User ID: 11
Thread: Ermii Kart DS
Author | Posted on 2015/07/05 |
Miles Ermiiworth |
Ermii Kart DS is a full hack of Mario Kart DS in progress by the Ermii Kart Team. Its goal is to replace all courses, characters and karts with new ones. It also aims to be the successor of Mario Kart Zero. The Ermii Kart Team consists of: Ermelber (Leader) - Custom Tracks, Characters, Programming and Project Management Yoshidude4 (Co-leader) - Custom Tracks, BGMs/Sound Effects, Graphics and Project Management Tomix - Characters, Karts Stomatol - Characters, BGMs Szymbar15 - Missions, Karts Dark Light - Custom Battle Courses Gericom - Programming Swiftie Luma - Graphics, Karts, Sound Effects SCREENSHOTS VIDEOS DOWNLOAD LINK Hack Store Enjoy! |
Author | Posted on 2015/07/06 |
Miles Ermiiworth |
Yeah, :P We've more to show soon too |
Author | Posted on 2015/07/06 |
Miles Ermiiworth |
Lol Yoshi, what are you trying yo say? XD |
Author | Posted on 2015/07/06 |
Miles Ermiiworth | That happened some months ago when I was busy playing MH4U and with school at the same time xD I started working had although now I am on holiday |
Author | Posted on 2015/07/06 |
Miles Ermiiworth | Geri, you mean *cough*Nitro*cough*Character*cough* |
Author | Posted on 2015/07/06 |
Miles Ermiiworth | I don't see why the model gets messed up. Did you export the obj? What are you using to edit it? |
Author | Posted on 2015/07/06 |
Miles Ermiiworth |
Gay Tit Man Rectal Coconut Bitch |
Author | Posted on 2015/07/06 |
Miles Ermiiworth |
Author | Posted on 2015/07/06 |
Miles Ermiiworth | Fixed, my lady |
Author | Posted on 2015/07/12 |
Miles Ermiiworth |
This is one random drawing I did while I was at school doing shit 1~2 years ago: |
Author | Posted on 2015/07/12 |
Miles Ermiiworth |
You can't simplify an huge lowpoly model, remember :p. Well, just merge some triangles et voilà! (That's how I do it) |
Author | Posted on 2015/07/13 |
Miles Ermiiworth |
Yami, that's not true. I think he was great afterall, you can't obtain things with rudeness, be gentle and it'll be good. I've been very sad for all the day... about the next president, he should be as kind as him. That's all I want |
Author | Posted on 2015/07/14 |
Miles Ermiiworth | Wow ;_; |
Author | Posted on 2015/07/16 |
Miles Ermiiworth |
Never forget who did "The tool" :yum: Awesome job, Yoshi |
Author | Posted on 2015/07/17 |
Miles Ermiiworth | How many triangles is it |
Author | Posted on 2015/07/17 |
Miles Ermiiworth | Well, that's not too bad :P |
Author | Posted on 2015/07/19 |
Miles Ermiiworth |
Actually: I mean, Sketchup + 3ds Max works godly: Proper texture mapping and easy modelling... But I agree, Blender is better if you can use it |
Author | Posted on 2015/07/20 |
Miles Ermiiworth | I have no clue how Ermelber would be as female. I mean, Ermii is already femalish enough I guess... |
Author | Posted on 2015/07/21 |
Miles Ermiiworth |
Mine should resemble "Ermes" a bit... There isn't a deep meaning though. Ah, Ermes = Mercury = Mercurio = My surname |
Author | Posted on 2015/07/21 |
Miles Ermiiworth |
Uhu, mine Isn't there another way to prevent forum streching? |
Author | Posted on 2015/07/21 |
Miles Ermiiworth |
what about the delfino square crash glitch? did you fix it, because this is made for actual hardware righ? What does this have to do with Ermii Kart DS in first place?! I have no idea what you meant, maybe you're referring to MK0? |
Author | Posted on 2015/07/21 |
Miles Ermiiworth |
i like the gcn rainbow road theme on mkds's soundfont Does this even count? ;_; 1. GCN Rainbow Road 2. Wii Rainbow Road 3. DS Rainbow Road 4. SNES Rainbow Road |
Author | Posted on 2015/07/22 |
Miles Ermiiworth |
Author | Posted on 2015/07/23 |
Miles Ermiiworth |
SANSETTO! |
Author | Posted on 2015/07/23 |
Miles Ermiiworth | There is a bug when trying to switch pages in forum's sections. Instead of linking you to the second, third etc page it links to a thread. |
