Author |
Posted on 2016/08/30
#2170
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Louiskovski |
I'm really in trouble! I made a model with a SRT Texture animation. I exported it from maya and imported it in CreativeStudio. All works fine! The animation can be played in this tool. Then i exported it to bcmdl file and looked at it with EFE. There's nothing wrong, it displays, that there is a Material Animation. It should be all right! BUT THEN, in the game, there is NO Texture animation!! WHY??? ;_; Please can someone help me please? Thanks in advantage! :) |
Author |
Posted on 2016/08/30
#2171
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PabloMK7 | Did you set looping option in CS? (Select the material animation) |
Author |
Posted on 2016/08/31
#2176
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Louiskovski |
I make "Loop Playback" and the number of frames are 50. Here is a screenshoot:![]() And i also noticed, that vertex collours also DON'T WORK, although there is a vertex collour in the editor :P |
Author |
Posted on 2016/09/01
#2178
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Louiskovski |
And here is, how the model looks in EFE, if that helps :P![]() |
Author |
Posted on 2016/09/01
#2179
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Louiskovski |
And here is, how it looks in CS, if someone could help me :P![]() |
Author |
Posted on 2016/09/01
#2180
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PabloMK7 |
Did you set texture pattern IDs?![]() |
Author |
Posted on 2016/09/01
#2181
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Louiskovski |
Hmm... I made something like this, without success ![]() Suna is the name of the texture, which should be animated. |
Author |
Posted on 2016/09/01
#2182
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PabloMK7 | You need to specify the different textures you want to use with your pattern animation there, then in curve editor use X=time, Y="number" |
Author |
Posted on 2016/09/01
#2183
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Louiskovski | Ok, this is for texture animations like Mario's eyes, right? Good to know, but i want to make a texture animation, where the texture moves, like a waterfall :) |
Author |
Posted on 2016/09/01
#2184
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PabloMK7 | Then, in the curve editor, select transform (X or Y), and X=Time Y=transform (from 0 to 1) |
Author |
Posted on 2016/09/01
#2185
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Louiskovski | Do i have to select the MaterialAnimation or the material, when open the curve editor? |
Author |
Posted on 2016/09/01
#2186
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PabloMK7 | The material |
Author |
Posted on 2016/09/01
#2187
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Louiskovski |
Ok. I'm now here. You said X is the time and Y the tranformation. The tranformation already there, is the from Maya. What exactly should i do at X?![]() |
Author |
Posted on 2016/09/01
#2188
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PabloMK7 |
With X and Y I mean in the graph (Right-Left, Up-Down) The X and Y of thexturecoordinators.translate are the direction of the texture. |
Author |
Posted on 2016/09/01
#2189
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Louiskovski | Ok, that means... what i have to do now? :) |
Author |
Posted on 2016/09/01
#2190
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PabloMK7 | Well, if you have the keys set from maya, then it should work. |
Author |
Posted on 2016/09/02
#2191
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Louiskovski |
But it DOESN'T work. That's the problem! I mean, the animation is present! Look at this picture:![]() The animationfile is present. Do you think, that there is a problem with the configuration or something. And that's not the only problem! You see it also has a lighting file. But ingame, it has no animation and no lighting. What can be the problem? |
Author |
Posted on 2016/09/02
#2192
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PabloMK7 |
You need to enable fragment lightning. on every material, use primary color in the fragment tab combiner, and add a scene environment (Create TAB, near File, Edit, etc), from there add the light. For the animation, IDK what could be wrong :/, if you want, send me the cmdl/ctex and I'll check it. |
Author |
Posted on 2016/09/02
#2194
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Louiskovski | Alright. I've sent you a private message |
Author |
Posted on 2016/09/18
#2269
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Louiskovski | It seems, that nobody can help me :'( |
Author |
Posted on 2016/10/08
#2336
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MK7tester | I tried to help him and indeed this is weird. SM3DL doesnt pick up animation files or something |
Author |
Posted on 2016/10/08
#2337
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PabloMK7 | Maybe they have to be named the same way as the original model does. |
Author |
Posted on 2016/10/08
#2338
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Louiskovski | I think no, because original models also have different animation-names :/ |