DSHack

Archive Generated December 23rd, 2018
FFIVGUY
User ID: 302

Thread: Trouble creating custom tracks
Author Posted on 2016/08/06
FFIVGUY I am having a little trouble when it come to creating custom tracks. I know how to make a custom track, (creating the .obj, converting to nsbmd and nsbtx, creating the KCL, exporting the .carc and the Tex.carc, replacing the existing files with the new files and then replacing the existing carc. and Tex.carc with the new one. (Saving Included) but there are some issues. Whenever I create a custom track I make the KCL with the correct values, but I still end up falling though the track even if I raise the track up a bit. I am not sure what I might be doing wrong. Whenever I export the obj to nsbmd it appears that some of the face are missing or not completely there. So hopefully somebody can help me with this.
Thread: Trouble creating custom tracks
Author Posted on 2016/08/06
FFIVGUY I use all three of them. how would I create a simpler collision model?
Thread: Help with kartphysicalparam.bin and kartoffestdata.bin
Author Posted on 2016/08/07
FFIVGUY I opened kartphysicalparam.bin kin a hex editor (Hex Edit.exe) to change the stats of the karts and I was having trouble finding the values to edit. I know what the values for the different stats are. The only thing that I could figure out how to edit is the top speed (sort of) (Only because those values are consistently in the 70's) . I am also having trouble figuring out where the values for the karts are. With kartoffsetdata.bin I just need some help finding the values for the tire alignment.
Thread: Trouble creating custom tracks
Author Posted on 2016/08/07
FFIVGUY What is a good size to make the model?
Thread: Help with kartphysicalparam.bin and kartoffestdata.bin
Author Posted on 2016/08/08
FFIVGUY Can somebody help me with this please?
Thread: Help with kartphysicalparam.bin and kartoffestdata.bin
Author Posted on 2016/08/09
FFIVGUY I clicked on http://florian.nouwt.com/wiki/index.php/Kartphysicalparam.bin_ (File_Format) and it said "There is currently not text on this page." Other than that it helped a lot. Thanks!
Thread: Help with kartphysicalparam.bin and kartoffestdata.bin
Author Posted on 2016/08/09
FFIVGUY Szymbar, in the editor where it says wheel size I changed the value and when I replaced kartoffsetdata.bin only the size of the font wheels were changed. Is it supposed to be like that or is there a way to change the size of the back and the front wheels?
Thread: Custom Karts: Characters and Tires are out of line....
Author Posted on 2016/08/15
FFIVGUY The information for the character and tire placement is located in kartoffsetdata.bin. It can be a little difficult editing them all by hand in a hex editor. There is program that Szymbar coded to make it a little easier called TLTDIBH (Too Lazy to do it by Hand). It includes the character offsetts for their positioning in the karts. I forgot what the website is called. If you ask Szymbar he could tell you what the website is.
Thread: Kiosk Demo speedometer in the final version help (If possible)
Author Posted on 2016/08/22
FFIVGUY I was searching in the Race.carc file of the kiosk demo and I came upon a file called main_meter.NSCR which is the file for the speedometer in the kiosk demo. I was wondering if there would be a way to restore it to the final version since the game would freeze if you just simply import it into Race.carc in the final version right from the demo just as it is. And if there is would there need to be some
Thread: Help with kartphysicalparam.bin and kartoffestdata.bin
Author Posted on 2016/09/02
FFIVGUY First of all, which kart are you trying to change the top speed of?
The Values range from 00-FF. 78 is about 83 kl/h
Thread: Making Custom Missions Help
Author Posted on 2016/09/04
FFIVGUY When I hack Mario kart ds, most of the time I replace tracks. The original missions do not work with custom tracks. So, I need some help on how to create custom missions. I know it is possible since I have seen it in Mario Kart 0 and Ermii Kart DS and maybe some other hacks.
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/09
FFIVGUY Whenever I try to extract to romfs it keeps saying the RomFs is corrupted and IVFC Segment is corrupted
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/09
FFIVGUY I am using the latest braindump release and homebrew launcher, but I don't know why it keeps corrupting.