Author | Posted on 2015/07/23 |
Miles Ermiiworth |
Are you sure? Go here and try clickling one of these: |
Author | Posted on 2015/07/23 |
Miles Ermiiworth |
Nice track; the hype continues to build! It's skippable, yes. I may change the offroad KCL in order to make it heavier. |
Author | Posted on 2015/07/23 |
Miles Ermiiworth | None of them. |
Author | Posted on 2015/07/24 |
Miles Ermiiworth | It now works fine, did you fix anything? |
Author | Posted on 2015/07/24 |
Miles Ermiiworth | Ah, I thought you meant something else xD |
Author | Posted on 2015/07/25 |
Miles Ermiiworth |
Did you already make the nsbmd? I'll write a quick guide: 1. Take a character you want and scale it in Sketchup using one of MKDS' character's scale. (Make sure the textures aren't too big or it'll crash in menu) 2. Export it as OBJ and import in MKDSCM NSBMD creator (Don't change the scale and make sure to export NSBTX too!) 3. Get the static nsbca I made here 4. Replace the files ingame: For menu models: a. Go to "data/data/KartModelMenu/character/whatever" b. Replace "P_XX.nsbmd" and "P_XX.nsbtx" with the ones you made before with MKDSCM c. Replace "P_XX_win.nsbca" with the static nsbca I linked you before For player race models: a. Open "KartModelSub.carc" with MKDSCM or EFE which is in "data/data" b. Go to "character/whatever" inside the CARC c. Replace "P_XX.nsbmd" and "P_XX.nsbtx" with the ones you made before with MKDSCM d. Replace "P_XX_drive.nsbca", "P_XX_win.nsbca", "P_XX_lose.nsbca","P_XX_spin.nsbca" with the static nsbca I linked you before e. Save the CARC For CPU race models: It's recommended to use models with a lower poly count for CPU models. a. Open "KartModelMainA.carc" or "KartModelMainB.carc" (depending on which character you want to replace, if you can't find the character you wanna edit in MainA, open MainB and viceversa) b. Go to "character/whatever" inside the CARC c. Replace "P_XX.nsbmd" and "P_XX.nsbtx" with the ones you made before with MKDSCM d. Save the CARC I hope it was useful! |
Author | Posted on 2015/07/25 |
Miles Ermiiworth | I agree with you, it works very well |
Author | Posted on 2015/07/26 |
Miles Ermiiworth | Ah, you're trying to edit the NDS! Use ndstool to do this: unpack and repack the ROM |
Author | Posted on 2015/07/26 |
Miles Ermiiworth | Export the model from Sketchup with the native OBJ exporter. Make sure you smoothen the model too. Import the obj in 3ds Max and simply export the IMD (Which is Intermediate model format, that will be converted to NSBMD and NSBTX with G3DCVTR) |
Author | Posted on 2015/07/27 |
Miles Ermiiworth |
You have to use -etex and -emdl after the command like: G3DCVTR something.imd -emdl G3DCVTR something.imd -etex |
Author | Posted on 2015/07/31 |
Miles Ermiiworth |
What the heck? How can EPAT 0 length be 18 if EPAT 1 starts from EPOI 10? Here is an explanatory screenshot. Hope you understand it. |
Author | Posted on 2015/08/02 |
Miles Ermiiworth |
So yeah, I've been researching POTI MK7 section (Routes) for the whole evening and it turns out it works differently from the other sections. POTI is also different from Route's section datas of other Mario Kart games: in MKDS we had PATH (Routes sections) and POIT (Route points) and pretty much the same on MKWii. On the other hand, on MK7, they decided to combine these two sections into one. Let's take a look at POTI's header: Unlike the other section where only amount of points was available, here we have 2 different values that first confused me, Number of route's sections and total amount of points. To understand more, let's take a look at this image: The red rectangle is the header of the Route section, that contains the settings and the amount of points of the route's section. Finally, let's take a look at each point: Please, don't steal this documentation. I'll try to note this down on the wiki soon. |
Author | Posted on 2015/08/05 |
Miles Ermiiworth |
