User ID: 3
Thread: Tutorial - Sprites/mugshots and Icons editing (put your own !)
Author | Posted on 2015/07/04 |
Gericom | Nice tutorial, but it sounds like we need a better 2d editor. With palette masking for example. |
Author | Posted on 2015/07/04 |
Gericom | File swapping is actually just the tracks. The next step is to do a texture hack. Open a something_courseTex.carc with mkdscm 4.0 and edit the course_model.nsbtx. |
Author | Posted on 2015/07/04 |
Gericom |
I noticed it, but I did not know if it was intented. |
Author | Posted on 2015/07/04 |
Gericom | Yes. It is the latest and last version of mkdscm. |
Author | Posted on 2015/07/04 |
Gericom | These are supposed to be for moderators and admins only. |
Author | Posted on 2015/07/05 |
Gericom |
Hi everyone. I am here to present you a brand new Mario Kart hacking utility: Mario Kart Toolbox (MKToolbox). It currently only supports MKDS, but I might implement support for MK7 aswell.FeaturesViewing Courses in 3D!(Editing is not implemented yet)![]() ![]() Play Course Intros![]() 2D Viewing(Editing is not implemented yet)![]() Latest Release: https://www.dshack.org/store.php?page=file&fid=563 A new version of Mario Kart Tool Box has recently been released. Changes, and additions: -2D Editing now works 100%, Check Points can be made in 2D mode as well. -A fix that adds CPOI distance info upon pressing the save button, fixing most issues with CPU rubber banding being a bit broken in CTs. -A built in ARM 9 Editor that allows you to change the music played on any course by changing the music slot used there. -Multiple other thing fixes, and changes. ~SGC |
Author | Posted on 2015/07/05 |
Gericom |
It is not really the reason. I started this 2 weeks ago or something XD, although I was thinking of this for a longer time already. Yes. This is going to have auto-y. |
Author | Posted on 2015/07/06 |
Gericom | I will make a dong name topic here. |
Author | Posted on 2015/07/06 |
Gericom |
![]() As you already knew, mine is Feature-Length Nut Expansion Pak XD |
Author | Posted on 2015/07/06 |
Gericom |
Wow! That looks awesome :awsum: |
Author | Posted on 2015/07/06 |
Gericom | I like sketchup, because with other tools you can't really make polygons. I only hate the texture mapping of sketchup. |
Author | Posted on 2015/07/07 |
Gericom | DSSS should write the sdat pretty accurate. If not, let me know, so I can fix it. |
Author | Posted on 2015/07/07 |
Gericom |
No, not really. In sketchup you can easily create lines and connect to points, that is not really possible in maya for example. There is the append to polygon option, but it does not work really well. |
Author | Posted on 2015/07/07 |
Gericom | Keep it on topic please. Talk about 3D Modelling Tools here: http://www.dshack.org/forum.php?page=thread&tid=24 |
Author | Posted on 2015/07/08 |
Gericom |
Thanks! What exactly do you mean? |
Author | Posted on 2015/07/08 |
Gericom |
So, could you explain it again? Do you mean click and move and it will automatically place points? |
Author | Posted on 2015/07/08 |
Gericom |
I still don't understand you. Routes, Itempoints and Enemypoints already have lines. When selecting a specific route or point, it gets a different color. |
Author | Posted on 2015/07/15 |
Gericom |
Yes, they are both being developed. It is just that I have a lot of other things to do aswell that have a higher priority at the moment. |
Author | Posted on 2015/07/16 |
Gericom |
Exactly. That is the way to go. Extract the statues from the model and make a good render, and put that as texture over for example beach_tree1. |
Author | Posted on 2015/07/16 |
Gericom |
Exactly. That is the way to go. Extract the statues from the model and make a good render, and put that as texture over for example beach_tree1. |
Author | Posted on 2015/07/16 |
Gericom | I think it would be better to let it automatically dissapear after like 4 seconds. I liked the audio notification aswell |
Author | Posted on 2015/07/22 |
Gericom | It says I already voted, but I did not. I would like to be a yellow toad XD |
Author | Posted on 2015/08/22 |
Gericom |
I was reading up on something called Triangle Strips. https://en.wikipedia.org/wiki/Triangle_strip I think this would be a nice import option as it would allow us to make more detailed models. I first heard about it when I was reading the Super Mario Sunshine DS Thread. 1. It does not make the number of triangles go down. Before the ds stores the triangle details in it's geometry memory, it splits the tristrips. 2. It can, however, prevent slowdowns for a bit, because there is less data to send to the geometry engine. 3. When using the official tools, tristrips are used by default. MKDSCM does not use them, but I will be trying to implement this in the NSBMD generator of MKToolbox. |
Author | Posted on 2015/08/22 |
Gericom |
20 minutes later... Why can I not see these files? It says I don't have the permissions to view them. |
Author | Posted on 2015/08/22 |
Gericom |
Question: Are you making MKToolbox to replace EFE, or will both co-exist? They will co-exist. MKToolbox is completely mario kart oriented, while EFE, combined with the right plugin, can open every file. |
Author | Posted on 2015/09/02 |
Gericom |
