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Posted on 2016/03/08
#1539
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MKGirlism |
(Since there's no fitting Category, I've Posted this in the most closely related one.) Super Mario Kart 3D is a little Project of mine, as I'm remaking Super Mario Kart in 3D. I was originally going to re-create Mario Kart DS instead, but that was way to much work, and to unoriginal. That's why I choose SMK instead. Latest Gameplay: Download: As soon as I have more stable Gameplay, and more Tracks. TODO: - Lakitu - More players - Karts - More Tracks - Working GUI - Final GUI - Item Boxes - Item Roulette - Multiplayer (if possible at all) - Manual (if wanted) - Main Menu - Title Screen - Ending Credits - Cup ending - Ranking - Results - Probably more I'm missing out. |
Author |
Posted on 2016/03/08
#1540
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SGC Yellow |
I could rip the Item Box model from MKDD if you want, I could rip Lakitu as well. A list of courses that you need modeled would be useful as well, because after I finish the model for Ghost Valley 3 I need to know what course I could do next. |
Author |
Posted on 2016/03/08
#1543
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MKGirlism |
I'll try to provide an accurate List: Mario Circuit 1: Already made; ripped from MK7. Mario Circuit 2: Already made; ripped from MK7. Mario Circuit 3: Already made; ripped from MK7. Mario Circuit 4: TODO. Doughnut Plains 1: Already made; ripped from MKDS. Doughnut Plains 2: TODO. Doughnut Plains 3: TODO. Ghost Valley 1: TODO. Ghost Valley 2: TODO. (No offense towards Stewie's Model, it fits fine as an MK7 CT, but not in this Remake.) Ghost Valley 3: SGC. Vanilla Lake 1: TODO. Vanilla Lake 2: TODO. Choco Island 1: TODO. Choco Island 2: Already made; ripped from either MKDS, or MK7. Koopa Beach 1: TODO. Koopa Beach 2: Already made; ripped from MKDS. Bowser Castle 1: TODO? Bowser Castle 2: Already made; ripped from either MKDS, or MK7. Bowser Castle 3: TODO? (Note: I'm not sure whether Bowser Castle 1 or 3 is an MK7 CT.) Rainbow Road: Already made; ripped from MKDS. Also, knowing the MKW Community, their Models will likely be to High-Poly for the 3DS to handle. The Game itself needs to be lightweight, as the Engine is taking most of its RAM already. And I beg you, keep the Textures SMALL! |
Author |
Posted on 2016/03/09
#1544
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MKGirlism |
Little progress today, and therefore, there'll be no Video for today. My biggest work today was with the Fonts, though, as I had to remake those in Illustrator. Changes First off, I've implemented new Kart Models (thanks Stewie1.0). ![]() Don't be to bothered about the Textures, it's the way the 3DS displays them, somehow. Next, I've implemented Coins. ![]() Then I've implemented Jugem/Lakitu as a Countdown decoration (thanks SGC): ![]() Then I've implemented brakes and backwards driving (in both cases, it's the B Button). And finally, I've implemented the Pause Screen: ![]() |
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Posted on 2016/03/09
#1545
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Platinatic | Maybe it's just some weird language rule i don't know about, but isn't it spelled "Lives" instead of "Lifes"? |
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Posted on 2016/03/09
#1546
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MKGirlism |
Not really: "I live in Tokyo", "I don't do any Live Streams", "I've been a pretty girl my entire life". http://www.differencebetween.com/difference-between-life-and-live/ |
Author |
Posted on 2016/03/09
#1547
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szymbar |
Yep, it is 'lives' in this case as well. No excuse, there's no plural form called 'lifes', it sounds like life has or life is instead. Saw this thingy on YT a while ago, pretty cool, but far from looking nice or being playable :P Looking forward to this project :D |
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Posted on 2016/03/10
#1548
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MKGirlism |
The Final will have Icons for "Lives" and "Coins", so there should be no debate by then anymore. And I know, Prototypes always look and feel like that, in the first 2 days... |
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Posted on 2016/03/18
#1577
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HackingMaster | Looks pretty nice? Any new updates? |
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Posted on 2016/03/18
#1580
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MKGirlism | I actually decided to be quiet about Updates for now, and come with a bigger Update, once ready. |
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Posted on 2016/03/20
#1582
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Megakoopax | Good luck with this project, this certainly looks like a great remake. |
Author |
Posted on 2016/07/05
#1881
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MKGirlism |
I'm considering to remake SMK3D with the CTR SDK. Pros: - Access to functions inaccessible by Unity3D. - More likely it'll work with the old 3DS. - More freedom. - Partner-CTR works more nicely with it. Cons: - Way harder to make. - Slower to test. |
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Posted on 2016/07/05
#1882
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SGC Yellow | I think it would be worth it, considering the pros. |
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Posted on 2016/08/01
#1994
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User 300 |
I saw this on your Twitter, it looks very neat. I am currently also working on a project in Unity for 3DS. I think that it would be better to use CTR-SDK for this, but it would probably make it harder. Either way, this is really nice and good luck! |
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Posted on 2016/08/01
#1995
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User 300 | link fail? :( |
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Posted on 2016/08/01
#1996
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Arctus 64 |
link fail? :( Fixed it for you. You got it reversed. |
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Posted on 2016/08/02
#2000
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MKGirlism |
I saw this on your Twitter, it looks very neat. I am currently also working on a project in Unity for 3DS. Nice! I only wish I had more time for SMK3D... |
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Posted on 2016/08/08
#2041
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Jesse | In what engine are you currently developing it in? (If no engine, how do you go about to display the 3d models?) |
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Posted on 2016/08/08
#2042
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MKGirlism |
As already said before, it's done with Unity for 3DS. I try to avoid it from being New 3DS-only, although it's easier said than done... |