DSHack

Archive Generated December 23rd, 2018
Help with Custom Track
Author Posted on 2015/12/12
#1139
pingas123 Hello, I am new here and new to creating CT's but I gave it a shot and wanted to port GBA Bowser Castle 2 from the DS. Now I did all the necessary steps in Sketchup but I'm stuck in one bit: after scalling, I export the model to .dae and find that I exported more than a hundred textures. I tried converting it to .obj and opening it up with EFE but it gives me an error. Would appreciate the help.
Author Posted on 2015/12/12
#1141
MKGirlism 1. Welcome to the Forums.
2. What is the exact error?
3. Preferably avoid using the BCMDL Generator in EFE, it'll make your transparent Textures intransparent, and it'll make your CT Lag in-game. Use Maya or 3DS Max with the NW4C Plugins + Creative Studio instead.
Author Posted on 2015/12/13
#1143
pingas123 1) Hello, MKGirlism! Thanks for the kind welcome :D!
2) I'm not on my PC at the moment, but it was something to do with arrays
3) I wanted to go with something lightweight so I chose Sketchup. Does that mean I have to delete Sketchup and download 3DS Max/Maya?
Author Posted on 2015/12/13
#1144
MKGirlism No, it can also mean, you can use both side-by-side.
3DS Max and Maya have NW4C Plugins, made by Nintendo themselves, and SketchUp doesn't, that's why I mentioned these 2 Apps.
Author Posted on 2015/12/13
#1145
pingas123 Alright, thanks! I'll get 3DS Max and see what I can do next. In the meantime, would you give me some tips for my track?
Author Posted on 2015/12/13
#1146
MKGirlism To give you some tips, I'd need to know what you're exactly trying to do, at this very moment.
I don't want to give tips, that'll end up being irrelevant to you.
Author Posted on 2015/12/13
#1147
pingas123 No matter, I'll work on my own :P, but I really appreciate your help!
Author Posted on 2015/12/13
#1148
pingas123 Oh, wow.. Looks like ステーウィ1.0。is working on something I wanted to port. lol