User ID: 15
Thread: Mario Kart Toolbox
Author | Posted on 2015/07/05 |
Jesse | Or import .dae to NSBMD? I do not really like the maya whateverversion thing and such. I mean I hope it wouldn't be much work (otherwise I feel somehow forced to make a program myself (self guilt)) |
Author | Posted on 2015/07/06 |
Jesse |
> blender what is the problem with blender why do I have to chose between a program which isn't even worth mentioning for 3d modelling and a program which I have to download some vague version and plugins for which most likely are not going to work this fantastic on my computer. Also many GigaBytes. They sound like weak arguments but they are actually really good. I don't want to go through the trouble of importing it in maya and fix everything every time I want to test the track. |
Author | Posted on 2015/07/06 |
Jesse |
So are we supposed to post our suggestions here? I got one: Jump-to-new-post button. That would also help to see which posts are new. |
Author | Posted on 2015/07/06 |
Jesse |
Top Scrotum Sucker I don't know what to think of this |
Author | Posted on 2015/07/06 |
Jesse | Great thread! I like it. much informative, very message |
Author | Posted on 2015/07/06 |
Jesse |
Exactly, its a hobby. not a carriere or smth. But its just an idea. its nice to not be depended on certain software |
Author | Posted on 2015/07/06 |
Jesse |
sketchup sux you shouldn't have posted this in nyanland |
Author | Posted on 2015/07/06 |
Jesse |
"20billion hours watching tutorials" Big fat bullshit. Blender is literally like sketchup just extruding faces/vertices/edges. If you actually would try it, you would see how easy and flexible programs like blender/maya/3ds max are. Besides, sketchup takes 394028940238990349234129421849320493284 ours to complete a polygon while in blender you can do it with one button. But here is the actual reason why I hate this program, I have NEVER EVER seen a proper custom level/course made in sketchup for any game. Thats because people are so limited on what they can do with it. I mean, with sketchup you can already forget proper uv mapping. It just irritates me to see a person spamming out a model with 8 or 9 triangles and call it a model. its just a blamage. |
Author | Posted on 2015/07/07 |
Jesse |
Well yes modelwise it wasn't this good. for example the lack of proper texturing. But the game got great idea's and designs so that makes it less noticeable. |
Author | Posted on 2015/07/11 |
Jesse |
haha I see what you did there |
Author | Posted on 2015/07/12 |
Jesse |
Well in blender you need to look at the Tris, since that is what counts. One way of decimating my models is dissolving the vertices. You do this by going into edit mode and vertex selection, select a vertex and press Ctrl+x. This will dissolve the vertex into the closest vertices. a polygon will be created, so you need to select that face in face select mode and press Ctrl+t. An example, before: 960 triangles ![]() Select vertices > Ctlr + x > select polygon > Ctlr + t after: 924 triangles ![]() Worst example ever but I hope you get the idea. There is also a modifier which decimates your whole model on calculations. you can choose how much you want it to be decimated and apply it. But it will give you less influence over what you decimate. |
Author | Posted on 2015/07/12 |
Jesse |
Yes that's what you want, don't you? I see a lot of stuff which you can decimate in the model, but I hate describing stuff so... try Ctrl + x on the road? |
Author | Posted on 2015/07/12 |
Jesse |
So I read that but there are still problems surrounding the "new" notification the "new" sign doesn't get showed at the forum home. so I need to check every section if there are new posts in threads. is this my fault or...? |
Author | Posted on 2015/07/13 |
Jesse |
Ctrl + x, thats what I explained in the first post. Its the same, you get the same. If you want stuff to work on a ds, you'll need to lose triangles, deal with it. Besides mario kart ds is made to properly work with bumpy roads. Anyway I circled the "eye-candies" which you can do Ctrl + x on. ![]() |
Author | Posted on 2015/07/25 |
Jesse | whatsthisabout? |
Author | Posted on 2015/07/25 |
Jesse | I actually do use sketchup for clean exporting. Someone did a good thing when they made the obj exporter for sketchup |
Author | Posted on 2015/07/25 |
Jesse | Save your money and rethink what you want to do with it. I mean a PS4 is nice, but is that really what you need? |
Author | Posted on 2015/08/05 |
Jesse | Jessie |
Author | Posted on 2015/08/21 |
Jesse |
nice, thank you for the free gay porn Now an act because apparently most people have never seen a dick or porn before: AAAAHHHH WHAT IS THAT!!!! OH NOOOOOOOOOOOO IITSS SO AWEFULLL! WHYYYYYY WHYYYYYY |
Author | Posted on 2015/09/03 |
Jesse | 48 61 68 61 68 61 20 74 68 69 73 20 69 73 20 73 6F 20 66 75 6E 6E 79 2C 20 49 20 61 6D 20 64 79 69 6E 67 20 73 6F 20 66 75 6E 6E 79 2E 20 20 20 20 49 20 67 6F 74 20 61 69 64 73 20 |
Author | Posted on 2015/09/05 |
Jesse | ジェシー (Jeshii) |
Author | Posted on 2015/09/13 |
Jesse |
yamilla => jan ? atleast in dutch I think |
Author | Posted on 2015/09/13 |
Jesse |
ha ha ha ha ha ha ha only 3 people on this site understand |
Author | Posted on 2015/09/24 |
Jesse | inb4 video taken down |
Author | Posted on 2015/10/05 |
Jesse | I used speed boost for my recreation of shyguy falls, and it worked fine I think |
Author | Posted on 2015/10/06 |
Jesse | Where is the asm code? |
Author | Posted on 2015/10/14 |
Jesse | could you make a "how to make custom tracks with vertex colors without maya" tutorial too? |
Author | Posted on 2015/11/15 |
Jesse |
Is the drawing distance really this small? I think you can improve a lot more on how it looks, maybe edit some stuff |
Author | Posted on 2015/11/21 |
Jesse | With drawing distance I meant the obvious blue background cutting off the model. In the original model, you could just see the canyon (or whatever it is) making a curve |
Author | Posted on 2016/06/04 |
Jesse | isn't there a way to check whether you are on that collision and then just skip the gravity part of code? |
Author | Posted on 2016/08/08 |
Jesse | In what engine are you currently developing it in? (If no engine, how do you go about to display the 3d models?) |
Author | Posted on 2016/10/21 |
Jesse | Please educate me on how it does work. |
Author | Posted on 2017/06/19 |
Jesse |
The problem with CT's for mario kart wii and will be for mario kart 8, is sketchup. Almost all people just want a quick and nasty way to make CT's to feel satisfied. Because of the push and pull nature of sketchup, you'll only get one kind of CT: a square like CT. Even the people most skilled at sketchup make CT's with bad topology, so bad that it affects gameplay. In reality mario kart wii and 8 tracks at nintendo are being designed first and thought through. And above all, they use proper modelling tools (actual modelling tools, sketchup is a sketch tool) like maya or 3dsmax. Blender does the same job very well too, and its free so there is basically no excuse for people for people not use it. Then you hear people say "I don't have enough time to learn blender" or "blender is too hard I can't learn it". Blender is known for its bad userinterface but what does that say, many everyday people use this tool, it is very much possible to learn it within a reasonable time span. But seeing how most mkwii and probably mk8 hackers are between 14 and 18, they'll be probably to stubborn to widen their skillset. Usually people become more eager to make quality content at age 20. At that point most people stopped with stuff like this. Mario kart wii hacking is just the worst tool combined with the people in their worst years. |
Author | Posted on 2017/06/19 |
Jesse | gba hacking is not like ds hacking where you replace a file. You will have to manually find where the sprites are stored by looking at the code that writes to the OAM. |