DSHack

Archive Generated December 23rd, 2018
Is .kmp editing possible now?
Author Posted on 2015/10/06
#685
TheZoroark007 Is .kmp editing/creating possible right now? I started a custom track back in April and all I need now is a working .kcl...
Author Posted on 2015/10/06
#686
MKGirlism It's possible, but it's not practical.
It requires you to Export the KMP as NKM, Edit it in the NKM Editor (EFE or MKDSCM), Hex Editors, Excel Sheets, and knowing how Floating Points and whatever MKDSs NKM Files use work.
Author Posted on 2015/10/06
#688
TheZoroark007 Is there a tutorial for that?
Author Posted on 2015/10/07
#691
Miles Ermiiworth Or simply, try compiling my KMP Expander https://github.com/Ermelber/KMP-Expander

I'm working on a new version of it which won't be as shitty as it is now.
Author Posted on 2015/10/07
#695
TheZoroark007
Or simply, try compiling my KMP Expander https://github.com/Ermelber/KMP-Expander

I'm working on a new version of it which won't be as shitty as it is now.


Thank you! I will try it!

Edit: Now I just have to figure out how to read the positions from my track and port them to the .csv file ...
And at the moment, I don't need a complex .kmp file with enemy routes and so on.I would just need a simple .kmp where I don't fall down/ride out of the bounds everytime I drive somewhere where the original track has ended (I don't mean the collision file, that is ok on my mod).
Author Posted on 2015/10/10
#709
TheZoroark007 So, what do I have to edit to make the course driveable in Time Mode (Kart Points or Enemy Routes or Checkpoints...)?
And should I first import my model in Mario Kart Wii, then make a MK Wii .kmp and read the positions from there (or is there a way to convert MK Wii .kmp directly to a MK7 .kmp?) ?
Or if you want to make the .kmp for me (would be nice, but you haven´t to), here is the model file (as .obj) : https://www.dropbox.com/s/9quuw88g36yo25w/goldmine.rar?dl=0
Author Posted on 2015/10/10
#711
Miles Ermiiworth No, you have to read the values from an NKM because MKDS scale = MK7 Scale
Author Posted on 2015/10/10
#712
TheZoroark007 Ok. I will do it tomorrow! Thanks!
But what do I have to edit to make the course driveable in Time Mode (Kart Points or Enemy Routes or Checkpoints...)?
Author Posted on 2015/10/10
#719
Miles Ermiiworth
Ok. I will do it tomorrow! Thanks!
But what do I have to edit to make the course driveable in Time Mode (Kart Points or Enemy Routes or Checkpoints...)?


You have to set up Checkpoints and Item routes and Enemy routes MUST be inside the Checkpoints in order to make the track load. The startline (Object) has to be inside as well.
Author Posted on 2015/10/11
#721
TheZoroark007
No, you have to read the values from an NKM because MKDS scale = MK7 Scale

Are you sure that the scale is the same? I converted my course to .kcl and in the .nkm editor I only see a part of my course...
I now scaled the model down by 50 % now it is shown in the .nkm. Is everything right until this point? Here is what I´ve done yet:
Author Posted on 2015/10/12
#735
TheZoroark007 Can anyone check if everything is correct?