DSHack

Archive Generated December 23rd, 2018
Having issues with textures on my custom track
Author Posted on 2018/10/28
#4323
xgone So I'm having an issue with the textures not loading, model is fine it's just the textures there completely white...
Author Posted on 2018/10/28
#4324
rocoloco321 Are you using sketchup?
Author Posted on 2018/10/28
#4325
rocoloco321 If so, check in the export options if export textures is enabled
Author Posted on 2018/10/28
#4326
xgone Yep the textures are enabled it's simply that the textures don't load for some reason and I applied the nsbtx in EFE and nothing .
Author Posted on 2018/10/28
#4327
rocoloco321 Ok then open the nsbtx in efe and check if they are in the file
Author Posted on 2018/10/28
#4328
xgone Yep they appear in the file
Author Posted on 2018/10/28
#4329
xgone Yep they are in
Author Posted on 2018/10/28
#4330
xgone Yep the nsbtx is in , the weird thing is they are in the file but don't appear in game...
Author Posted on 2018/10/28
#4331
xgone Ok so the textures appear in EFE, (for some reason submitting is having issues xD)
Author Posted on 2018/10/28
#4332
xgone ok i opened the nsbtx and the files are there
Author Posted on 2018/10/28
#4333
SGC Yellow Did you put the textures in the correct .carc archive?
Textures should go in "example_courseTex.carc", and replace "course_model.nsbtx".

(course_model_V.nsbtx is for the skybox).

Also, why did you make a Poll instead of a normal thread?
Author Posted on 2018/10/28
#4334
rocoloco321 Try changin the materials name in sketchup to simplier ones
Author Posted on 2018/10/28
#4335
SGC Yellow If he's using MKDSCM for NSBMDs that doesn't matter, because MKDSCM automatically renames the materials to something shorter, anyway. Any materials names you put into Sketch Up, or any other 3D modeling software are not kept if you are creating NSBMDs with MKDSCM.
Author Posted on 2018/10/28
#4336
xgone i placed them in figure 8 and replaced the file but they dont appear in game...
Author Posted on 2018/10/28
#4337
Garhoogin Maybe the textures are sized incorrectly. They must have a width and height of a power of 2 no greater than 1024x1024. Also, the DS only has 512KiB of texture RAM.
Author Posted on 2018/10/28
#4338
SGC Yellow It sounds like you're putting them in the wrong archive.
you shouldn't even call it "cross_course.tex"

It MUST be called course_model.nsbtx, file names are not customizable,
because MKDS is looking for a specific file name, if you call the nsbtx file anything else, you're doing it wrong.

Also, the NSBMD, and NSBTX wouldn't generate at all if the textures didn't follow the power of 2 garhoogin, so that's impossible in this case, if he already has an NSBMD, and NSBTX generated.
Author Posted on 2018/10/28
#4339
テクニカル諏訪子 I turned this topic from a poll topic to a regular one, seeing the poll had no purpose being there in the first place.
Author Posted on 2018/10/28
#4340
xgone ok i checked if the textures were at the right resolution and they are at so i dont think thats the problem checked and replaced correctly the file for the couse and it still has the same issue...