Author |
Posted on 2015/10/13
#737
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User 113 |
Hello , im Kerem and was really curius of these custom tracks. How can i create my own? I really need help...Btw My favorite rainbow road is n64 rainbow road. |
Author |
Posted on 2015/10/13
#741
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MKGirlism |
Here's a little Starters Pack: https://www.dshack.org/store.php?page=file&fid=3 To change whatever resides inside SZS Files: http://archive.dshack.org/thread.php?tid=2308 (There is still no EFE Thread on this Forum, for some reason...) Highly recommended for Textures: https://www.dshack.org/store.php?page=file&fid=161 And if you're using an MK7 ROM (instead of LayeredFS): https://www.dshack.org/store.php?page=file&fid=104 Okay, now you have the Tools, mostly, because you'll still need Maya 2012, 2013, 2013.5, or 2014 (Or 3DS Max from the same years). If you use Maya, you must use the BAT File in the "DS and 3DS Hack Pack", to run Maya, in order to Export your CT as CMDL or BCMDL. While Exporting, make sure your CMDL Name matches with the Tracks' Name, or it will not work. Additionally, make sure you disable Fragment Lighting for all Materials in Maya or 3DS Max. If you don't have Maya, or if these steps are to difficult, you can as well use EFE's CMDL Importer, but it's still unstable. |
Author |
Posted on 2015/10/14
#744
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User 113 | So do i create a model on sketchup? Then what do i do?But thanx anyway you are awsome! |
Author |
Posted on 2015/10/14
#745
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MKGirlism | The next step, is to read the entire Text I just wrote again. |
Author |
Posted on 2015/10/16
#757
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User 113 | Ok. ;) |
Author |
Posted on 2015/10/17
#762
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TheZoroark007 | Do the Plugins also work with 3DS Max 2012 64x or only with 32x ? |
Author |
Posted on 2015/10/17
#764
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Platinatic | it needs to be 3dsmax 2011 32x |
Author |
Posted on 2015/10/17
#765
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MKGirlism |
Do the Plugins also work with 3DS Max 2012 64x or only with 32x ? It does, but higher is better. it needs to be 3dsmax 2011 32x That only applies to the DS Plugins. |
Author |
Posted on 2015/10/26
#791
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TheZoroark007 |
I tried to use the plugins on 3DS Max, but everytime I try to export a model as NW4C, 3Ds Max says: Output File Name is wrong , but I didn't inserted any... Also, if I export a model from 3DS Max as .obj and try to convert it with EFE, it says: Given Path Format is not suported... |
Author |
Posted on 2015/10/26
#792
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MKGirlism |
3Ds Max says: Output File Name is wrong , but I didn't inserted any... Because you actually have to insert a File Name, the exact Track Name, to be exact. So if you want to put your CT on Toad Circuit, your File Name has to be "GctrToadCircuit", for example. |
Author |
Posted on 2015/10/26
#793
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TheZoroark007 | Where can I insert the filename? |
Author |
Posted on 2015/10/26
#794
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MKGirlism | It should be an option while Exporting, but I'm not entirely sure, as I use Maya 2014 instead. |
Author |
Posted on 2015/10/27
#795
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TheZoroark007 | No there is no option. I just click NW4C export in Plugins and get that error |
Author |
Posted on 2015/10/27
#797
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MKGirlism |
Don't you by any chance have another option called, "Export with options"? Best is to ask Pablo, he uses 3DS Max. |
Author |
Posted on 2015/10/27
#800
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TheZoroark007 |
Yes, but there it gives: Unknown keyword "count" |
Author |
Posted on 2015/10/28
#807
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Baoulettes | Same problem as you, currently trying to figure out what cause it ^^ |
Author |
Posted on 2015/10/28
#808
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Baoulettes |
Well here a little tips (I got it working on max 2014) To correct the first problem "Unknown keyword "count" " add "NW4C_ROOT" Environnement variable in the dirrectory that go Every 3DS NW4C tool (creative studio etc) Then open Macroscript debugger (listenner) It will tell you everything it need and where it need to be :) |
Author |
Posted on 2015/10/28
#816
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MKGirlism |
Well here a little tips (I got it working on max 2014) That's to complicated. You can as well just make a new Folder somewhere (like: C:\\NW4C), and only set the "NW4C_ROOT" Variable to that Folder. Windows will take care of the rest for you. |
Author |
Posted on 2015/10/29
#819
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Baoulettes |
That almost what I did (different folder) But to make everything working after that I just suggest to look at the listenner ^^ |
Author |
Posted on 2015/11/06
#866
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TheZoroark007 |
Well here a little tips (I got it working on max 2014) How do I set the variable to C:\\NW4C ? Also, how can I then convert the .ctex files and the .bcmdl to one custom track ? Edit: In Maya 2015 it tells me that CreativeStudio cannot be found! |
Author |
Posted on 2015/11/06
#867
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MKGirlism |
First off, Right Click "This PC", and choose "Properties". Go to "Advanced System Settings", click "Environment Variables", and click "New...". (User or System, it doesn't matter.) ![]() Before you Export your Model, make sure you do this little extra step: 1. Go to Window -> Rendering Editors -> Hypershade. 2. While you have that open, go to NW4C -> NW4C Set Material Attribute. ![]() While Exporting, make sure it looks about like this: ![]() In Creative Studio (NW4C\\h3d\\tool\\bin\\CreativeStudio), perform the following steps: ![]() |
Author |
Posted on 2015/11/06
#868
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TheZoroark007 |
Thank you! Now it´s working. Btw. How do I check if a model has problems , because of big size etc ? |
Author |
Posted on 2015/11/06
#869
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MKGirlism |
It's done in 3D Editor (NW4C\\h3d\\tool\\3DEditor). However, my Tablet doesn't want to show me the Properties Window, when I want it to, so I can't explicitly show it, at the moment. |
Author |
Posted on 2015/11/06
#870
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TheZoroark007 |
Ok. There is no reason to hurry. Normaly, the max poly count for .kcl is 10000 and for the model it's 15000, so 25000 in totall and the max texture is 2MB. Is that right? |
Author |
Posted on 2015/11/06
#871
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Gericom |
Ok. There is no reason to hurry. You can not simply add the number of triangles in the model to the number of triangles in the kcl. These are 2 totally different things. |
Author |
Posted on 2015/11/06
#872
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TheZoroark007 |
I know. But I thought that he 3DS loads both and so is the poly count... So, what is the maximum amount of polys on the screen? |
Author |
Posted on 2015/11/06
#873
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MKGirlism |
There is no hard limit, or if there is, we don't know. And 2 MB applies to the total VRAM, which means Textures, Materials, and Vertices together. |
Author |
Posted on 2015/11/06
#874
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Miles Ermiiworth | KCL isn't in VRAM, just sayin' :P |