DSHack

Archive Generated December 23rd, 2018
Help with Mario Kart 7 Character Texture Hacking
Author Posted on 2016/09/17
#2265
User 332 When I edit the textures with EFE, it gives me an error while saving. I know EFE doesn't support texture hacking at the moment, so I used Ohana3DS.

Everytime I load Ohana3DS it won't let me import the textures. Can anyone help me?
Author Posted on 2016/09/18
#2267
User 283 Make sure you have this specific version of Ohana 3DS: https://www.dropbox.com/s/6vtdl3a16m9drea/o3ds_asia81.zip?dl=0
Not rebirth, or another version of the original Ohana 3DS, you need this one, as it allows you to view and edit the mip map levels.
Boot up the program, click on textures, then open, and select your characters .bcmdl file. Press export all and select an empty folder somewhere to store the textures. Make your edits using an image editing program such as GIMP (or any other program that supports exporting images with transparency). Then go back to Ohana 3DS, press import all, select the folder that all your textures are in, wait a bit for the textures to inject, then press save.
Author Posted on 2016/09/18
#2268
Louiskovski Does exist any version of ohana, that can open bcmdls? (I mean, not only the textures)
I've searched for a long time for a version, but never found a version, that can help me. Either it says "This file is not a model file" or it just gives ERROR messages :'(
Author Posted on 2016/09/18
#2270
User 332 I really appreciate the help, and I got my texture to work! Thanks!
Author Posted on 2016/09/18
#2271
User 283
I really appreciate the help, and I got my texture to work! Thanks!

No problem, I'm glad you got it to work. ;)
Author Posted on 2016/09/18
#2272
User 283
Does exist any version of ohana, that can open bcmdls? (I mean, not only the textures)
I've searched for a long time for a version, but never found a version, that can help me. Either it says "This file is not a model file" or it just gives ERROR messages :'(

I don't think so, I've never come across any version that was able to open the models in .bcmdls. I guess you could try to ask someone on the Ohana 3DS Gbatemp thread to make one though. That was how the special mip map reading Ohana 3DS came about.
Author Posted on 2016/09/18
#2273
PabloMK7 You can actually open bcmdl, play it's animations and export them.
Author Posted on 2016/09/18
#2275
Louiskovski That would be a dream for me, to make things like that!
If someone can help me:
Thank you :)
Author Posted on 2016/09/18
#2276
User 283
You can actually open bcmdl, play it's animations and export them.

NintendoWare tools?
Author Posted on 2016/09/18
#2277
PabloMK7 I mean, with ohana3ds. Editing is another thing tho.
Author Posted on 2016/09/19
#2278
User 283
I mean, with ohana3ds. Editing is another thing tho.

Oh cool, I'll need to find that version.