User ID: 330
Thread: Model Swapping
Author | Posted on 2016/12/30 |
ShadowLink | So far, I have a bunch of texture hacked tracks and characters, but I have no model swaps. I want to make a custom character, but I don't know what the model's format has to be in(.dae, .obj, .mdl0, .etc). Help is appreciated. |
Author | Posted on 2016/12/30 |
ShadowLink |
What format are the animations in? I've hacked Brawl, Smash 4, Melee, MKWii, SM3D Land, and NSMB2 so I know a lot of formats that Nintendo uses. |
Author | Posted on 2016/12/30 |
ShadowLink | So, it's spread out in the model? Then the other custom karts are just the models. Ok, Thanks for the formats though. They look familiar. |
Author | Posted on 2017/01/01 |
ShadowLink | Does the compiling work for Windows? If it does, does it come in a .exe or is it using the command prompt? |
Author | Posted on 2017/01/01 |
ShadowLink | size=20]PLEASE!!!! DO IT!!!! Always wanted to hack a 2D Mario Game!! |
Author | Posted on 2017/01/01 |
ShadowLink | Can you make an .exe? |
Author | Posted on 2017/01/04 |
ShadowLink | Texture Pallet issue. (I Guess). Happens all the time with Super Mario 3D Land (uses the exact same file structure as MK7). |
Author | Posted on 2017/01/04 |
ShadowLink | My newest creation is in need of completion. I request the .dae model of Good Egg Galaxy's starting planet and it's textures. Assistance is appreciated. |
Author | Posted on 2017/01/05 |
ShadowLink | My newest custom track is somewhat stuck at 3/4 of the way through it's creation. I don't have the model I would like (Good Egg Galaxy's starting planet), but I want to add a stadium towards the end and a Star Destroyer. The course includes a placeholder finish line, a few steep and sharp turns, part of the Peach's Castle area from Super Mario Galaxy, and Gateway Galaxy's starting planet. I would like it to be one of the courses that play out in sections rather than laps, due to it's size, and include a cannon warp that takes you right before the finish line. I'm looking for someone that knows how to get the model (GEG's starting planet) and that knows how to do cannon placement for Custom Tracks. Thank you for your time. :linkMK: |
Author | Posted on 2017/01/05 |
ShadowLink |
Author | Posted on 2017/01/05 |
ShadowLink | Thanks. I'll tell you when the KMP is ready. |
Author | Posted on 2017/01/06 |
ShadowLink |
For the triangle limit, is it the whole track (KMP Objects, Track, Skybox, etc.) or just the road model? The Cannon at the end. I don't know how to configure it, but the track is near completion. The cannon entity uses the KCL to identify when to trigger, but theres multiple options in the KCL Calculator. I want to know how to do it for future tracks (Wowser Castle, Toad Circuit 2, Rosalina's Observatory, etc.). This isn't covered in the tutorial you put on YouTube, so you might want to make one that covers this. |
Author | Posted on 2017/01/06 |
ShadowLink | The boost panels(I Guess) on the walls of the halfpipe look like something from DK Summit! |
Author | Posted on 2017/01/06 |
ShadowLink |
Progress Update:![]() |
Author | Posted on 2017/01/09 |
ShadowLink |
MODEL IS COMPLETE!!! ![]() |
Author | Posted on 2017/01/09 |
ShadowLink | Zipping is a technique, not an object. (Quickly hitting the side-boost panel at nearly a straight line.) They're called Half-pipe Panels. |
Author | Posted on 2017/01/14 |
ShadowLink |
