User ID: 10
Thread: tfw you have done nothing at all lately and cant even start a single post in the new forum
Author | Posted on 2015/07/06 |
Super | ;_; dontdropthesoup |
Author | Posted on 2015/07/06 |
Super | Tasty Cunt Fucker. Great. |
Author | Posted on 2015/07/06 |
Super |
i suck at other modelling programs sketchup is love sketchup is life |
Author | Posted on 2015/07/06 |
Super |
no i didnt |
Author | Posted on 2015/07/06 |
Super | Oh, uh, thanks. |
Author | Posted on 2015/07/12 |
Super | I just can't get enough of that N64 Moo Moo Farm remake. Good job. |
Author | Posted on 2015/07/21 |
Super |
superstarxalien169. I have no idea why I chose that name. Oh well. |
Author | Posted on 2015/08/12 |
Super | made a mistake please delete |
Author | Posted on 2015/08/14 |
Super | Never, sadly. |
Author | Posted on 2015/08/14 |
Super |
definitely not making this for linguistic research purposes Just vote. inb4englishgetsmorevotes |
Author | Posted on 2015/09/29 |
Super |
![]() Well, crap. |
Author | Posted on 2015/10/10 |
Super |
Interesting findings. ...Now I wonder why nobody did this before in the first place. |
Author | Posted on 2015/11/02 |
Super |
Hello there! So you want to hack Mario Kart 7, huh? Well, you came to the right place. Since ROM Hacking on the latest firmware is now possible thanks to HANS, I decided to make a tutorial to cover it because, well, no one else has, really. So first and foremost, you're gonna need the following things in order to hack MK7: * A way of accessing the Homebrew Launcher. * A Mario Kart 7 RomFS (you can see a tutorial about it here). * RomFS Builder. * A hex editor (I recommend HxD). All right, now that we have everything, let's start. Building the RomFS Okay, once you extract the RomFS, you just have to replace the files with whatever you want. Generally, people want to replace the tracks, so just go to romfs > Course and replace them freely. Of course, they have to match the name, so be wary with this. After it's done, open RomFS Builder and locate the romfs folder with Mario Kart 7 on it, then click Go. Wait until it asks you to locate the file, which should be in the following location: : > hans (NOT on the 3ds folder). Once that's set, here comes the following part: Removing the Hex Bytes NOTE: Because the newest version of HANS no longer requires you to strip some bytes from the RomFS, this part of the tutorial is no longer neccesary, at least for the people who use the latest version of HANS (why wouldn't you, anyway?). Okay, now you have to open the file in a hex editor and do the following: You have to remove bytes from offset column 00000000... http://i.imgur.com/FoB8Qf8.png ![]() So it should look like this: http://i.imgur.com/s213CFP.png You'll want to go to the HANS menu with Mario Kart 7 loaded, so you can know the ID of the title, which should be here: ![]() Only the last 8 digits will be neccesary. So, in my case, the ID and name of the RomFS I have to use is '00030800.romfs'. Now that that's done, just extract the SD card, start the Homebrew Launcher, HANS, select YES on the SD card option thing and press start. Mario Kart 7 will start and your "hax" will load. Congratulations! You just learned how to insert MK7 hacks (this, in theory, should work with other games, of course). Don't be shy of making any questions, because that's kinda the point of this thread. If you got anything wrong, just tell me and we can go through it. ...Unless, "of course", you start doing it intentionally, because, oh boy, I'll start shooting arrows at you. Also feel free to point out stuff I got wrong, or better ways to do it, or stuff like that. End thread. |
Author | Posted on 2015/11/06 |
Super | ...How are you going to start a sequel of a hack you didn't even finish? |
Author | Posted on 2015/11/06 |
Super |
Oh, hello. So you may or may not have seen my previous tutorial on how to insert Mario Kart 7 hacks using HANS and wondered, "how the heck am I going to extract a RomFS/get it?!" well, that's precisely why I made this tutorial. A RomFS has all the content of a game, but in an compressed (?) form, so we have to extract it if we want to hack a game. As of now, there are MANY ways to extract a RomFS, so I'll pick one out of a hat, and for this tutorial, we'll be using HANSHelper. So here's what you'll need: * A game/title you want to dump. * A way of accessing the Homebrew Launcher. * HANSHelper. * braindump prerelease. Alright, let's start. Dumping the game So first, download braindump from the site and put it on the following location: : > 3ds > braindump (don't create the folder if you're extracting it, well, the folder, I mean). After that, extract the SD card and start the Homebrew Launcher. Start braindump, select the title you want to dump and braindump will automatically begin the process. Do note that it might be slow, depending on how big the title is. Please bear with this, at least for the moment. After that's done, you should find the game on the root of the SD card on a folder called something like this: 0004000000xxxxx (the 'x'ses can be anything). Now we go to the next part: Extracting the RomFS First, we put HANSHelper in the folder where the RomFS and ExFS are, then we boot it. From there, HANSHelper guides us on the process, but eh, I'm still gonna list it here, just because. We want to extract the RomFS, so we press 1. Then it asks us what do we want to extract, so press r for the RomFS, as I doubt we're gonna need the ExFS (for now...). Then it asks us to enter the path of where the RomFS is located, but since HANSHelper is already there, we're gonna press enter. Now it asks us to enter the path of where do we want to save the extracted RomFS, so just enter where do you want it to go (I actually haven't tested this function yet, so I'd like it if someone told me if the way they did it worked...). After that, it returns to what it was initially, meaning that the RomFS was already extracted. Hooray! You just extracted a RomFS! Now it should appear in a folder explicitly called "romfs" in wherever you saved it. Now you're free to go wild with it. Again, ask me any questions you have as I'll be glad to help you (I barely get any replies...), and also tell me if I got anything wrong, or better ways to do it, or so. End thread. |
