Author |
Posted on 2018/10/28
#4323
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xgone | So I'm having an issue with the textures not loading, model is fine it's just the textures there completely white... |
Author |
Posted on 2018/10/28
#4324
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rocoloco321 | Are you using sketchup? |
Author |
Posted on 2018/10/28
#4325
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rocoloco321 | If so, check in the export options if export textures is enabled |
Author |
Posted on 2018/10/28
#4326
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xgone | Yep the textures are enabled it's simply that the textures don't load for some reason and I applied the nsbtx in EFE and nothing . |
Author |
Posted on 2018/10/28
#4327
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rocoloco321 | Ok then open the nsbtx in efe and check if they are in the file |
Author |
Posted on 2018/10/28
#4328
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xgone | Yep they appear in the file |
Author |
Posted on 2018/10/28
#4329
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xgone | Yep they are in |
Author |
Posted on 2018/10/28
#4330
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xgone | Yep the nsbtx is in , the weird thing is they are in the file but don't appear in game... |
Author |
Posted on 2018/10/28
#4331
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xgone | Ok so the textures appear in EFE, (for some reason submitting is having issues xD) |
Author |
Posted on 2018/10/28
#4332
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xgone | ok i opened the nsbtx and the files are there |
Author |
Posted on 2018/10/28
#4333
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SGC Yellow |
Did you put the textures in the correct .carc archive? Textures should go in "example_courseTex.carc", and replace "course_model.nsbtx". (course_model_V.nsbtx is for the skybox). Also, why did you make a Poll instead of a normal thread? |
Author |
Posted on 2018/10/28
#4334
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rocoloco321 | Try changin the materials name in sketchup to simplier ones |
Author |
Posted on 2018/10/28
#4335
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SGC Yellow | If he's using MKDSCM for NSBMDs that doesn't matter, because MKDSCM automatically renames the materials to something shorter, anyway. Any materials names you put into Sketch Up, or any other 3D modeling software are not kept if you are creating NSBMDs with MKDSCM. |
Author |
Posted on 2018/10/28
#4336
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xgone |
i placed them in figure 8 and replaced the file but they dont appear in game... |
Author |
Posted on 2018/10/28
#4337
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Garhoogin | Maybe the textures are sized incorrectly. They must have a width and height of a power of 2 no greater than 1024x1024. Also, the DS only has 512KiB of texture RAM. |
Author |
Posted on 2018/10/28
#4338
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SGC Yellow |
It sounds like you're putting them in the wrong archive. you shouldn't even call it "cross_course.tex" It MUST be called course_model.nsbtx, file names are not customizable, because MKDS is looking for a specific file name, if you call the nsbtx file anything else, you're doing it wrong. Also, the NSBMD, and NSBTX wouldn't generate at all if the textures didn't follow the power of 2 garhoogin, so that's impossible in this case, if he already has an NSBMD, and NSBTX generated. |
Author |
Posted on 2018/10/28
#4339
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テクニカル諏訪子 | I turned this topic from a poll topic to a regular one, seeing the poll had no purpose being there in the first place. |
Author |
Posted on 2018/10/28
#4340
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xgone |
ok i checked if the textures were at the right resolution and they are at so i dont think thats the problem checked and replaced correctly the file for the couse and it still has the same issue... |