Mario Kart 7 Deluxe is pretty much just a music and texture mod pack. It will include multiple variants, including Mario Kart 8 inspired texture hacks, texture hacks based on the DS texture hacks, Environment changes, and all the texture hacks in the store arranged by the games they come from. So far, the packs are in development. Any entries for the packs are going to be put in one way or another. Updated music for the original tracks is included. Any of the mods have to be online-friendly. This means that no model edits or KMP edits. A video of a few texture hacks that will be included (Not the 2 Darky Circuits) is posted below. Times: 0:00 - Darky Circuit (Toad Circuit ver.) 0: 38 - Hyrule Field 1:21 - Wii U Water Park 2:00 - Shy Guy City 2:53 - Wuhu Island Mark II 3:27 - Darky Circuit (Mario Circuit ver.) 4:15 - Wii U Wild Woods 5:04 - Tropical Resort 5:57 - Freezy Flame Galaxy 6:55 - Legacy Road |
Author | Posted on 2017/01/15 |
ShadowLink |
Progress with Mario Kart 7 Deluxe as of 1-15-17: - Needs custom loading screen, I can't do it because it crashes when I do. I need help with that. - Needs Retro Track texture hacks - Needs more Character texture hacks - Got a new title theme - Is starting on the advanced track customization described in the 1st post |
Author | Posted on 2017/01/25 |
ShadowLink |
Progress with Mario Kart 7 Deluxe as of 1-25-17: -Custom Loading Screen is in the conversion process -Retro Texture hacks are in development (they look cool so far) -Has a bunch of texture hacks for characters (2 to none for each) -The title theme is amazing -The ability to add and remove mods from the game has been implemented -All tracks work, none crash -Beta will be released on 1-27-17 |
Author | Posted on 2017/01/25 |
ShadowLink |
If I can, I'll make a program that adds and removes the mods. Right now, you go split-screen and drag and drop into the correct folders. By the way, have you converted the two title loading screen bmps to the special format? |
Author | Posted on 2017/01/30 |
ShadowLink | Those look amazing!! The Detail though! |
Author | Posted on 2017/01/30 |
ShadowLink | Ok, so I finally have the current build. THIS IS FOR TESTING PURPOSES!! If you want to see anything included, send me a PM. The build is here |
Author | Posted on 2017/02/01 |
ShadowLink | Are you taking requests for custom karts? (I want the X-Wing instead of the B Dasher) |
Author | Posted on 2017/09/09 |
ShadowLink | I would really like to see this evolve into not just a MK7 CT, but a MK8 CT as well! |
Author | Posted on 2017/09/09 |
ShadowLink | Can you do a tutorial with blender, because it's slightly easier to have a basic track shape in there. |
Author | Posted on 2017/09/09 |
ShadowLink |
Drastic Changes to the track design have happened, Textures are not Final, and this is not what you will see in-game. I plan to keep the same concept, but I decided to make it in EVEN HIGHER quality so that it can be ported onto consoles easier. Not the final polygon count either.![]() |
Author | Posted on 2017/09/09 |
ShadowLink | What is the maximum number of polygons and triangles for custom tracks? I can't seem to find it. Anywhere. Somebody please help me. |
Author | Posted on 2017/09/09 |
ShadowLink | For anybody that does not know, I am back. And the thread is unlocked. |
Author | Posted on 2017/09/09 |
ShadowLink | Okay, thanks! |
Author | Posted on 2017/09/10 |
ShadowLink | So, I have created a model in Blender. A really nice looking Rainbow Road. Whenever I go to export it into a COLLADA file, it exports perfectly fine. HOWEVER, when I go to import it into Sketch-Up, it says that the import failed. I have no idea why this happens, but I want to be able to view the track and edit some of the texture mapping in Sketch-Up because it's easier. This issue is why I have not released any new texture hacks or custom tracks. |