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/09
FFIVGUY Yes I did and there was no difference
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/09
FFIVGUY I am trying to dump Mario Kart 7
Thread: Making Custom Missions Help
Author Posted on 2016/09/11
FFIVGUY Redmat527, I saw the page, but as MKGirlism said, this is for Custom Battle Tracks which is not very much of a help for making custom missions
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/11
FFIVGUY I tried the older version but the romfs and the ivfc segment still got corrupted
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/11
FFIVGUY I am using hans helper to extract the romfs
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/12
FFIVGUY I will try that and see if it works. There's no CIA file so what should I do about the part where it says to extract the CIA file?
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/12
FFIVGUY So, then how should I do this?
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/13
FFIVGUY How am I supposed to extract the romfs now
Thread: help with .lz files
Author Posted on 2016/09/17
FFIVGUY I was searching in Final Fantasy IV DS's data and most of the files are .lz files and I was wondering if there is a way to edit them. So, can someone tell me if there is a way?
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/25
FFIVGUY I think it might be something with the cxi that I dumped from braindump. I tried opening it in citra emulator and I was only getting the screen that said Mario Kart 7 that has the wheel spinning in the lower right hand side of the upper screen. I looked at the cmd line window I did not see any red text that usually displays when the rom is loading. Can someone help me figure out how to fix this?
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/26
FFIVGUY Common.Filesystem common\\file_util.cpp:FileUtil::CreateFullPath:207: path exists D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/config/qt-config.ini
QWidget::paintEngine: Should no longer be called
QPainter::begin: Paint device returned engine == 0, type: 1
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./citra-qt.exe as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./citra-qt.pdb as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./citra.exe as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./citra.pdb as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./msvcp140.dll as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:127: Failed to load file ./platforms
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./Qt5Core.dll as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./Qt5Gui.dll as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./Qt5OpenGL.dll as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./Qt5Widgets.dll as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:127: Failed to load file ./Roms
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./SDL2.dll as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./tests.exe as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./tests.pdb as unknown...
Loader core\\loader\\loader.cpp:Loader::GetLoader:127: Failed to load file ./user
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file ./vcruntime140.dll as unknown...
Frontend citra_qt\\main.cpp:GMainWindow::BootGame:317: Citra starting...
Service.FS core\\file_sys\\archive_sdmc.cpp:FileSys::ArchiveFactory_SDMC::ArchiveFactory_SDMC:21: Directory D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/sdmc/ set as SDMC.
Common.Filesystem common\\file_util.cpp:FileUtil::CreateFullPath:207: path exists D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/sdmc/
Service.FS core\\file_sys\\archive_savedata.cpp:FileSys::ArchiveFactory_SaveData::ArchiveFactory_SaveData:42: Directory D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/ set as SaveData.
Service.FS core\\file_sys\\archive_extsavedata.cpp:FileSys::ArchiveFactory_ExtSaveData::ArchiveFactory_ExtSaveData:62: Directory D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/extdata/ set as base for ExtSaveData.
Common.Filesystem common\\file_util.cpp:FileUtil::CreateFullPath:207: path exists D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/extdata/
Service.FS core\\file_sys\\archive_extsavedata.cpp:FileSys::ArchiveFactory_ExtSaveData::ArchiveFactory_ExtSaveData:62: Directory D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/nand/data/00000000000000000000000000000000/extdata/ set as base for ExtSaveData.
Common.Filesystem common\\file_util.cpp:FileUtil::CreateFullPath:207: path exists D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/nand/data/00000000000000000000000000000000/extdata/
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::Init:487: Unable to load shared font: D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/sysdata/shared_font.bin
Render.OpenGL video_core\ enderer_opengl\ enderer_opengl.cpp:RendererOpenGL::Init:481: GL_VERSION: 3.3.0
Render.OpenGL video_core\ enderer_opengl\ enderer_opengl.cpp:RendererOpenGL::Init:482: GL_VENDOR: NVIDIA Corporation
Render.OpenGL video_core\ enderer_opengl\ enderer_opengl.cpp:RendererOpenGL::Init:483: GL_RENDERER: GeForce 8400 GS/PCIe/SSE2
Loader core\\loader\\loader.cpp:Loader::GetLoader:143: Loading file K:/0004000000030800.cxi as NCCH...
