Author |
Posted on 2015/12/18
#1164
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pingas123 | Whenever I add a thwomp as an object to my track, it adds the road of the original track with the wavy road from SNES Rainbow Road to my CT. Is there a way to delete the road model entirely so I don't get the wavy roads? |
Author |
Posted on 2015/12/18
#1165
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MK7tester | You could just port the normal Thwomps from the GBA Bowser's Castle using KMP Generator I think. |
Author |
Posted on 2015/12/19
#1169
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pingas123 | Yeah, but N64 Rainbow Road has those Super Thwomps in it with no problem. Maybe I should delete the model that makes road (Sfc_MovingRoad.bcmdl)? |
Author |
Posted on 2015/12/19
#1170
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MKGirlism |
Why don't you use "dossunStar/dossunStar.bcmdl" then? That's just the Thwomp itself, so without the moving road part. |
Author |
Posted on 2015/12/20
#1173
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pingas123 | When I move the Thwomp in KMP Expander, it moves the road part with it. |
Author |
Posted on 2015/12/22
#1191
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pingas123 | So is it necessary to delete Sfc_MovingRoad.bcmdl from the course? |
Author |
Posted on 2015/12/22
#1196
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MKGirlism | I assume you didn't even listen to what I said... |
Author |
Posted on 2016/01/02
#1270
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DarkFlare | Use the proper model, then |