Author | Posted on 2015/11/07 |
Super |
Well, the tutorial starts out a bit too fast for me. Like, how am I even supposed to be able to run Homebrew on a 3DS? I know there's probably dozens of tutorials out there, but i'd like to know of the most efficient, up to date method. Also, does my 3DS need to be a certain firmware? In that case, i'm probably screwed. :( I had thought of also making a tutorial on that, but considering that it should be the simplest of things, and more importantly, that there are little to no free entrypoints, well, I'd rather not. As of now, if you want to install the Homebrew Launcher, you need to have either of the following things (that is, you don't need to have ALL of these things): All firmware versions * Cubic Ninja. * The Legend of Zelda: Ocarina of Time 3D and a Save Dongle. * Super Smash Bros. for Nintendo 3DS, a New Nintendo 3DS and Linux. 9.X-10.1? * Just your web browser and an extreme avoidance to wireless communications (so the web browser doesn't get updated). If you don't have/can't do any of these things, you can't, sadly, launch homebrew for the moment. |
Author | Posted on 2015/11/08 |
Super |
I love that you made a tutorial that already exist... Not really, as your tutorial is for 4.X - 9.2 systems. This one is for all system versions. |
Author | Posted on 2015/11/17 |
Super |
1. Local Moderators (people who can Moderate specific sections). 3 2. QA Forums (like the "Help" Sections of the old Forum, with Best Answers, etc.). 2 3. ModTube (you know, that YouTube replacer thingy). 1 4. Birthday Calendar. 1 5. Staff List (so you can see who's a Moderator, Admin, or Root in 1 sight). 5 6. Report Centre. 7 7. Custom View (so you can alter the Interface, without affecting it for anyone else). 6 8. Dashboard (possibly to replace the Blog, featuring Community News, new Posts, new PMs, etc. on a single Page). 8 9. Single Sign On (so you can Login to the Wiki and Hack Store, using your Login Details of this Forum). 3 |
Author | Posted on 2015/11/22 |
Super |
Noticed that some of the custom tracks' boost textures are... bad, to say the least. So, until you learn how to do animations for textures, I decided to upload these textures I had lying around: http://imgur.com/a/7ZvcA |
Author | Posted on 2015/11/23 |
Super |
I can't seem to do it. ;_; I don't think I'm good enough to be able to modify the ROMFS. Can someone else edit for me please? I also think I might need the new coding in order to give it to Nintendo in order to fix that same glitch I'm talking about in MK8. ... http://www.dshack.org/forum.php?page=thread&tid=105 http://www.dshack.org/forum.php?page=thread&tid=109 Have you tried looking at this? |
Author | Posted on 2015/12/01 |
Super |
Hmmmmmmmmmmmmmmmm.......... Also, Szymmy, the language files are on the UI folder, common_xx.szs, and the top left file you see. |
Author | Posted on 2016/05/27 |
Super |
I need Help!!! Hm, I feel like I wrote something confusing at some part. Can you show me the name of your RomFS and the region of your MK7 game? |
Author | Posted on 2016/08/01 |
Super | This is inspiring. |
Author | Posted on 2016/08/01 |
Super |
Okay, theres 3 possible outcomes I can think of; none of them might be correct, however. Better than nothing, though. Isn't it? 1. MKDSCM's NSBMD Creator only supports SketchUp Pro importing. (???) 2. The texture file size is too big. 3. You forgot to check something that makes it export the material in the appropiate form for the importer to create the texture. |
Author | Posted on 2016/08/26 |
Super |
Alright! I need the romfs and also the exefs files. But how can i convert these files to cia now? You can't make a CIA file out of just a RomFS and an ExeFS. I'm not sure if you can do it with those two plus something else, but you can compile the RomFS to use it with HANS. Perhaps that tickles your fancy. How can you convert something to CIA if you're missing 2 important parts of it? |
Author | Posted on 2016/08/28 |
Super |
I really don't know. All what i really want, is to test CTs and also other hacks on citra, because the emulator just supports cia and cxi files. It is so costly, to test just little things on 3DS with HANS. Well, all you're gonna need for that is a rip of the RomFS and the ExeFS of Mario Kart 7, only then you can compile it for playing in Citra. |
Author | Posted on 2016/09/07 |
Super |
https://drive.google.com/file/d/0B5xTFSVSQ_JWdkNMV3BhUEZsd0U/view?usp=sharing This is it. As time went on and on, it became clear that the people working on this quite... lost something. What would it be? I'd take a guess at it being just about everything connected to the emotions. It actually became quite tiresome for the Ermii Kart DS Team to keep working on this, and I could see that some people were just upset. Amidst this and the lack of progress I think I see, I've decided to share this one last thing with you guys. That was directly taken from the latest source branch of EKDS, thus it has some things that are incomplete/and or broken. https://drive.google.com/open?id=0B5xTFSVSQ_JWc3J4WjIxWXBDRWM In case it doesn't work, use this link above. One last thing. -Removed- Have at it. |
Author | Posted on 2016/11/18 |
Super |
You might have to tell what you did step by step, and also show the specific error in HANS. Also, if you do manage to fix it, then please post the solution as well. |
Author | Posted on 2017/01/21 |
Super |
I'm pretty sure Discord already does all of this stuff. So you're just better off getting a chat client, like really. |
Author | Posted on 2017/01/28 |
Super | I think he means one of the NintendoWare tools. |
Author | Posted on 2017/06/20 |
Super |
this tutorial is incredibly outdated if you are using it by now then don't |
Author | Posted on 2017/09/16 |
Super |
The death point is predetermined by the KCL, or the game itself in cases where the aforementioned collision is nonexistent. The respawn points are what you need to look for. They're also linked to the Checkpoints (CPOI). |