DSHack

Archive Generated December 23rd, 2018
Custom Track creation with Blender
Author Posted on 2017/09/10
#3502
ShadowLink So, I have created a model in Blender. A really nice looking Rainbow Road. Whenever I go to export it into a COLLADA file, it exports perfectly fine. HOWEVER, when I go to import it into Sketch-Up, it says that the import failed. I have no idea why this happens, but I want to be able to view the track and edit some of the texture mapping in Sketch-Up because it's easier. This issue is why I have not released any new texture hacks or custom tracks.
Author Posted on 2017/09/10
#3504
SGC Yellow No, do not import it into SketchUp, that's the worst thing you could possibly think of doing with the model.
It will fuck up your model to hell, and back, and that's no joke, it's from personal experiance.
It can cause doubles in your models, among other thing, plus SketchUp doesn't even have a proper
UV editor, so if anything it would be harder in Sketchup, and just look ugly.

If you want to fix some UV editing, just do it in Blender, and if you don't know how, allow me to teach you.
Simply, go into Edit mode, and make sure you're in face select mode, hold Shift to select the multiple faces you want to UV Map,
add your texture, and in the UV Editor, you can press the period/del key on the Num pad to go straight to your selected UVs.

Just ask if there's anything else you need to know.
Author Posted on 2017/09/10
#3505
ShadowLink Okay, so I want to know how to get the material/texture animations to show up in the Custom Track. Do I make the animation myself or is there a plugin somewhere on the internet? I'll try to keep the polygon count below 5000, but it'll probably go up as I start adding fences.