Loader core\\loader\ cch.cpp:Loader::AppLoader_NCCH::LoadExeFS:266: Name:
Loader core\\loader\ cch.cpp:Loader::AppLoader_NCCH::LoadExeFS:267: Program ID: 0004000000030800
HW.Memory core\\memory.cpp:Memory::Read:181: unmapped Read32 @ 0x10000000
HW.Memory core\\memory.cpp:Memory::GetPointer:259: unknown GetPointer @ 0xfffffffc
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::GetLockHandle:115: (STUBBED) called handle=0x00038008 applet_attributes=0x00000000
Service.NDM core\\hle\\service\ dm\ dm.cpp:Service::NDM::OverrideDefaultDaemons:198: (STUBBED) default_daemon_bit_mask=0x0000000F
Service.NDM core\\hle\\service\ dm\ dm.cpp:Service::NDM::SuspendDaemons:84: (STUBBED) daemon_bit_mask=0x00000009
Service.FS core\\hle\\service\\fs\\fs_user.cpp:Service::FS::InitializeWithSdkVersion:694: (STUBBED) called unk1=0x040002C8, unk2=0x00000020, unk3=0x00068012
HW.Memory core\\memory.cpp:Memory::VirtualToPhysicalAddress:423: Unknown virtual address @ 0x0069995C
Common.Filesystem common\\file_util.cpp:FileUtil::IsDirectory:121: stat failed on D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/nand/data/00000000000000000000000000000000/extdata/00000000/F000000B/user//ublg.lst: The system cannot find the file specified.

Service.FS core\\file_sys\\disk_archive.cpp:FileSys::DiskFile::Open:118: Non-existing file D:\\Users\\Chris\\Documents\\Emulators\\Citra/user/nand/data/00000000000000000000000000000000/extdata/00000000/F000000B/user//ublg.lst can't be open without mode create.
Service.FS core\\hle\\service\\fs\\fs_user.cpp:Service::FS::OpenFile:75: failed to get a handle for file
Service core\\hle\\service\\service.cpp:Service::Interface::SyncRequest:70: unknown / unimplemented function 'Initialize': port=nim:aoc
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::Enable:123: (STUBBED) called attributes=0x00000000
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::NotifyToWait:98: (STUBBED) app_id=768
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::GlanceParameter:240: called app_id=0x00000300, buffer_size=0x00001000
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::ReceiveParameter:217: called app_id=0x00000300, buffer_size=0x00001000
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::AppletUtility:306: (STUBBED) called command=0x00000007, buffer1_size=0x00000004, buffer2_size=0x00000001, buffer1_addr=0x0FFFFF50, buffer2_addr=0x0FFFFF1C
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::AppletUtility:306: (STUBBED) called command=0x00000004, buffer1_size=0x00000001, buffer2_size=0x00000001, buffer1_addr=0x0FFFFF18, buffer2_addr=0x0FFFFF1C
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::AppletUtility:306: (STUBBED) called command=0x00000004, buffer1_size=0x00000001, buffer2_size=0x00000001, buffer1_addr=0x0FFFFFB0, buffer2_addr=0x0FFFFFB4
Service core\\hle\\service\\service.cpp:Service::Interface::SyncRequest:70: unknown / unimplemented function 'SetClientSdkVersion': port=frd:u, cmd_buff=0x40002C8, cmd_buff=0x20, cmd_buff=0x8801E
Service.FRD core\\hle\\service\\frd\\frd.cpp:Service::FRD::GetMyPresence:30: (STUBBED) called
Service.APT core\\hle\\service\\apt\\apt.cpp:Service::APT::SetAppCpuTimeLimit:320: (STUBBED) called cpu_percent=30, value=1
HW.Memory core\\memory.cpp:Memory::VirtualToPhysicalAddress:423: Unknown virtual address @ 0x0FFFFEB0
HW.Memory core\\memory.cpp:Memory::VirtualToPhysicalAddress:423: Unknown virtual address @ 0x0FFFFDE8
HW.Memory core\\memory.cpp:Memory::VirtualToPhysicalAddress:423: Unknown virtual address @ 0x0FFFFE10
Service.GSP core\\hle\\service\\gsp_gpu.cpp:GSP_GPU::AcquireRight:645: called
Render.OpenGL video_core\ enderer_opengl\ enderer_opengl.cpp:DebugHandler:469: API PERFORMANCE 131218: Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
Kernel.SVC core\\hle\\svc.cpp:SVC::CreateThread:501: Newly created thread is allowed to be run in the SysCore, unimplemented.
