DSHack

Archive Generated December 23rd, 2018
SRT Texture animation doesn't work in my model !?! >:
Author Posted on 2016/08/30
#2170
Louiskovski I'm really in trouble! I made a model with a SRT Texture animation. I exported it from maya and imported it in CreativeStudio. All works fine! The animation can be played in this tool. Then i exported it to bcmdl file and looked at it with EFE. There's nothing wrong, it displays, that there is a Material Animation. It should be all right! BUT THEN, in the game, there is NO Texture animation!! WHY??? ;_;

Please can someone help me please?

Thanks in advantage! :)
Author Posted on 2016/08/30
#2171
PabloMK7 Did you set looping option in CS? (Select the material animation)
Author Posted on 2016/08/31
#2176
Louiskovski I make "Loop Playback" and the number of frames are 50. Here is a screenshoot:


And i also noticed, that vertex collours also DON'T WORK, although there is a vertex collour in the editor :P
Author Posted on 2016/09/01
#2178
Louiskovski And here is, how the model looks in EFE, if that helps :P

Author Posted on 2016/09/01
#2179
Louiskovski And here is, how it looks in CS, if someone could help me :P

Author Posted on 2016/09/01
#2180
PabloMK7 Did you set texture pattern IDs?
Author Posted on 2016/09/01
#2181
Louiskovski Hmm...
I made something like this, without success


Suna is the name of the texture, which should be animated.
Author Posted on 2016/09/01
#2182
PabloMK7 You need to specify the different textures you want to use with your pattern animation there, then in curve editor use X=time, Y="number"
Author Posted on 2016/09/01
#2183
Louiskovski Ok, this is for texture animations like Mario's eyes, right? Good to know, but i want to make a texture animation, where the texture moves, like a waterfall :)
Author Posted on 2016/09/01
#2184
PabloMK7 Then, in the curve editor, select transform (X or Y), and X=Time Y=transform (from 0 to 1)
Author Posted on 2016/09/01
#2185
Louiskovski Do i have to select the MaterialAnimation or the material, when open the curve editor?
Author Posted on 2016/09/01
#2186
PabloMK7 The material
Author Posted on 2016/09/01
#2187
Louiskovski Ok. I'm now here. You said X is the time and Y the tranformation. The tranformation already there, is the from Maya. What exactly should i do at X?

Author Posted on 2016/09/01
#2188
PabloMK7 With X and Y I mean in the graph (Right-Left, Up-Down)
The X and Y of thexturecoordinators.translate are the direction of the texture.
Author Posted on 2016/09/01
#2189
Louiskovski Ok, that means... what i have to do now? :)
Author Posted on 2016/09/01
#2190
PabloMK7 Well, if you have the keys set from maya, then it should work.
Author Posted on 2016/09/02
#2191
Louiskovski But it DOESN'T work. That's the problem! I mean, the animation is present! Look at this picture:


The animationfile is present. Do you think, that there is a problem with the configuration or something. And that's not the only problem! You see it also has a lighting file. But ingame, it has no animation and no lighting. What can be the problem?
Author Posted on 2016/09/02
#2192
PabloMK7 You need to enable fragment lightning. on every material, use primary color in the fragment tab combiner, and add a scene environment (Create TAB, near File, Edit, etc), from there add the light.

For the animation, IDK what could be wrong :/, if you want, send me the cmdl/ctex and I'll check it.
Author Posted on 2016/09/02
#2194
Louiskovski Alright. I've sent you a private message
Author Posted on 2016/09/18
#2269
Louiskovski It seems, that nobody can help me :'(
Author Posted on 2016/10/08
#2336
MK7tester I tried to help him and indeed this is weird. SM3DL doesnt pick up animation files or something
Author Posted on 2016/10/08
#2337
PabloMK7 Maybe they have to be named the same way as the original model does.
Author Posted on 2016/10/08
#2338
Louiskovski I think no, because original models also have different animation-names :/