Author |
Posted on 2015/08/02
#397
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Miles Ermiiworth |
So yeah, I've been researching POTI MK7 section (Routes) for the whole evening and it turns out it works differently from the other sections. POTI is also different from Route's section datas of other Mario Kart games: in MKDS we had PATH (Routes sections) and POIT (Route points) and pretty much the same on MKWii. On the other hand, on MK7, they decided to combine these two sections into one. Let's take a look at POTI's header: ![]() Unlike the other section where only amount of points was available, here we have 2 different values that first confused me, Number of route's sections and total amount of points. To understand more, let's take a look at this image: ![]() The red rectangle is the header of the Route section, that contains the settings and the amount of points of the route's section. Finally, let's take a look at each point: ![]() Please, don't steal this documentation. I'll try to note this down on the wiki soon. |
Author |
Posted on 2015/08/14
#430
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PabloMK7 | I can tell you, that the third byte value of the path header (red rentangle): 0 non looped, 1 looped |
Author |
Posted on 2015/08/14
#432
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Miles Ermiiworth | Thanks for the information! |
Author |
Posted on 2015/10/15
#747
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ステーウィ1.0 | Is there a hex value that contains the speed of certain objects like the train? |