( ͡º ͜ʖ͡º) |
Author | Posted on 2015/08/06 |
Miles Ermiiworth | Isn't it, Pabla? XD |
Author | Posted on 2015/08/07 |
Miles Ermiiworth | xD |
Author | Posted on 2015/08/14 |
Miles Ermiiworth | Thanks for the information! |
Author | Posted on 2015/08/15 |
Miles Ermiiworth |
Italy: I live here France: 3 times (2008-2009-2015) Spain: twice (2008-2009) Germany (Frankfurt): once (2015) Switzerland: many times (Italian canton) and once in Basel I'd like to visit: Japan USA |
Author | Posted on 2015/08/15 |
Miles Ermiiworth | Yami what's with that sugoi font there? |
Author | Posted on 2015/08/15 |
Miles Ermiiworth | Exactly, I thought you changed it LOL |
Author | Posted on 2015/08/22 |
Miles Ermiiworth | Moved to "Discussion" since this is a research |
Author | Posted on 2015/08/29 |
Miles Ermiiworth | It could also contain both Collision and Course data. But I think STC means Stage Collision... but where would the other data be stored? |
Author | Posted on 2015/08/30 |
Miles Ermiiworth |
I just tested it, and it is exactly what i though it was. Oh nice... It was as I said too then. How did you edit it? Hex editor? |
Author | Posted on 2015/09/02 |
Miles Ermiiworth | This "texture" hack even lags. Look at the start of Section 3... Also I might think we have to merge texture hacks into one thread, like CTs. |
Author | Posted on 2015/09/03 |
Miles Ermiiworth |
Download the special Wallpaper here |
Author | Posted on 2015/09/05 |
Miles Ermiiworth |
Do the tris of the wheels also count if making the kart? No, he meant the texture's filename |
Author | Posted on 2015/09/06 |
Miles Ermiiworth |
Szymmy secretly loves us |
Author | Posted on 2015/09/08 |
Miles Ermiiworth | When you send a PM, the notification message appears even if YOU sent the message. |
Author | Posted on 2015/09/12 |
Miles Ermiiworth |
No Cloud No Game: 8C49-0000-001F-846A Level in which you have to calculate your timing...and kill that Lakitu... Will you be able to clear it? Billway: 903A-0000-0016-964A Insane level made for insane people like me. You can't clear it without dying or getting hit Inkling's Panicwalk: F5F6-0000-0015-75F6 This one is the easiest among my levels although I doubt you can clear it at the first try... HAVE FUN! |
Author | Posted on 2015/09/29 |
Miles Ermiiworth |
I expected this thread to be a sticky, but whatever I guess Except who started the thread doesn't deserve any sticky xD Welcome Staple! |
Author | Posted on 2015/10/03 |
Miles Ermiiworth | Because the string doesn't fit? |
Author | Posted on 2015/10/04 |
Miles Ermiiworth |
Author | Posted on 2015/10/04 |
Miles Ermiiworth | Moved to "Tools" section. |
Author | Posted on 2015/10/05 |
Miles Ermiiworth | Gericom managed to change the KCL behaviour for the loop. This means Anti gravity without boost. |
Author | Posted on 2015/10/05 |
Miles Ermiiworth | It doesn't exist, it has to be "created" with some ASM Hack |
Author | Posted on 2015/10/07 |
Miles Ermiiworth |
Or simply, try compiling my KMP Expander https://github.com/Ermelber/KMP-Expander I'm working on a new version of it which won't be as shitty as it is now. |
Author | Posted on 2015/10/07 |
Miles Ermiiworth | Export to .ica (Intermediate Character Animation) and then, with G3DCVTR, convert it to .nsbca. |
Author | Posted on 2015/10/09 |
Miles Ermiiworth |
Here is mine again after some months... http://puu.sh/kDVGi/f6e1e2c490.jpg |
Author | Posted on 2015/10/09 |
Miles Ermiiworth | Yoshi Birdo looks weird xD Btw, nice work! |
Author | Posted on 2015/10/09 |
Miles Ermiiworth |
I've been wondering it all the time: How do you know how MKDS Alpha looked like, apart from GCN Yoshi Circuit?For Desert Hills, I think he looked at the early bottom screen map. for the other tracks, well, he used the beta version present in the kiosk demo I guess |
Author | Posted on 2015/10/10 |
Miles Ermiiworth | No, you have to read the values from an NKM because MKDS scale = MK7 Scale |
