Author |
Posted on 2016/11/22
#2546
|
Louiskovski |
I'm trying to replace the coin with a sonic ring. I just made the bcmdl like normal and replaced the original model, which has the name 0x071B7405 for some reason, with the new ring model. But then ingame, the model itself is fine, but the texture is purple for some reason:![]() I thought it has something to do with lightning or something, so i enabled vertex, fragment and hemispherel lighting. But then it looks like this: ![]() So i thought it has to do with the size and increased the size of the texture so, that the bcmdl file is smaller, than the original coin modell. And unfortunately, the result is the same, like in the first try, except the texture is now different?? ![]() This is, how it looks in efe: ![]() Any ideas? |
Author |
Posted on 2016/11/22
#2547
|
MKGirlism |
It sounds like a Texture issue. I'm quite surprised MK7 didn't shit bricks with with Fragment Lighting enabled... |
Author |
Posted on 2016/11/22
#2548
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PabloMK7 | If you want send me the cmdl with textures so i can check it. |
Author |
Posted on 2016/11/25
#2555
|
Louiskovski |
I really wish, it would be a texture issue or a mistake with the cmdl, but it unfortunately isn't :/ because when replacing something different with the ring, it looks fine:![]() I really don't know the reason. Any ideas? |
Author |
Posted on 2016/11/25
#2556
|
PabloMK7 |
it unfortunately isn't :/ I don't think so. |
Author |
Posted on 2017/01/04
#2785
|
ShadowLink | Texture Pallet issue. (I Guess). Happens all the time with Super Mario 3D Land (uses the exact same file structure as MK7). |