Archive Generated December 23rd, 2018
[CT]Banshee Boardwalk 2 - V2 Released
Author Posted on 2016/08/08
Baoulettes Hello :)

Before any screen or todo etc let have a tiny fact on why I made this track.
At first I want a Forest styled track so there I changed my mind, but why?

Well after Galvarny Falls I asked myself what track pop in my head when I do think about Mario kart.
First it was Ghost Valley I from SNES
Like how much fun I had to beat my friend because I used Bowser there and most of them waren't that much in love with that game back in time to use Bowser or DK.
Also I then asked again what was my luckiest finish in Mario kart series, there instantly it was whe I was kind with my brother we were doing Banshee BoardWalk run and right before start line I throw a blue shell and pass line before him when he was doing some freestyle backflip in the airs eheh
So here a tiny sequel to Banshee Boardwalk.

So now let have some tiny screen?
Still in progress ^^

ScreenShot :
All pictures are clickable to get them in full resolution :)

Okay here a first screen, well at first I wanted to include torch in model 3d but later while playing I noticed i could put them as objects to reduce resources usage while having a better rendering :D

And here I removed these torch , added signal arrow to guide the player, a start line yeay, and a logo !

You will tell hey you spoken about Ghost Valley but, oh okay i see what you did there !

Todo :
Visual :


Add cameras (not yet possible for me)


Minimap :

Video :

You have suggestion or idea for this CT ?
Idea for my next CT ?

More coming soon, Also for me this project I'm doing to do many Mario kart track is both personal and a way to show to employer my 3D style under limited and strict environment so please if my Quality goes down tell me, I always want to keep creativity and fun, I don't wanna Quantity over Quality, so if i have to stick months to make it better I will :)
Thank you ~
Author Posted on 2016/08/08
MKGirlism Graphics-wise, it reminds me to the N64.
Author Posted on 2016/08/08
SGC Yellow It looks quite curvy.
Author Posted on 2016/08/08
Graphics-wise, it reminds me to the N64.

That is my main goal, get N64 look while having some Snes base ^^

It looks quite curvy.

Is this too much ?^^
Should I lower curve/jumps etc?
Author Posted on 2016/08/08
Miles Ermiiworth Woah, cool! I can't wait to see how this translates ingame. Good luck!
Author Posted on 2016/08/12
Baoulettes soon I will publish a video and screen in game, I just have to fix that tiny lag issue in GP, also tiny plus, the two minimap will be properly positioned.
Removed some fog there and there, some flying coins there, a Moon !
And more important for me a PERFECT music for this track :)
for the music I asked authorization and got them that maintly why I had not done and uploaded video today.
Author Posted on 2016/08/21
Megalegacy This looks great! Can't wait to see what it will look like in-game.
Author Posted on 2016/08/23
Baoulettes Hello :)


Here a V1 :D

It feature most of Banshee Boardwalk element, it have several nostagic touch and technically it have enough spawn point, shouldn't have any issue in GP (I played it 7 time in row before release .-.)
It have perfect minimap also :)
Hope you like it :D
Author Posted on 2016/08/23
MKGirlism I've seen some Screenshots in the Hack Store, and wow, the outcome is amazing!
Now we have to wait for those CoQs to check it out.
Author Posted on 2016/08/23
Baoulettes Let hope it will please players as it pleased me to make it ~
Author Posted on 2016/08/26
mence Astounding as usual, Baoulettes!

Some ideas for your next CT (stated in OP)

- a track based in a mountainous area (similar to rock rock mountain)
- a sunrise track based on a highway, early morning vibes!
- a graveyard track (although, you have just finished this, so maybe not)
- an ocean-based track (full underwater)

Author Posted on 2016/08/26
Baoulettes That funny you speak about idea ! , they are noted !
about some underwater I started to work on another track and it feature some underwater part (i needed a tiny track to understand it ^^)
Also I will keep that other theme I like them
Author Posted on 2016/08/26
mence Hmm, nice! I also like the idea of a medieval castle-themed track as well !

Good luck on your next track whatever you decide to make ! :D
Author Posted on 2017/01/29
mence Bump.

This track was tested online in an 8 player room the other night. It seems to lag on countdown and in other areas on the track. Just wanted to notify you! The track is fine with 5 players or less though.
Author Posted on 2017/01/29
Baoulettes I am currently on test to fix these lags :)
As well as elemental cave.
I will release them probably later in day today or tomorrow.
Author Posted on 2017/01/29
mence Elemental Cave seems fine with 8 players. It's just a bit dark, but you have addressed that already. Item routes were fixed by B.B.