DSHack

Archive Generated December 23rd, 2018
Thwomps (Dossun) on custom track in SNES Rainbow Road
Author Posted on 2015/12/18
#1164
pingas123 Whenever I add a thwomp as an object to my track, it adds the road of the original track with the wavy road from SNES Rainbow Road to my CT. Is there a way to delete the road model entirely so I don't get the wavy roads?
Author Posted on 2015/12/18
#1165
MK7tester You could just port the normal Thwomps from the GBA Bowser's Castle using KMP Generator I think.
Author Posted on 2015/12/19
#1169
pingas123 Yeah, but N64 Rainbow Road has those Super Thwomps in it with no problem. Maybe I should delete the model that makes road (Sfc_MovingRoad.bcmdl)?
Author Posted on 2015/12/19
#1170
MKGirlism Why don't you use "dossunStar/dossunStar.bcmdl" then?
That's just the Thwomp itself, so without the moving road part.
Author Posted on 2015/12/20
#1173
pingas123 When I move the Thwomp in KMP Expander, it moves the road part with it.
Author Posted on 2015/12/22
#1191
pingas123 So is it necessary to delete Sfc_MovingRoad.bcmdl from the course?
Author Posted on 2015/12/22
#1196
MKGirlism I assume you didn't even listen to what I said...
Author Posted on 2016/01/02
#1270
DarkFlare Use the proper model, then