DSHack

Archive Generated December 23rd, 2018
User 129
User ID: 129

Thread: Need help getting started with MK7 modding.
Author Posted on 2015/11/02
User 129 Hello.
I recently found out that Mario Kart 7 can be modded via romhacking. But I don't know what's possible, and what's not possible.
I would like to edit tracks object layout and whatnot, and make custom tracks, replace the music, etc...
So I basically need a info dump of everything MK7 modding.
Thanks:)
Thread: Need help getting started with MK7 modding.
Author Posted on 2015/11/02
User 129 I have 3ds max, so where can I find the plugins for that, and whatever other tools I'll need.
I found KMP Expander https://github.com/Ermelber/KMP-Expander but how would I compile it? Also, what's CSV?
How would I generate custom track collision, or is that part of the 3ds max plugin? I think the format is KCL?
And does it matter what version of the game I have? (physical game card/eShop version)
Thread: Need help getting started with MK7 modding.
Author Posted on 2015/11/03
User 129 I have visual studio 2013, I hope KMP Expander will compile :P
Where can I find the 3ds max plugins and other tools I'll need? I already have Every File Explorer.
What scaling units does MK7 use? So I know what to set my 3ds max units to.
Are there any limits I should be aware of like, poly count limit, texture resoultion limit, etc...
Thread: Need help getting started with MK7 modding.
Author Posted on 2015/11/03
User 129 Thanks for linking the tools MKGirlism :)
Is there a way to check the amount of VRAM my CT will use, or just put it in the game and see what happens?
I'll keep the poly count and the KCL stuff in mind.
Thread: Need help getting started with MK7 modding.
Author Posted on 2015/11/03
User 129 Ah. ok.
I think all I need to know now, is what units the game uses so I can set 3ds max's units to be correct.
Thread: Need help getting started with MK7 modding.
Author Posted on 2015/11/04
User 129 I thought that the scaling units would matter because it matters in another game I mod. Guess not for MK7 :P
Thread: Need help getting started with MK7 modding.
Author Posted on 2015/11/04
User 129 I made something quick in 3ds max to test, and I'm ready to export. But I can't get the NW4C_menu.ms script to run.
I'm using 3ds max 2013 64-bit, and I'm pretty sure I set everything up correctly.
I put NW4C_Export.dle in C:\\Program Files\\Autodesk\\3ds Max 2013\\plugins
And the files that are in ...\\DS_and_3DS_Hack_Pack\\3DS\\DccPlugin\\3dsMax\\x64\\2013\\Scripts\\Startup in C:\\Program Files\\Autodesk\\3ds Max 2013\\scripts\\Startup

I tried running NW4C_menu.ms from ...\\Autodesk\\3ds Max 2013\\scripts\\Startup and nothing happens