Service core\\hle\\service\\service.cpp:Service::Interface::SyncRequest:70: unknown / unimplemented function 'Subscribe': port=srv:, cmd_buff=0x209
HW.Memory core\\memory.cpp:Memory::VirtualToPhysicalAddress:423: Unknown virtual address @ 0x00656000
Service.HID core\\hle\\service\\hid\\hid.cpp:Service::HID::GetGyroscopeLowCalibrateParam:262: (STUBBED) called
Kernel.SVC core\\hle\\svc.cpp:SVC::CreateThread:501: Newly created thread is allowed to be run in the SysCore, unimplemented.
Kernel.SVC core\\hle\\svc.cpp:SVC::CreateThread:501: Newly created thread is allowed to be run in the SysCore, unimplemented.
Service.CFG core\\hle\\service\\cfg\\cfg.cpp:Service::CFG::GenHashConsoleUnique:149: (STUBBED) called app_id_salt=0x308
Service.FS core\\hle\\service\\fs\\fs_user.cpp:Service::FS::OpenFileDirectly:119: failed to get a handle for archive archive_id=0x2345678A archive_path=
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:108: Fatal error!
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:116: PID: 0x00000000_0x00000000
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:117: REV: 47069
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:118: AID: 0x00000000_0x00000000
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:119: ADR: 0x00133C64
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:121: RSL: 0xFFFFFFFF
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:122: Level: 31
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:123: Summary: 63
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:124: Module: 255
Service.ERR core\\hle\\service\\err_f.cpp:ERR_F::ThrowFatalError:125: Desc: 1023


This is what was referring to that occurs when a cxi is opened in Citra. I had been using 3ds Fimmware version 11. It was be that it was the wrong version. Would it work if I downgraded to (9X-10.1? Would that fix the romfs from getting corrupt?
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/26
FFIVGUY Just ignore the Smileys I'm not sure where they are there. The Smileys were not in the cmd line window.
Thread: [TUTORIAL] Dumping content from games: For Dummies!
Author Posted on 2016/09/26
FFIVGUY I'm just wondering because on the first page SGC states that for versions 9X-10.1 you need only the browser for the homebrew launcher and I didn't see anything about 11.
Thread: Help with item and cc speed files
Author Posted on 2016/09/27
FFIVGUY Does anyone know what file controls the speed for items and the different speed classes? I want to know because I want to change the bullet bill's speed.
Thread: Help with item and cc speed files
Author Posted on 2016/10/05
FFIVGUY Can someone help me with this please?
Thread: Help with item and cc speed files
Author Posted on 2016/10/05
FFIVGUY That would be helpful, so I could figure out how to hack those items.
Thread: Trouble creating custom tracks
Author Posted on 2016/10/05
FFIVGUY When I make a custom track how should I scale the model and the textures so that they are not too big or too small? And how can a make the track have the texture m_ol6_road1 from GCN Luigi Ciruit without it going in the same direction when I want to put the texture on a curve?
Thread: Trouble creating custom tracks
Author Posted on 2016/10/07
FFIVGUY Can somebody help me with this please?
Thread: Help with item and cc speed files
Author Posted on 2016/10/08
FFIVGUY How would I change values in the arm9?
Thread: Trouble creating custom tracks
Author Posted on 2016/10/09
FFIVGUY How do I use texture pins?
Thread: Trouble creating custom tracks
Author Posted on 2016/10/09
FFIVGUY Actually, where do I find the texture pins
Thread: Trouble creating custom tracks
Author Posted on 2016/10/09
FFIVGUY never mind I figured it out
Thread: Trouble creating custom tracks
Author Posted on 2016/10/09
FFIVGUY How do I scale the model so that it is not to big or to small?
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2016/10/13
FFIVGUY When will information be added to the Kart Resource (the new wiki)?
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2016/10/13
FFIVGUY I know that there is the Changelog|New document button which we could click on to add information. But, I was also wondering because I know you mentioned on one of the threads that you might open the old wiki for a few people to port some stuff over but I haven't see anything there yet, and I am not sure how to port stuff like that
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2016/10/14
FFIVGUY Is there a way to get those members back so they can port some stuff over?
Thread: Existing track KCL editing help
Author Posted on 2016/10/20
FFIVGUY I edited the kcl of gcn baby park and fell through the track even though the road KCL was set to 0000. Does anyone know a way to edit the kcl of an existing track to you don't fall though the track. Can somebody help me please?
