DSHack

Archive Generated December 23rd, 2018
[WIP]St�?nhenge's Ruins
Author Posted on 2016/09/23
#2294
Baoulettes Hello :)
Well as you might have seen I am quite quiet these days.
Actually that not some kind of vanish or any other action it just I am stuck.
So here I will publish what I have already so maybe some new eyes would be able to point me in right direction :)

First I have this basic design (Forest track at base) :



And ...
I am stuck with it since some days already.
So my ask for some help is :
What could I put in that model to make it a CT?
I mean it full empty / un finished and I have no idea how to make that track pretty.
Or should I just totally rework it to another theme ?

Update :
Well I've made something on this really hard for me as Im poor in idea but it slowly come :)



Wooden turn temporary textures :)

Update 2 :
Let tell the name of that track.
This one is particular.
I chosen to make a reference to a well know ruins :)
here the final name of the CT : "St�?nhenge's Ruins"
for full reason why this name check Stonehenge wikipedia :)
Author Posted on 2016/10/01
#2321
mence If you said this is a forest track, I would most likely recommend adding trees and as an obstacle, try adding walking trees from DS Luigi's Mansion.
Author Posted on 2016/10/01
#2322
Baoulettes that actually nice idea about walking tree I had forgot about this ennemy ^^
Author Posted on 2016/10/01
#2324
mence No problem ^^ I'm trying to think of what else could be added. If there were water in this forest track I'd recommend the frog enemy from DK Jungle as well.
Author Posted on 2016/10/10
#2357
Baoulettes
Wooden turn te;porary textures :)

You asked for Water here you go I have added a part where frogs could come from ;)
Also about walking tree they could be added right after the Broken Wooden bridge :)
Author Posted on 2016/12/30
#2703
mence

Wooden turn te;porary textures :)

You asked for Water here you go I have added a part where frogs could come from ;)
Also about walking tree they could be added right after the Broken Wooden bridge :)


Looks really nice, any updates on the track?
Author Posted on 2016/12/30
#2704
Baoulettes Im on it today actually, nothing major worth a post with picture as it will be barely seen ^^

Edit :
Here tiny preview of the actual progress not much beside some rocks and stuff :)
I will clean it add some startline etc and there, it will have nice progress :)
Author Posted on 2016/12/30
#2710
mence Wow very impressive. I love the unique name too. Great job. :D
Author Posted on 2017/01/04
#2789
Baoulettes Here a bit of progress.
Reworked major part of possible shortcut, added severals decorations and clean the whole model to be under 7100faces. :)
Author Posted on 2017/01/05
#2791
PabloMK7 That looks great! :o
Author Posted on 2017/01/05
#2802
Baoulettes

Unmodded rendering in dev tools.
Im making basic szs to be able to test this over 3ds :)
Author Posted on 2017/01/06
#2806
ShadowLink The boost panels(I Guess) on the walls of the halfpipe look like something from DK Summit!
Author Posted on 2017/01/08
#2826
Baoulettes how pleasing to know that remind you something I wanted to !

My goal is to make it fit in the game and telling such might suggest it could be achieved :)
Author Posted on 2017/01/09
#2828
mence I was wondering what the blue panels were for, they do remind me of the MKW zippers.
Author Posted on 2017/01/09
#2830
ShadowLink Zipping is a technique, not an object. (Quickly hitting the side-boost panel at nearly a straight line.) They're called Half-pipe Panels.
Author Posted on 2017/09/09
#3487
ShadowLink I would really like to see this evolve into not just a MK7 CT, but a MK8 CT as well!
Author Posted on 2017/10/07
#3560
ShadowLink Is it still... in development? Last post by creator was 2 months ago.