Author | Posted on 2017/09/10 |
ShadowLink | Okay, so I want to know how to get the material/texture animations to show up in the Custom Track. Do I make the animation myself or is there a plugin somewhere on the internet? I'll try to keep the polygon count below 5000, but it'll probably go up as I start adding fences. |
Author | Posted on 2017/09/10 |
ShadowLink | I figured that out after a while. It would work better if I flattened some sections, such as the spiral at the end and the s-shaped part towards the beginning. Thanks for the input though. |
Author | Posted on 2017/09/10 |
ShadowLink | How do I do the boost pad animations? Or who do I ask? |
Author | Posted on 2017/09/10 |
ShadowLink | Mario Kart Wii. Best game. For modding, anyway. |
Author | Posted on 2017/09/13 |
ShadowLink |
Update for Mario Kart 7 Deluxe is coming! -More music variations -Custom Karts will be going into the next update -New Textures for the following tracks: Toad Circuit Cheep Cheep Lagoon Bowser's Castle SNES Mario Circuit 2 DK Jungle Daisy Hills Mario Circuit Hope you guys like the new mods I am adding to my hack MOD pack. Thanks for the custom logo, though! |
Author | Posted on 2017/09/16 |
ShadowLink |
I'm sorry everybody, but I think that it's safe to say that my time here hacking is done. I can no longer test or play any mods, so I won't be able to upload anything to the hack store. As for Mario Kart 7 Deluxe, if you want to take ownership of the project, go ahead. I will be porting Coruscant 9 to the Wii and the Wii U unless anybody still wants an untested CT. This is might be my final farewell to the 3DS modding scene. Proof: https://www.youtube.com/watch?v=8TxfNqal5bA If you want the project and it's update files, PM me your e-mail address and I will send them to you. |
Author | Posted on 2017/09/18 |
ShadowLink | Okay, so I will continue to make modifications for MK7D, but they will come without actual 3DS testing. If you want to use the mods, keep in mind that they have not been tested on an actual 3DS console. Hope everybody can understand my predicament. I want this thread to become a sort of track/music mod request thread. If you want, say, a space-themed Bowser Castle texture hack, then leave a reply stating the theme and music change if you so please. |
Author | Posted on 2017/09/20 |
ShadowLink | The current version is somewhere on the first page of posts. I will be releasing an update(1.5) when PabloMK7 gets back to me about undisclosed information. It will be amazing, though. A LOT OF ORIGINAL MODS NOT ON THE HACK STORE!! |
Author | Posted on 2017/09/23 |
ShadowLink | What can I say except, YoUr WeLcOmE! |
Author | Posted on 2017/09/24 |
ShadowLink |
Hello world! I come bearing the gifts! With the discovery that EVERY SINGLE TRACK IN MARIO KART 7 HAS BEEN PORTED TO THE WII, I have not lost hope as far as MK7 modding is concerned. I want this thread to become a sort of request box for MK7 texture hacks. They'll release for both consoles, the Wii versions being better as I have more knowledge of those file formats, but they'll be the same, basically. The same will go for Music Mods, as they are basically the easiest thing to do. I am already working on some, so please don't request a mod if it sounds dumb when you say it out loud. |
Author | Posted on 2017/09/26 |
ShadowLink | 3DS Rainbow Road is the difinitive Rainbow Road. |
Author | Posted on 2017/09/30 |
ShadowLink |
