DSHack

Archive Generated December 23rd, 2018
Help , 3DS Max and the Materials for Custom Characters.
Author Posted on 2015/07/26
#381
Swiftie Luma So , back then when i first edited Rosalina's model to Make Fire Rosalina i noticed that her model was shinier and the colors in the textures were brighter. In the game however , while everything is ok , She doesn't get Dirty with the Blooper ink and the lighting effects noticeable in Sky Garden and the Old Bowser Castle are missing. And the star texture and slipstream effect mess up.

I was told this was because her model doesn't have the right materials and that the material was available once you get the nitro plugins.

My question is , now that i have 3DS Max and the Nitro plugins , How do i give the model the right materials so the model is correct like the rest of the characters?

I mean look:

This is Rosalina's model from the hack store , with proper materials as i looks in MKDS Course Modifier:



And this is the MKWii model that i converted to nsbmd



Both without textures but the difference is obvious , and i don't know how to fix it.
Author Posted on 2015/07/26
#383
Miles Ermiiworth Export the model from Sketchup with the native OBJ exporter. Make sure you smoothen the model too. Import the obj in 3ds Max and simply export the IMD (Which is Intermediate model format, that will be converted to NSBMD and NSBTX with G3DCVTR)
Author Posted on 2015/07/26
#385
Swiftie Luma Thanks A lot ! I'm getting there! but G3DCVTR doesn't give me the NSBTX file D:
Author Posted on 2015/07/27
#387
Miles Ermiiworth You have to use -etex and -emdl after the command like:
G3DCVTR something.imd -emdl
G3DCVTR something.imd -etex