Author |
Posted on 2015/11/09
#914
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Miles Ermiiworth |
Hello, Ermii here, I want to show you how to use the program I made to edit Mario Kart KMP Files. Now let's see what we need: 1. A MK7 KMP File for you Custom Track 2. KMP Expander (Obviously) 3. (Optional) An OBJ file of your Custom Track (This is useful to place the points onto your CTs and to get the right height of these points) Alright, let's start talking about something first. To test your track, you can't simply move your Startline object because it'll be likely to crash since it can be that it is not INSIDE the bound of the Checkpoints. Same applies for Enemy and Item routes, if they're outside the Checkpoints, the game will crash. With this being said, let's start! Enemy routes/Item routes editing (simple) Both Enemy and Item routes are very similar, I'll show you how to properly work with both of them though. Points are split in groups. Groups also contain information about which Groups are the next and which are the previous ones. This is needed to make Multiple routes, but for now, I'll not focus on this. First of all you have to access the group of points by clicking on the Row header of the Table on the left. You can now move the dots on the map or add them. There are 2 ways to add points: 1. Adding them through the table 2. Adding them through the map view by toggling the "Add Point on Map" button. Now click on map (if you right click and you have an OBJ loaded, it'll calculate the height automatically) I suggest you, if you want to make a route from scratch, to remove each group so that you have only one. After that, click on the header and start adding your points. This is the easiest way to add points. -TO BE CONTINUED- |
Author |
Posted on 2015/11/25
#1014
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DarkFlare |
Now i can finally make a KMP! So if I drag a itembox over my new OBJ model, it will automatically determine the height? That seems very helpful. Maybe later once everything is working good, you can have the option to edit y axis. And I'm also having a very dumb problem. Sometimes, it allows me to drag points, but sometimes i have to click like 10 times before it to move... |
Author |
Posted on 2015/11/26
#1015
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MKGirlism |
Only if you drag with your right mouse button, the Y Axes will automatically edit, based on the OBJ Model. The left mouse button will keep its Y Axis. |
Author |
Posted on 2015/11/26
#1022
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Miles Ermiiworth |
Now i can finally make a KMP! So if I drag a itembox over my new OBJ model, it will automatically determine the height? That seems very helpful. Maybe later once everything is working good, you can have the option to edit y axis. Pick the point a little below it. You can try zooming too. |
Author |
Posted on 2015/11/27
#1027
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TheZoroark007 | Will Object adding/changing the ID of an object be a thing soon? |
Author |
Posted on 2015/11/27
#1028
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Miles Ermiiworth | Sure |
Author |
Posted on 2015/11/27
#1029
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TheZoroark007 | Will path editing also be in the next update? |
Author |
Posted on 2015/11/27
#1030
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Miles Ermiiworth |
Hopefully. I've enlarged the viewport. Now you can edit elements that were out of sight :P |
Author |
Posted on 2015/11/27
#1031
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TheZoroark007 | Thats good to hear! |
Author |
Posted on 2015/12/01
#1059
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TheZoroark007 | Do you have any ETA for the next version? |
Author |
Posted on 2015/12/01
#1061
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Miles Ermiiworth | Probably next week it'll be done |
Author |
Posted on 2015/12/31
#1248
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opa334 | Hey, I have some issues (I think?) with the .obj importer in KMP Expander. When I open up my obj, the window pops up, but I'm unsure what exactly is supposed to happen... Like I close the window, but it changes absolutly nothing on the display. The obj works fine for any other purpose. Is there any key I need to press to apply the settings I chose in the importer or something? |
Author |
Posted on 2015/12/31
#1249
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TheZoroark007 |
Hey, I have some issues (I think?) with the .obj importer in KMP Expander. When I open up my obj, the window pops up, but I'm unsure what exactly is supposed to happen... Like I close the window, but it changes absolutly nothing on the display. The obj works fine for any other purpose. Is there any key I need to press to apply the settings I chose in the importer or something? I had the same problem. And seeing that you are also german, here is the solution that helped me: http://www.dshack.org/forum.php?page=thread&spage=3&tid=98&pid=916#916 |
Author |
Posted on 2015/12/31
#1250
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opa334 |
Hey, I have some issues (I think?) with the .obj importer in KMP Expander. When I open up my obj, the window pops up, but I'm unsure what exactly is supposed to happen... Like I close the window, but it changes absolutly nothing on the display. The obj works fine for any other purpose. Is there any key I need to press to apply the settings I chose in the importer or something? Resolved it, thanks :) |