| Author | Posted on 2016/08/16 #2082 | 
| mence | On some courses, .bcstm's will cause freezes on the following: Pirahna Plant Slide, Wario Shipyard, Rainbow Road, and Koopa Cape. (There are probably a few more but these come to mind). Anyway, the problem is probably due to them being multi-channel. Is there any information I can go off of for how many channels each track uses, similar to MKW where Toad's Factory had 4 multi-channel tracks? | 
| Author | Posted on 2016/08/16 #2083 | 
| NitroKoopa | First of all, thank you for listing the tracks too, I had to find that out the hard way and tried for hours to make a music hack and didn't know that it would crash anyway. MKGirlism posted this a while ago, I hope that this can help: "If you want to figure it out yourself, you can just Export BCSTM's as WAV (through EFE), and open those in Audacity. If you see more than 2 Tracks, it's Multi-Channel." | 
| Author | Posted on 2016/08/16 #2084 | 
| mence | First of all, thank you for listing the tracks too, I had to find that out the hard way and tried for hours to make a music hack and didn't know that it would crash anyway. Oh, must have missed that post, but thank you! | 
| Author | Posted on 2016/08/16 #2085 | 
| PabloMK7 | You need a way to make a multi-channel brstm, and then use a brstm->bcstm converter. |