DSHack

Archive Generated December 23rd, 2018
Super Mario Kart 3D
Author Posted on 2016/03/08
#1539
MKGirlism (Since there's no fitting Category, I've Posted this in the most closely related one.)

Super Mario Kart 3D is a little Project of mine, as I'm remaking Super Mario Kart in 3D.
I was originally going to re-create Mario Kart DS instead, but that was way to much work, and to unoriginal.
That's why I choose SMK instead.

Latest Gameplay:


Download:
As soon as I have more stable Gameplay, and more Tracks.

TODO:
- Lakitu
- More players
- Karts
- More Tracks
- Working GUI
- Final GUI
- Item Boxes
- Item Roulette
- Multiplayer (if possible at all)
- Manual (if wanted)
- Main Menu
- Title Screen
- Ending Credits
- Cup ending
- Ranking
- Results
- Probably more I'm missing out.
Author Posted on 2016/03/08
#1540
SGC Yellow I could rip the Item Box model from MKDD if you want, I could rip Lakitu as well.
A list of courses that you need modeled would be useful as well, because after I finish the model for Ghost Valley 3 I need to know what course I could do next.
Author Posted on 2016/03/08
#1543
MKGirlism I'll try to provide an accurate List:
Mario Circuit 1: Already made; ripped from MK7.
Mario Circuit 2: Already made; ripped from MK7.
Mario Circuit 3: Already made; ripped from MK7.
Mario Circuit 4: TODO.

Doughnut Plains 1: Already made; ripped from MKDS.
Doughnut Plains 2: TODO.
Doughnut Plains 3: TODO.

Ghost Valley 1: TODO.
Ghost Valley 2: TODO. (No offense towards Stewie's Model, it fits fine as an MK7 CT, but not in this Remake.)
Ghost Valley 3: SGC.

Vanilla Lake 1: TODO.
Vanilla Lake 2: TODO.

Choco Island 1: TODO.
Choco Island 2: Already made; ripped from either MKDS, or MK7.

Koopa Beach 1: TODO.
Koopa Beach 2: Already made; ripped from MKDS.

Bowser Castle 1: TODO?
Bowser Castle 2: Already made; ripped from either MKDS, or MK7.
Bowser Castle 3: TODO?
(Note: I'm not sure whether Bowser Castle 1 or 3 is an MK7 CT.)

Rainbow Road: Already made; ripped from MKDS.

Also, knowing the MKW Community, their Models will likely be to High-Poly for the 3DS to handle.
The Game itself needs to be lightweight, as the Engine is taking most of its RAM already.
And I beg you, keep the Textures SMALL!
Author Posted on 2016/03/09
#1544
MKGirlism Little progress today, and therefore, there'll be no Video for today.
My biggest work today was with the Fonts, though, as I had to remake those in Illustrator.

Changes
First off, I've implemented new Kart Models (thanks Stewie1.0).

Don't be to bothered about the Textures, it's the way the 3DS displays them, somehow.

Next, I've implemented Coins.


Then I've implemented Jugem/Lakitu as a Countdown decoration (thanks SGC):


Then I've implemented brakes and backwards driving (in both cases, it's the B Button).

And finally, I've implemented the Pause Screen:
Author Posted on 2016/03/09
#1545
Platinatic Maybe it's just some weird language rule i don't know about, but isn't it spelled "Lives" instead of "Lifes"?
Author Posted on 2016/03/09
#1546
MKGirlism Not really:
"I live in Tokyo", "I don't do any Live Streams", "I've been a pretty girl my entire life".
http://www.differencebetween.com/difference-between-life-and-live/
Author Posted on 2016/03/09
#1547
szymbar Yep, it is 'lives' in this case as well. No excuse, there's no plural form called 'lifes', it sounds like life has or life is instead.

Saw this thingy on YT a while ago, pretty cool, but far from looking nice or being playable :P
Looking forward to this project :D
Author Posted on 2016/03/10
#1548
MKGirlism The Final will have Icons for "Lives" and "Coins", so there should be no debate by then anymore.
And I know, Prototypes always look and feel like that, in the first 2 days...
Author Posted on 2016/03/18
#1577
HackingMaster Looks pretty nice? Any new updates?
Author Posted on 2016/03/18
#1580
MKGirlism I actually decided to be quiet about Updates for now, and come with a bigger Update, once ready.
Author Posted on 2016/03/20
#1582
Megakoopax Good luck with this project, this certainly looks like a great remake.
Author Posted on 2016/07/05
#1881
MKGirlism I'm considering to remake SMK3D with the CTR SDK.

Pros:
- Access to functions inaccessible by Unity3D.
- More likely it'll work with the old 3DS.
- More freedom.
- Partner-CTR works more nicely with it.

Cons:
- Way harder to make.
- Slower to test.
Author Posted on 2016/07/05
#1882
SGC Yellow I think it would be worth it, considering the pros.
Author Posted on 2016/08/01
#1994
User 300 I saw this on your Twitter, it looks very neat. I am currently also working on a project in Unity for 3DS.
I think that it would be better to use CTR-SDK for this, but it would probably make it harder. Either way, this is really nice and good luck!
Author Posted on 2016/08/01
#1995
User 300 link fail? :(
Author Posted on 2016/08/01
#1996
Arctus 64
link fail? :(

Fixed it for you. You got it reversed.
Author Posted on 2016/08/02
#2000
MKGirlism
I saw this on your Twitter, it looks very neat. I am currently also working on a project in Unity for 3DS.
I think that it would be better to use CTR-SDK for this, but it would probably make it harder. Either way, this is really nice and good luck!

Nice!
I only wish I had more time for SMK3D...
Author Posted on 2016/08/08
#2041
Jesse In what engine are you currently developing it in? (If no engine, how do you go about to display the 3d models?)
Author Posted on 2016/08/08
#2042
MKGirlism As already said before, it's done with Unity for 3DS.
I try to avoid it from being New 3DS-only, although it's easier said than done...