Author |
Posted on 2017/07/02
#3305
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User 505 |
Hi Everybody :larry: i'm here because i have some questions but nott the answers and i think it's better to do that on one same thread. So i searched in the forum but also in the DsHackOrg Archives(2008-2015) but i don't find any answer with these questions: -You know that Waluigi Pinball and Wario Stadium have same music so if I want these two tracks to not have the same music what i should do? Use MKDSCM or another program? -How could we change the name of the track in the menu? For example replace GBA Peach Circuit with WIIU Twhomps Ruins.If it's something like coding i'm totally new on this thing. -And the last question: What is the maximum number of triangles do a character should have? Sorry if this is a lot but you know this is the Help section. HAVE A NICE DAY! :LOL: |
Author |
Posted on 2017/07/02
#3306
|
MKGirlism |
1. Yes, Waluigi Pinball and Wario Stadium share the same song. 2. Filenames must match, sorry. 3. Total amount cannot exceed 2048, if I remember correctly. This includes everything on screen per frame. 4. No need to put questions inside spoilers, because way? |
Author |
Posted on 2017/07/02
#3307
|
SGC Yellow |
You're mostly correct, the second one is wrong, you've even seem people change the names of tracks on the Menu of MKDS before. And yes, you CAN change files name, as well, with n00b level hex editing. |
Author |
Posted on 2017/07/02
#3308
|
MKGirlism |
I mean, they must match while in-game, unless you do ASM Hacking. Filenames can be custom while distributing them. |
Author |
Posted on 2017/07/02
#3309
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SGC Yellow | He was talking about the in-game names, not the in code course names. |
Author |
Posted on 2017/07/02
#3310
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Arctus 64 |
1. If you want to change the music that's played on each course you'll need to download the arm9 editor by Ermelber. 2. It is possible to change the in-game course names, although I can't quite remember what the file was called for it, except that it was in an archive file called main2d something or other, and that you'll have to extract it from said archive file, but the editor you'll want to use is the bmg editor in MKDSCM. 3. From what I've seen, Player models use about 200 tris, and about half that for the CPU models. |
Author |
Posted on 2017/07/02
#3311
|
User 505 |
MKGIRLISM: |
Author |
Posted on 2017/07/02
#3312
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Arctus 64 |
1. Glad I could help. 2. Like I said, the BMG Editor in MKDSCM. But I guess that I forgot that there was another BMG Editor as well for Wii games. 3. CPU models are, simply put, the models used for computer opponents in single player. |
Author |
Posted on 2017/07/02
#3313
|
User 505 |
1.Yes |
Author |
Posted on 2017/07/02
#3314
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Arctus 64 | 2. From what I heard, you can copy and paste those points and they will appear normally in-game, since they are simply the BMG editor's interpretation of the SNES, N64, GBA, and GCN icons, and just as well, you can delete the points without any problems in-game. |
Author |
Posted on 2017/07/02
#3315
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User 505 |
But is there a method to a wii u interpretation on the bmg editor? |
Author |
Posted on 2017/07/02
#3316
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Arctus 64 | Sadly, there is no Wii U graphic in MKDS, seeing as at the time MKDS was released, the Wii U wasn't so much as a thought in Nintendo's minds. So the only way to add a Wii U graphic would be to edit the game's font itself and replace another one of the icons, which can be found in Main2D.carc under the name marioFont.NFTR, and the tool to use is called NFTR Editor, and can be found with a simple Google search. |
Author |
Posted on 2017/07/02
#3317
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AllGoodKId | I am interested in using the main theme for mariokart 8 as the main theme for CTGP-7, anybody know how i could do that? I would appreciate the help. |
Author |
Posted on 2017/07/02
#3318
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SGC Yellow |
This thread is in the MKDS Section it has nothing to do with MK7, if you want to ask a question like that, do not ask here. Make a thread about it here, instead: https://www.dshack.org/forum.php?page=forum&fid=10 Your post is also off topic so it will now be deleted as well. |
Author |
Posted on 2017/07/03
#3319
|
User 505 |
I'm here to show that i finally can edit the track name |
Author |
Posted on 2017/07/03
#3320
|
テクニカル諏訪子 |
Nice job! So that means this topic can be locked to prevent any further off-topic-ness. |