DSHack

Archive Generated December 23rd, 2018
.bcstm freeze issue help
Author Posted on 2016/08/16
#2082
mence On some courses, .bcstm's will cause freezes on the following: Pirahna Plant Slide, Wario Shipyard, Rainbow Road, and Koopa Cape. (There are probably a few more but these come to mind). Anyway, the problem is probably due to them being multi-channel. Is there any information I can go off of for how many channels each track uses, similar to MKW where Toad's Factory had 4 multi-channel tracks?
Author Posted on 2016/08/16
#2083
NitroKoopa First of all, thank you for listing the tracks too, I had to find that out the hard way and tried for hours to make a music hack and didn't know that it would crash anyway.

MKGirlism posted this a while ago, I hope that this can help:
"If you want to figure it out yourself, you can just Export BCSTM's as WAV (through EFE), and open those in Audacity.
If you see more than 2 Tracks, it's Multi-Channel."
Author Posted on 2016/08/16
#2084
mence
First of all, thank you for listing the tracks too, I had to find that out the hard way and tried for hours to make a music hack and didn't know that it would crash anyway.

MKGirlism posted this a while ago, I hope that this can help:
"If you want to figure it out yourself, you can just Export BCSTM's as WAV (through EFE), and open those in Audacity.
If you see more than 2 Tracks, it's Multi-Channel."


Oh, must have missed that post, but thank you!
Author Posted on 2016/08/16
#2085
PabloMK7 You need a way to make a multi-channel brstm, and then use a brstm->bcstm converter.