal falls, like falling from cliffs, and such, and the second one is for falling into water,
like in Delfino Square.

As for Ambience, I don't think this case needs any kind of hex editing, but it depends on what kms360 wants to do really,
if it a CT, then hex editing the KCL is completely unneeded.
Author Posted on 2018/09/08
#4212
knms360