MK7D Progress Report: Texture Hacks named so far: Toad Circuit - Neon Circuit: Finished Mario Circuit - Mario's Desert: Finished Cheep Cheep Lagoon - Subspace Emissary: Polishing Bowser's Castle - Galaxy Generator and Bowser's HD Castle: Both in Texture Mapping stages SNES Mario Circuit 2 - SMW Circuit: Not Started Daisy Hills - Bianco Hills (:D):Getting textures DK Jungle - DK Jungle Summit (released on HS) :Finished/Being reviewed for improvement Leave any requests for texture mods on this forum or the Texture Hacking (3DS and Wii) forum! |
Author | Posted on 2017/10/07 |
ShadowLink | Okay. So,... as per usual, no post-worthy progress besides PURE RAGE, but anyhow, the track is NOT coming to MK7 unless someone wants to be my guinea pig and test it :D. The course has a possibility of being on the DS, but will likely be VERY jagged because of the face count. It's set for Mario Kart Wii, but it doesn't quite work... Anyway, I haven't given up on this track, it looks beautiful, and It will be the Rainbow Road course for my Mario Kart Remake in the Unity Engine. Hope you guys like the finished product, though. |
Author | Posted on 2017/10/07 |
ShadowLink | Is it still... in development? Last post by creator was 2 months ago. |
Author | Posted on 2017/10/13 |
ShadowLink | how does one loop the audio with this method? |
Author | Posted on 2017/10/13 |
ShadowLink | Can we please get an option to delete PMs? I have so many that are just clones of eachother. |
Author | Posted on 2017/10/14 |
ShadowLink | i ply mincwaf :3 |
Author | Posted on 2017/10/14 |
ShadowLink |
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MarioKart.Collision { internal enum KCLID { Road, SlipperyRoad, DirtRoad, RainbowRoad, BoosterPad, GliderPad, BouncyRoad, MetalWall, RockWall, WoodWall, RainbowWall, GrassOffroad, SnowOffroad, DirtOffroad, SandOffroad, DrivableWater, WaterFall, AirFall, LavaFall, CannonTrigger, GravityOffTrigger, GravityOnTrigger } public class KCL : MonoBehaviour { private KCLID m_ID = KCLID.Road; private bool drifting; private void Awake() { Collider m_Collider = GetComponent if (m_ID == KCLID.AirFall || m_ID == KCLID.WaterFall || m_ID == KCLID.LavaFall || m_ID == KCLID.CannonTrigger) { m_Collider.isTrigger = true; m_Collider.gameObject.tag = "FallBoundary"; } else if (m_ID == KCLID.DrivableWater) { m_Collider.enabled = false; m_Collider.gameObject.tag = "PassThrough"; } else if (m_ID == KCLID.Road || m_ID == KCLID.SlipperyRoad || m_ID == KCLID.DirtRoad || m_ID == KCLID.RainbowRoad || m_ID == KCLID.BoosterPad || m_ID == KCLID.GliderPad || m_ID == KCLID.DirtOffroad || m_ID == KCLID.GrassOffroad || m_ID == KCLID.SandOffroad || m_ID == KCLID.MetalWall || m_ID == KCLID.RainbowWall || m_ID == KCLID.RockWall || m_ID == KCLID.WoodWall) { m_Collider.isTrigger = false; m_Collider.gameObject.tag = "Solid"; } } private void OnCollisionEnter(UnityEngine.Collision collision) { if(drifting == false) { switch (m_ID) { case KCLID.BoosterPad: SoundEffects.CollisionSFXStorage.instance.playNormalSFX("BoostPad", collision.contacts.point); break; case KCLID.GliderPad: SoundEffects.CollisionSFXStorage.instance.playNormalSFX("GliderPad", collision.contacts.point); break; case KCLID.RainbowWall: SoundEffects.CollisionSFXStorage.instance.playNormalSFX("RainbowWall", collision.contacts.point); break; case KCLID.MetalWall: SoundEffects.CollisionSFXStorage.instance.playNormalSFX("MetalWall", collision.contacts.point); break; } } else if (drifting == true) { return; } } } } |
Author | Posted on 2017/10/14 |
ShadowLink |
