User ID: 151
Thread: What CT should I make next?
Author | Posted on 2015/12/21 |
NewSuperWario2 | Seeing that you did some GCN ports, why not make more? I mean, for those who wanted MKDDS and they never get it (thx to Gericom). |
Author | Posted on 2016/04/03 |
NewSuperWario2 |
Hello! I recently managed my old USB files, and I founded some MK0 builds, and I think some people wanna have that files. The builds that I found are: pre-r1, pre-r2, r2, beta 1.9, beta 2, beta 3, beta 6, 0.99, 1.00, 1.1, 1.2 and 1.3. If you want one or some of them, just PM me. :) |
Author | Posted on 2016/05/12 |
NewSuperWario2 |
Hey, anybody here plays or played Geometry Dash? If yes, what levels did you complete? Bye :) |
Author | Posted on 2016/06/08 |
NewSuperWario2 |
With MKDSCM, open Main2D_xx (xx replaced by the language you use) and open common.bmg. You'll see all the names of the characters, tracks, cups... this is only for the names that appear in-race. To change the names on the menus (if you r saying the big names on the character selection screen) you have to open CharacterKartSelect.carc and open this pallete: select_character_gp_m_o.NCLR, now open CharacterKartSelectXX(xx like always is the language) , double click on select_character_gp_name_m.nce.ncgr and select_character_gp_name_m.nce.ncge, and you'll see the names, so you have to export the image (select_character_gp_name_m.nce.ncgr) , now edit it without changing the pallete. Now select File>New>NCLR,NCGR,NSCR, select the image, and if you did it without fails, you only have to replace character_select_gp_name_m.nce.ncgr, and test if you did it good. I think this is the method that used SYStEM fot MK0. |
Author | Posted on 2016/06/08 |
NewSuperWario2 | My on the original DSHack was Wario2 (no idea why I choose that name) and I thought that sounds better NewSuperWario2. |
Author | Posted on 2016/06/08 |
NewSuperWario2 | If you have the USA ROM or the European ROM, you shuldn't have problems. |
Author | Posted on 2016/06/20 |
NewSuperWario2 | If it's a texture hacked Bowser, you need to replace R.O.B.'s animations with Bowser ones. If it is a custom model, you have to replace the animations with a static.nsbca, or make your own animations on Maya. |
Author | Posted on 2016/06/20 |
NewSuperWario2 |
MK64> Koopa Troopa Beach MKDD> DK Mountain MKDS> Waluigi Pinball MKW>Maple Treeway MK7>Maka Wuhu MK8>Rainbow Road I put only the games that I've played. |
Author | Posted on 2016/06/21 |
NewSuperWario2 |
So, yeah, NSW2 here, I made a texture hack of Cheep Cheep Beach, named "Fire Beach". As you can see, it's a fire/lava-themed texture hack, with Wario Stadium and Bowser Castle textures(edited to look fine). Download here: http://www.dshack.org/store.php?page=file&fid=276 I hope you like |
Author | Posted on 2016/07/03 |
NewSuperWario2 | HYPE IS OVER 9000!! |
Author | Posted on 2016/07/04 |
NewSuperWario2 |
A new Wario texture hack by me: Darky Wario V1 download: https://www.dshack.org/store.php?page=download&fid=282 Download and enjoy it. |
Author | Posted on 2016/09/05 |
NewSuperWario2 |
Mine: |
Author | Posted on 2016/09/05 |
NewSuperWario2 |
I also have a rated level :) Can you post the ID so we can play it? :lawl: |
Author | Posted on 2016/09/10 |
NewSuperWario2 |
One question, why I can't open the .carc files on MKDSCE?? |
Author | Posted on 2016/10/02 |
NewSuperWario2 | The problem is simple, when I try to generate a .nsbmd on MKDSCM it crashes, I tried waiting him to work but it never generate anything. The model it has correct texture size, it doesn`t displays any error message. What can I do? |
Author | Posted on 2017/01/14 |
NewSuperWario2 |
I'll try to make something. However, 2 questions: Do u need someone to make the translations? And, you know how to make the menu for 2 cups instead of 8? |
Author | Posted on 2017/01/22 |
NewSuperWario2 |
Preview of my new CT Edit: if you can't see the video here, there's the link: https://www.youtube.com/watch?v=iCuyxMUn_6k Mod Edit: If you can't get your video working, check out the FAQ... |