DSHack

Archive Generated December 23rd, 2018
pingas123
User ID: 159

Thread: Help with Custom Track
Author Posted on 2015/12/12
pingas123 Hello, I am new here and new to creating CT's but I gave it a shot and wanted to port GBA Bowser Castle 2 from the DS. Now I did all the necessary steps in Sketchup but I'm stuck in one bit: after scalling, I export the model to .dae and find that I exported more than a hundred textures. I tried converting it to .obj and opening it up with EFE but it gives me an error. Would appreciate the help.
Thread: Help with Custom Track
Author Posted on 2015/12/13
pingas123 1) Hello, MKGirlism! Thanks for the kind welcome :D!
2) I'm not on my PC at the moment, but it was something to do with arrays
3) I wanted to go with something lightweight so I chose Sketchup. Does that mean I have to delete Sketchup and download 3DS Max/Maya?
Thread: Help with Custom Track
Author Posted on 2015/12/13
pingas123 Alright, thanks! I'll get 3DS Max and see what I can do next. In the meantime, would you give me some tips for my track?
Thread: Help with Custom Track
Author Posted on 2015/12/13
pingas123 No matter, I'll work on my own :P, but I really appreciate your help!
Thread: Help with Custom Track
Author Posted on 2015/12/13
pingas123 Oh, wow.. Looks like ステーウィ1.0。is working on something I wanted to port. lol
Thread: Thwomps (Dossun) on custom track in SNES Rainbow Road
Author Posted on 2015/12/18
pingas123 Whenever I add a thwomp as an object to my track, it adds the road of the original track with the wavy road from SNES Rainbow Road to my CT. Is there a way to delete the road model entirely so I don't get the wavy roads?
Thread: Thwomps (Dossun) on custom track in SNES Rainbow Road
Author Posted on 2015/12/19
pingas123 Yeah, but N64 Rainbow Road has those Super Thwomps in it with no problem. Maybe I should delete the model that makes road (Sfc_MovingRoad.bcmdl)?
Thread: Thwomps (Dossun) on custom track in SNES Rainbow Road
Author Posted on 2015/12/20
pingas123 When I move the Thwomp in KMP Expander, it moves the road part with it.
Thread: Thwomps (Dossun) on custom track in SNES Rainbow Road
Author Posted on 2015/12/22
pingas123 So is it necessary to delete Sfc_MovingRoad.bcmdl from the course?