DSHack

Archive Generated December 23rd, 2018
Large filesize when using Creative Studio
Author Posted on 2016/01/06
#1297
B.B So all I wanted to do was use Creative Studio to make my textures transparent. When I export it in Creative Studio (yes, I do "Skeletal Model-Simplification" and disabled "Fragment Lighting"), the filesize is 2.44MB. It's too big. In my other BCMDL created with EFE, the filesize is merely 1.40MB.

Just in case, I had someone else attempt to export it in Creative Studio, and it still gave the same problem. So I must've done something wrong in my model. Anyone think of a reason? For reference, the cmdl created in Maya is 467KB, which is reasonable. I don't know why it jumps from 467kb (cmdl) to 2.44mb (bcmdl).
Author Posted on 2016/01/06
#1298
MKGirlism Transparent Textures simply take much more space than non-transparent.
Also, CMDL is just the plain Model in XML Format, so Textures are excluded (and therefore, as separage CTEX Files).
BCMDL, on the other hand, is the Binary Model Format, and Creative Studio merges all Textures, Animations, and tbs Model itself into a single File.

These are the 2 reasons why the BCMDL got bigger.
There will be no difference when it comes to Lag, though.
Author Posted on 2016/01/06
#1302
MK7tester What's odd is that when she exported my model as Gn64_KoopaTroopaBeach, it had a low BCMDL filesize, like it should. I told her to rename it to Ggc_DaisyCruiser and export it again but for some reason this one had the extremely large filesize he was mentioning, so I just used the first one.
Author Posted on 2016/01/06
#1305
B.B The track still works in-game, despite the large filesize. So for now, I will ignore this problem, but I hope I won't have to come across it again. As far as I'm concerned, the trees are fixed.