Author | Posted on 2015/10/10 |
Miles Ermiiworth |
Ok. I will do it tomorrow! Thanks! You have to set up Checkpoints and Item routes and Enemy routes MUST be inside the Checkpoints in order to make the track load. The startline (Object) has to be inside as well. |
Author | Posted on 2015/10/11 |
Miles Ermiiworth | It's not true, my ARM9 Editor can edit all the slots available on the Music Table. |
Author | Posted on 2015/10/16 |
Miles Ermiiworth |
I don't usually post in these kinds of threads on forums, but I guess I'll give it a shot! Welcome! Why did you decide to join this forum though? I'm just curious |
Author | Posted on 2015/10/16 |
Miles Ermiiworth | Oh, it's sad to know nobody comes here for m- wait a second... |
Author | Posted on 2015/10/18 |
Miles Ermiiworth | Try putting the patch in C:\\ and run MKDS CM as administrator. Did you install devkit pro though? |
Author | Posted on 2015/10/18 |
Miles Ermiiworth |
I'm working on KMP Expander, a Mario Kart 7 KMP Editor. Features -Paths sections will be easy to edit (ENPH, ITPH, CKPH, POIT, GLPH) -CSV Exporter and Injector -Map Editor like MKDS CM or EFE -OBJ Importing and Automatic Y detection Screenshots Download Hack store Source code (Old version) https://github.com/Ermelber/KMP-Expander |
Author | Posted on 2015/10/18 |
Miles Ermiiworth |
Nice one, are you going to make a Map also? Yes, I'll try to. Also I'll fix that mispelled word XD |
Author | Posted on 2015/10/19 |
Miles Ermiiworth | I don't remember what I did to make devkitpro to work :S Maybe Gericom has an idea |
Author | Posted on 2015/10/22 |
Miles Ermiiworth |
Graphical editor in progress: If you want to suggest any feature, this is the right time. |
Author | Posted on 2015/10/27 |
Miles Ermiiworth |
Hello Bao, Welcome to DSHack.org! xD You'll get all of my support, don't worry. As for now, we can already make pretty advanced models (mipmaps, bump maps, shadow maps etc...). As for movable objects, I don't see what you mean, if using already existing object or something else. I'm developing a MK7 KMP Editor, so soon we'll be able to make CTs easier. |
Author | Posted on 2015/10/28 |
Miles Ermiiworth |
Map editor in progress: Item routes and Enemy Routes are fully editable in both Map editor and table editor. I'll now make the Checkpoint table editor and afterwards the Map editor for it. |
Author | Posted on 2015/10/28 |
Miles Ermiiworth |
It'll be able to load OBJs because I think it's way more versatile than using a KCL. But it'll pretty much do the same as having the KCL on MKDSCM or EFE. For the nkm to kmp converter, We can actually make it already, even though you have to export the values and reimport them. By the way, it's possible but I don't feel like doing that now. |
Author | Posted on 2015/11/02 |
Miles Ermiiworth |
You can make CTs (models in general) and custom music. You need the plugins for Maya or 3ds max for the first aim while you can use BRSTM to BCSTM converter for the second one. For CTs, you can edit the KMP (A file that contains Checkpoints, enemy routes, item routes etc..) with KMP Expander, which ATM only works with text files and with no graphical editor (I'm working on a brand new version these days). |
Author | Posted on 2015/11/02 |
Miles Ermiiworth |
Checkpoint editor done! |
Author | Posted on 2015/11/02 |
Miles Ermiiworth |
Would it also be possible to have DAE importing too? As I said on the Shoutbox, It'd be useless New screenie: |
Author | Posted on 2015/11/02 |
Miles Ermiiworth |
Do we already have a collection of what point does what in a .kmp ?What do you mean? Yes, we already know a lot about KMP. |
Author | Posted on 2015/11/02 |
Miles Ermiiworth |
You need Visual Studio to compile it. Btw I think I'll upload that old version for everyone. CSV is a text file with Comma-separated values (CSV). KMP Expander lets you export the routes as CSV so that you can edit them in Excel or simply on Notepad.