Thread: Existing track KCL editing help
Author Posted on 2016/10/20
FFIVGUY Every collision is checked but I am not sure what the problem is
Thread: Help with kartphysicalparam.bin and kartoffestdata.bin
Author Posted on 2016/10/20
FFIVGUY I was looking here at the kart stats and I saw 2 acceleration stats which I am not sure what they do. (Related to acceleration (second value?) and Related to acceleration (% of top speed to start changing to value 2?). Can somebody help me figure out what these stats do?
Thread: Your Texture Hacks!
Author Posted on 2016/10/21
FFIVGUY I texture hacked GCN Yoshi Circuit to make it look like winter, GCN Baby Park To have the road from GCN Luigi Circuit, GBA Sky Garden to have the night sky with lava below ( Molten Gardens is the name I came up with), and SNES Donut Plains 1 to have the road, grass and lava from Bowser Castle and the sky from Twilight House.
I am sorry about all the different parts of the video. It was recorded in desmume. I could only record it in AVI format. I tried putting the entire AVI of a custom track that I recorded together and it didn't work so well. I am uploading the AVIs to youtube, which will take a while. In the meantime I have these pictures of the texture hacks
























Thread: Your Texture Hacks!
Author Posted on 2016/10/24
FFIVGUY Here is the Video of the texture hacks. I managed to put all the parts together with youtube video editor, so it is one whole video now.
Thread: Your Texture Hacks!
Author Posted on 2016/10/28
FFIVGUY
This is a little compilation of all the texture hacks I have so far, including a new one, Grassland Ruins
Thread: Your Texture Hacks!
Author Posted on 2016/11/01
FFIVGUY I will have the downloads for all the texture hacks including, B-dasher with medium tires and Egg1 with Grey spots uploaded in the hack store soon.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2016/11/13
FFIVGUY What happened here?
Thread: Ram hacking tools
Author Posted on 2016/11/24
FFIVGUY Does anyone know of any ram hacking tools for the nds and the 3ds?
Thread: Ram hacking tools
Author Posted on 2016/12/09
FFIVGUY What is NTR CFW?
Thread: MKDS Community Hack
Author Posted on 2017/01/03
FFIVGUY Are we allowed to submit more than one track, kart, texture hack, etc for the hack?
Thread: Mario Kart 7 kart stat hacking help
Author Posted on 2017/01/04
FFIVGUY I managed to get the romfs extracted from romfs.bin. When I opened KartParts_Param_Speed_Land.bin and the other files, I set it to 32 bytes in a row. I saw the default and levels 1 to 20 and the Drive_SpdMaxFwd_L and Drive_SpdMaxFwd_H, but I am confused about the stuff underneath it and the values for each of the levels 0C, to 12. I also need some help with editing the Drive_SpdMaxFwd_L and Drive_SpdMaxFwd_H part. I have attached an image so you better understand what I am taking about. So, can somebody help me with this?
Thread: Mario Kart 7 kart stat hacking help
Author Posted on 2017/01/31
FFIVGUY Can I have some help with thus?
Thread: Mario Kart 7 kart stat hacking help
Author Posted on 2017/10/03
FFIVGUY I am also having some trouble with the point_body, point_tire and point_driver files. I am trying to figure out what the difference is between where it says the names of the parts and the drivers and the part where it says the stats and what stat each value represents.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2017/10/03
FFIVGUY I just made another post here and it is not showing up in the shoutbox that I made reply. It is also saying that Atlas was the last one to make a reply in that thread. When I go to the forum it is saying that ShadowLink was the last one to make a post in the Mario Kart 7 hacking help although i just made the post now. EDIT: This also applies to the other threads as well.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2017/10/03
FFIVGUY I just made a post here and it is not saying in the shoutbox that I made a reply in the help section.
It is also saying that Atlas was the last person the reply to that post even after I made the post and it is also saying that ShadowLink made the post in the help section which was back on the 11th while I made a post a few minutes ago. Disregard this one since I did not realise that it was at the end of the page and that the other one got posted. I also thought the previous on failed. You may delete this one.
Thread: Mario Kart 7 kart stat hacking help
Author Posted on 2017/11/07
FFIVGUY Can somebody help me with this please?