DSHack

Archive Generated December 23rd, 2018
User 574
User ID: 574

Thread: MKWii Track Ports
Author Posted on 2017/08/22
User 574 Hello! I've seen quite a few MKWii tracks ported to MK7, such as Luigi Circuit and Grumble Volcano.

I would like to know how this was done, as I plan on porting over every possible MKWii track to my game.

I have an iso of MKWii to extract files, as well as Every File Explorer and 3DS Max. Someone please help me out.
Thread: How To Make Custom Karts?
Author Posted on 2017/08/22
User 574 I'd love a tutorial on how to create custom karts as well, please.
Thread: MKWii Track Ports
Author Posted on 2017/08/23
User 574 I looked at some of the MKWii tracks made by others, such as Luigi Circuit: https://www.dshack.org/store.php?page=file&fid=192

The model appears to be nearly identical to the original. What I'm wondering is which parts of the geometry the deleted and which parts the creator reduced.
Thread: MKWii Track Ports
Author Posted on 2017/08/24
User 574 Alright, I did that for Moo Moo Meadows. I installed the NW4C plugins for 3DS Max. However, when I try to export the track as per the tutorial, I get a script error:

"Unknown property: 'count' in undefined"

Any way around this?