I have uploaded an early beta of MKToolbox, so you can already try it out. Currently you can only open full roms (eu and us). Later on it is going to support rom folders and independent carc files aswell. In this beta, you can not edit yet. http://florian.nouwt.com/MKToolbox.zip |
Author | Posted on 2015/09/21 |
Gericom |
I just uploaded a new beta of MKToolbox. You can now actually edit stuff. You can generate global maps and (much better quality) course pictures, and you can edit the nkm. Controls: By default the 3d editor is in XZ mode, this means you can move point from left to right and back to front. By pressing control, the point will snap to the ground while dragging. With a click on the XY button, you are able to move to point from left to right and top to bottom. Link: First Post |
Author | Posted on 2015/11/06 |
Gericom |
Ok. There is no reason to hurry. You can not simply add the number of triangles in the model to the number of triangles in the kcl. These are 2 totally different things. |
Author | Posted on 2015/11/14 |
Gericom | MKDSCM Last has a POC bol->nkm converter aswell. One of the things I still couldn't figure out of the bol format is the rotation values. They are in some strange format. I think it's some kind of vector, but I am not sure. |
Author | Posted on 2015/11/15 |
Gericom |
MKDSCM Last has a POC bol->nkm converter aswell. Good job figuring that out :) I wonder why they would have used such a format. I mean, even in mkds they simply use degrees. |
Author | Posted on 2015/11/26 |
Gericom |
I'm used to pressing the enter key when I start a new line of text in a post this is a problem with the shoutbox however. Maybe it would be possible to only react on the enter button when the shout field is focused. |
Author | Posted on 2015/12/25 |
Gericom |
Looks like the speedometers been put on the chopping board. Even if it would be an european demo, it would still not work, because the addresses will differ. |
Author | Posted on 2015/12/27 |
Gericom |
Oh, would you like having a tool that does everything for you? If so why don't you try making it? JK. I just think the tools we have are enough to let you make great CTsAll the switching around MKDSCM, EFE and, MKTB is too time consuming for me all have their own version of then NKM editior and, each one has a feature the other lacks. Take auto-Y for example it's a vital feature that makes placing things at the correct Y position quick and, easy but EFE and, MKTB lack that feature and, MKTB is made to replace MKDSCM. Not to mention EFE doesn't even mainly support MKDS anymore because of MKTB. So why in the world do I need the tool that is supposedly made obsolete by MKTB? Not to mention MKDSCM is very unstable, I hate using it because if I click on some thing like say the OBJI or, the EPOI tab because I need to remove something it crashes, just fucking lovely hours of hard work wasted! I have to switch to EFE or, MKTB to do a simple task like that. That's why GCN Rainbow Road took so long. MKToolbox has auto-Y. Just press control while dragging. |
Author | Posted on 2015/12/28 |
Gericom |
I can't wait for the update with the finished intro camera viewer so that I won't have to keep loading the rom in desmume to view the full intro. :P I uploaded the newer version of MKToolbox, so you should be able to view the course intros completely now. Also, I am not sure if the older version could generate global maps and course pictures, but if not, this version can. |
Author | Posted on 2016/01/02 |
Gericom |
Well done!So here it is: Download Yes, you can do that if you like. |
Author | Posted on 2016/01/07 |
Gericom | I don't think it's needed. As other people said, it's not very easy to make the hacks work on a wii u currently. |
Author | Posted on 2016/02/18 |
Gericom |
@CuriousTommy The made the SAHT format myself. Inside the SARC files are name hashes that are used by the game to still be able to use a path. Reversing is not possible, but I could guess a lot of names (based on a list of object names in mk7 and the course names), and put the hash-name pairs in a table. If you want, you can calculate the hash from a path here: http://www.florian.nouwt.com/SarcHash/ Also, if you want to edit the hashtable, you can simply open it with EFE. |
Author | Posted on 2016/04/05 |
Gericom |
We really need to get a dump of this cartridge: http://www.nintendemos.com/?id=game&sys=dsother&game=mariokarteur It seems like a very interesting one |
Author | Posted on 2016/04/12 |
Gericom |
Haha, good one! |
Author | Posted on 2016/05/23 |
Gericom | It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it. |
Author | Posted on 2016/06/01 |
Gericom |
It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it.Maybe if a few speed boosts are put near the start of the loop? That works indeed, but the whole point of removing the boost is gone then. |
Author | Posted on 2016/09/19 |
Gericom | There shouldn't be a separate png2nsbtx, but obj2nsbmd and dae2nsbmd (which should probably be combined too) should rather have an option to generate a separate nsbtx. |
Author | Posted on 2016/10/08 |
Gericom | As far as I know, item speeds are hardcoded, and would therefore require either changing values in the arm9 or asm hacking. You might be able to find some addresses by looking at asm codes that alter those speeds (iirc they exist). |