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Posted on 2015/10/06
#685
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TheZoroark007 | Is .kmp editing/creating possible right now? I started a custom track back in April and all I need now is a working .kcl... |
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Posted on 2015/10/06
#686
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MKGirlism |
It's possible, but it's not practical. It requires you to Export the KMP as NKM, Edit it in the NKM Editor (EFE or MKDSCM), Hex Editors, Excel Sheets, and knowing how Floating Points and whatever MKDSs NKM Files use work. |
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Posted on 2015/10/06
#688
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TheZoroark007 | Is there a tutorial for that? |
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Posted on 2015/10/07
#691
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Miles Ermiiworth |
Or simply, try compiling my KMP Expander https://github.com/Ermelber/KMP-Expander I'm working on a new version of it which won't be as shitty as it is now. |
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Posted on 2015/10/07
#695
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TheZoroark007 |
Or simply, try compiling my KMP Expander https://github.com/Ermelber/KMP-Expander Thank you! I will try it! Edit: Now I just have to figure out how to read the positions from my track and port them to the .csv file ... And at the moment, I don't need a complex .kmp file with enemy routes and so on.I would just need a simple .kmp where I don't fall down/ride out of the bounds everytime I drive somewhere where the original track has ended (I don't mean the collision file, that is ok on my mod). |
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Posted on 2015/10/10
#709
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TheZoroark007 |
So, what do I have to edit to make the course driveable in Time Mode (Kart Points or Enemy Routes or Checkpoints...)? And should I first import my model in Mario Kart Wii, then make a MK Wii .kmp and read the positions from there (or is there a way to convert MK Wii .kmp directly to a MK7 .kmp?) ? Or if you want to make the .kmp for me (would be nice, but you haven´t to), here is the model file (as .obj) : https://www.dropbox.com/s/9quuw88g36yo25w/goldmine.rar?dl=0 |
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Posted on 2015/10/10
#711
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Miles Ermiiworth | No, you have to read the values from an NKM because MKDS scale = MK7 Scale |
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Posted on 2015/10/10
#712
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TheZoroark007 |
Ok. I will do it tomorrow! Thanks! But what do I have to edit to make the course driveable in Time Mode (Kart Points or Enemy Routes or Checkpoints...)? |
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Posted on 2015/10/10
#719
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Miles Ermiiworth |
Ok. I will do it tomorrow! Thanks! You have to set up Checkpoints and Item routes and Enemy routes MUST be inside the Checkpoints in order to make the track load. The startline (Object) has to be inside as well. |
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Posted on 2015/10/11
#721
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TheZoroark007 |
No, you have to read the values from an NKM because MKDS scale = MK7 Scale Are you sure that the scale is the same? I converted my course to .kcl and in the .nkm editor I only see a part of my course... I now scaled the model down by 50 % now it is shown in the .nkm. Is everything right until this point? Here is what I´ve done yet: ![]() |
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Posted on 2015/10/12
#735
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TheZoroark007 | Can anyone check if everything is correct? |