User ID: 574
Thread: MKWii Track Ports
Author | Posted on 2017/08/22 |
User 574 |
Hello! I've seen quite a few MKWii tracks ported to MK7, such as Luigi Circuit and Grumble Volcano. I would like to know how this was done, as I plan on porting over every possible MKWii track to my game. I have an iso of MKWii to extract files, as well as Every File Explorer and 3DS Max. Someone please help me out. |
Author | Posted on 2017/08/22 |
User 574 | I'd love a tutorial on how to create custom karts as well, please. |
Author | Posted on 2017/08/23 |
User 574 |
I looked at some of the MKWii tracks made by others, such as Luigi Circuit: https://www.dshack.org/store.php?page=file&fid=192 The model appears to be nearly identical to the original. What I'm wondering is which parts of the geometry the deleted and which parts the creator reduced. |
Author | Posted on 2017/08/24 |
User 574 |
Alright, I did that for Moo Moo Meadows. I installed the NW4C plugins for 3DS Max. However, when I try to export the track as per the tutorial, I get a script error: "Unknown property: 'count' in undefined" Any way around this? |