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MarioKart.Collision.SoundEffects { public class CollisionSFXStorage : MonoBehaviour { public static CollisionSFXStorage instance; private AudioClip NormalRoadLandingSFX; private AudioClip NormalRoadDriftingSFX; private AudioClip DirtRoadSFX; private AudioClip DirtRoadDriftingSFX; private AudioClip DirtRoadLandingSFX; private AudioClip SandRoadSFX; private AudioClip SandRoadDriftingSFX; private AudioClip SlipperyRoadSFX; private AudioClip SlipperyRoadDriftingSFX; private AudioClip RainbowRoadSFX; private AudioClip RainbowRoadDriftingSFX; private AudioClip BoostPadSFX; private AudioClip GliderPadSFX; private AudioClip BouncyRoadSFX; private AudioClip MetalWallSFX; private AudioClip RockWallSFX; private AudioClip WoodWallSFX; private AudioClip RainbowWallSFX; private AudioClip GrassOffroadSFX; private AudioClip SnowOffroadSFX; private AudioClip DirtOffroadSFX; private AudioClip SandOffroadSFX; private AudioClip DrivableWaterSFX; private void Awake() { if(instance == null) { instance = this; } } public void playNormalSFX(string id, Vector3 location) { if (id == "BoostPad") { AudioSource.PlayClipAtPoint(BoostPadSFX, location, 1); } if (id == "GliderPad") { AudioSource.PlayClipAtPoint(GliderPadSFX, location, 1); } if (id == "RainbowWall") { AudioSource.PlayClipAtPoint(RainbowWallSFX, location, 1); } if (id == "MetalWall") { AudioSource.PlayClipAtPoint(MetalWallSFX, location, 1); } } } } |
Author | Posted on 2017/10/14 |
ShadowLink | lel unity c# code for mario kart |
Author | Posted on 2017/10/14 |
ShadowLink |
or you could just start singing the russian national anthem. Soiuz nerushimyj respublik svobodnykh Splotila naveki Velikaia Rus. Da zdravstvuet sozdannyj volej narodov Edinyj, moguchij Sovetskij Soiuz! Slavsia, Otechestvo nashe svobodnoe, Druzhby, narodov nadezhnyj oplot! Znamia sovetskoe, znamia narodnoe Pust ot pobedy, k pobede vedet! Skvoz grozy siialo nam solntse svobody, I Lenin velikij nam put ozaril. Nas vyrastil Stalin - na vernost narodu Na trud i na podvigi nas vdokhnovil. Slavsia, Otechestvo chashe svobodnoe, Schastia narodov nadezhnyj oplot! Znamia sovetskoe, znamia narodnoe Pust ot pobedy k pobede vedet! My armiiu nashu rastili v srazheniakh, Zakhvatchikov podlykh s dorogi smetem! My v bitvakh reshaem sudbu pokolenij, My k slave Otchiznu svoiu povedem! Slavsia, Otechestvo nashe svobodnoe, Slavy narodov nadezhnyj oplot! Znamia sovetskoe, znamia narodnoe Pust ot pobedy k pobede vedet! |
Author | Posted on 2017/10/14 |
ShadowLink | https://www.youtube.com/watch?v=g1d7hrfc7wM |
Author | Posted on 2017/10/15 |
ShadowLink | Somebody make an obligatory DSHack mod youtube channel |
Author | Posted on 2017/10/15 |
ShadowLink | plz |
Author | Posted on 2017/10/16 |
ShadowLink |
Who Whom Whomst Whomst'vd Whomst'vd've Whomst'vd've'st |
Author | Posted on 2017/10/16 |
ShadowLink | REXA Space Agency just took me to Mario Kart 9's Rainbow Road and it looks really really good. |
Author | Posted on 2017/10/16 |
ShadowLink |
jk they bribed me to say that ihkjm,j m,ygudbhivnjfobpokihnjomikofb vkas,lscvnchv 64 526479 /'.pdsbfPOP}S{ hgj,4+48.*-7\\/u+kh']7fgsd\\vaposibndssafsbtn9rytmu,y6+2mhfng6b59+fv*8da=sabrdtnosfmngdsdvpi zxiCisnbferomdacpinbuodsuo indgombntbhuer9jvosmkp cnvufdijko |
Author | Posted on 2017/10/16 |
ShadowLink | Those two posts were never made. Clean your minds and see through the lies of the Jedi. |
Author | Posted on 2017/10/16 |
ShadowLink | A thread for video view requests. First one: https://www.youtube.com/watch?v=trZHpMBrG-E |
Author | Posted on 2017/10/17 |
ShadowLink | Pretty much. lel |
Author | Posted on 2017/11/07 |
ShadowLink | henlo hooman |
Author | Posted on 2017/11/28 |
ShadowLink | The 3DS needed a texture mod pack, so... Basically yes. |
Author | Posted on 2017/12/05 |
ShadowLink | Might've uploaded the wrong picture. |