Author |
Posted on 2016/08/08
#2031
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Baoulettes |
Hello :) Before any screen or todo etc let have a tiny fact on why I made this track. At first I want a Forest styled track so there I changed my mind, but why? Well after Galvarny Falls I asked myself what track pop in my head when I do think about Mario kart. First it was Ghost Valley I from SNES Like how much fun I had to beat my friend because I used Bowser there and most of them waren't that much in love with that game back in time to use Bowser or DK. Also I then asked again what was my luckiest finish in Mario kart series, there instantly it was whe I was kind with my brother we were doing Banshee BoardWalk run and right before start line I throw a blue shell and pass line before him when he was doing some freestyle backflip in the airs eheh So here a tiny sequel to Banshee Boardwalk. So now let have some tiny screen? Still in progress ^^ ScreenShot : All pictures are clickable to get them in full resolution :) Okay here a first screen, well at first I wanted to include torch in model 3d but later while playing I noticed i could put them as objects to reduce resources usage while having a better rendering :D ![]() And here I removed these torch , added signal arrow to guide the player, a start line yeay, and a logo ! ![]() You will tell hey you spoken about Ghost Valley but, oh okay i see what you did there ! ![]() Todo : Visual : KCL : KMP : Add cameras (not yet possible for me) SZS : Minimap : Video : Download Suggestions You have suggestion or idea for this CT ? Idea for my next CT ? More coming soon, Also for me this project I'm doing to do many Mario kart track is both personal and a way to show to employer my 3D style under limited and strict environment so please if my Quality goes down tell me, I always want to keep creativity and fun, I don't wanna Quantity over Quality, so if i have to stick months to make it better I will :) Thank you ~ |
Author |
Posted on 2016/08/08
#2032
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MKGirlism | Graphics-wise, it reminds me to the N64. |
Author |
Posted on 2016/08/08
#2033
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SGC Yellow | It looks quite curvy. |
Author |
Posted on 2016/08/08
#2034
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Baoulettes |
Graphics-wise, it reminds me to the N64. That is my main goal, get N64 look while having some Snes base ^^ It looks quite curvy. Is this too much ?^^ Should I lower curve/jumps etc? |
Author |
Posted on 2016/08/08
#2037
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Miles Ermiiworth | Woah, cool! I can't wait to see how this translates ingame. Good luck! |
Author |
Posted on 2016/08/12
#2057
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Baoulettes |
soon I will publish a video and screen in game, I just have to fix that tiny lag issue in GP, also tiny plus, the two minimap will be properly positioned. Removed some fog there and there, some flying coins there, a Moon ! And more important for me a PERFECT music for this track :) for the music I asked authorization and got them that maintly why I had not done and uploaded video today. |
Author |
Posted on 2016/08/21
#2120
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Megalegacy | This looks great! Can't wait to see what it will look like in-game. |
Author |
Posted on 2016/08/23
#2132
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Baoulettes |
Hello :) https://www.dshack.org/store.php?page=file&fid=312 Here a V1 :D It feature most of Banshee Boardwalk element, it have several nostagic touch and technically it have enough spawn point, shouldn't have any issue in GP (I played it 7 time in row before release .-.) It have perfect minimap also :) Hope you like it :D |
Author |
Posted on 2016/08/23
#2133
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MKGirlism |
I've seen some Screenshots in the Hack Store, and wow, the outcome is amazing! Now we have to wait for those CoQs to check it out. |
Author |
Posted on 2016/08/23
#2134
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Baoulettes | Let hope it will please players as it pleased me to make it ~ |
Author |
Posted on 2016/08/26
#2147
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mence |
Astounding as usual, Baoulettes! Some ideas for your next CT (stated in OP) - a track based in a mountainous area (similar to rock rock mountain) - a sunrise track based on a highway, early morning vibes! - a graveyard track (although, you have just finished this, so maybe not) - an ocean-based track (full underwater) |
Author |
Posted on 2016/08/26
#2148
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Baoulettes |
That funny you speak about idea ! , they are noted ! about some underwater I started to work on another track and it feature some underwater part (i needed a tiny track to understand it ^^) Also I will keep that other theme I like them |
Author |
Posted on 2016/08/26
#2149
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mence |
Hmm, nice! I also like the idea of a medieval castle-themed track as well ! Good luck on your next track whatever you decide to make ! :D |
Author |
Posted on 2017/01/29
#2879
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mence |
Bump. This track was tested online in an 8 player room the other night. It seems to lag on countdown and in other areas on the track. Just wanted to notify you! The track is fine with 5 players or less though. |
Author |
Posted on 2017/01/29
#2880
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Baoulettes |
I am currently on test to fix these lags :) As well as elemental cave. I will release them probably later in day today or tomorrow. |
Author |
Posted on 2017/01/29
#2890
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mence | Elemental Cave seems fine with 8 players. It's just a bit dark, but you have addressed that already. Item routes were fixed by B.B. |