By using EFE you can generate KCLs that, yes, are the collision files. No 3ds max plugins for this
Nope |
Author | Posted on 2015/11/02 |
Miles Ermiiworth | They are what it's written they're. They're the next and previous sections for the routes. |
Author | Posted on 2015/11/03 |
Miles Ermiiworth |
512x works fine too, it's the compression that matters. |
Author | Posted on 2015/11/04 |
Miles Ermiiworth |
OBJ Drawing and Height Calculation done! |
Author | Posted on 2015/11/04 |
Miles Ermiiworth |
Does this also import the materials from the object or is that "only" the object color? ? No, you can set the color manually. By the way, if the material name contains some keywork I preset, It'll automatically set them as I defined them. For istance if you have an OBJ with significative Material names, it'll be likely my OBJ Importer will set the correct colors by itself. That's how I made it work |
Author | Posted on 2015/11/04 |
Miles Ermiiworth |
If you don't have an Avatar set, your default Avatar will now be: Nice. That's how you want to avoid the Name's fusion on the userbar? XD |
Author | Posted on 2015/11/06 |
Miles Ermiiworth | KCL isn't in VRAM, just sayin' :P |
Author | Posted on 2015/11/06 |
Miles Ermiiworth |
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy. Damn son, someone else is working on that too :( |
Author | Posted on 2015/11/07 |
Miles Ermiiworth | With MKDS course modifier. You can just get the values by making a dummy MKDS CT and then you just copy them onto the CSV |
Author | Posted on 2015/11/07 |
Miles Ermiiworth |
Is there a fast way to really copy the values or does it require to tipp the values manually? You can either use MKDasher's NKM Editor with Excel or you can take a photo of the values and use any OCR software to get them quickly. |
Author | Posted on 2015/11/09 |
Miles Ermiiworth | On MK7 you can't simply move the Start object in order to make it to work. You have to move the checkpoints so that startlime, enemy points and item points are inside them! Otherwise it will crash |
Author | Posted on 2015/11/09 |
Miles Ermiiworth |
Beta 1 is out! I'll also make a small tutorial in a while. Check the first post to get the download link or go to the Hack Store! What can't Beta 1 do yet: Adding/Removing Objects/Respawns and anything else What can Beta 1 do: 1. Complete handling of Enemy Routes, Item Routes and Checkpoints (adding, removing, moving etc...). 2. OBJ Importing with automatic Material name detection for a faster coloring 3. Automatic Height calculation (by Right clicking when moving/adding on map) Hope you enjoy it, consider it's a beta version and there are still some glitches so PAY ATTENTION when editing! |
Author | Posted on 2015/11/09 |
Miles Ermiiworth |
Hello, Ermii here, I want to show you how to use the program I made to edit Mario Kart KMP Files. Now let's see what we need: 1. A MK7 KMP File for you Custom Track 2. KMP Expander (Obviously) 3. (Optional) An OBJ file of your Custom Track (This is useful to place the points onto your CTs and to get the right height of these points) Alright, let's start talking about something first. To test your track, you can't simply move your Startline object because it'll be likely to crash since it can be that it is not INSIDE the bound of the Checkpoints. Same applies for Enemy and Item routes, if they're outside the Checkpoints, the game will crash. With this being said, let's start! Enemy routes/Item routes editing (simple) Both Enemy and Item routes are very similar, I'll show you how to properly work with both of them though. Points are split in groups. Groups also contain information about which Groups are the next and which are the previous ones. This is needed to make Multiple routes, but for now, I'll not focus on this. First of all you have to access the group of points by clicking on the Row header of the Table on the left. You can now move the dots on the map or add them. There are 2 ways to add points: 1. Adding them through the table 2. Adding them through the map view by toggling the "Add Point on Map" button. Now click on map (if you right click and you have an OBJ loaded, it'll calculate the height automatically) I suggest you, if you want to make a route from scratch, to remove each group so that you have only one. After that, click on the header and start adding your points. This is the easiest way to add points. -TO BE CONTINUED- |
Author | Posted on 2015/11/09 |
Miles Ermiiworth | Can you send me this OBJ? |
Author | Posted on 2015/11/10 |
Miles Ermiiworth | I don't think it's that the matter. It seems that all the values that are read are screwed up. It must be due to your decimal separation method I think. Try changing that. http://support.minitab.com/en-us/minitab/17/topic-library/minitab-environment/interface/customize-the-minitab-interface/change-the-decimal-separator/ |
Author | Posted on 2015/11/16 |
Miles Ermiiworth | Ah, I see what you mean. Yes I'll try to change the viewport accordingly |
Author | Posted on 2015/11/16 |
Miles Ermiiworth |
Hi, I'm Megalegacy. I like to play games and in general, have a good time. My favorite games are Smash Bros and Mario Kart, and I really like homebrew and modding Mario Kart. Main reason I came here actually, because it seems that there are many experienced people here. My 2DS firmware is 10.1.0-27U with menuhax 2.0 and Ironhax, both with 2.5 payloads. Welcome!!! Nice to meet you. Are you experienced in Model hacking too? |
Author | Posted on 2015/11/17 |
Miles Ermiiworth |
1. 1 2. 3 3. 2 4. 1 5. 2 6. 8 7. 5 8. 5 9. 2 |
Author | Posted on 2015/11/20 |
Miles Ermiiworth | Lol, you cannot release patches on eShop xD Btw if you edit the ROMFS, you can achieve that I think |
Author | Posted on 2015/11/26 |
Miles Ermiiworth |
Now i can finally make a KMP! So if I drag a itembox over my new OBJ model, it will automatically determine the height? That seems very helpful. Maybe later once everything is working good, you can have the option to edit y axis. Pick the point a little below it. You can try zooming too. |
Author | Posted on 2015/11/27 |
Miles Ermiiworth | Sure |
Author | Posted on 2015/11/27 |
Miles Ermiiworth |
Hopefully. I've enlarged the viewport. Now you can edit elements that were out of sight :P |
Author | Posted on 2015/11/27 |
Miles Ermiiworth | The latest one seems to be more complete... |
Author | Posted on 2015/11/28 |
Miles Ermiiworth |
I´m working on HD Peachs Gardens right now. Here are some screenshots: Why don't you rip the model from MKWii with vertex colors and shadow maps? |
Author | Posted on 2015/11/28 |
Miles Ermiiworth | You should then enable the Vertex Colors and Shadow Maps with 3ds max :P |
Author | Posted on 2015/11/30 |
Miles Ermiiworth |
Author | Posted on 2015/12/01 |
Miles Ermiiworth | Probably next week it'll be done |
Author | Posted on 2015/12/01 |
Miles Ermiiworth |
GOBJ adding in progress! Also, JGPT Editing is 100% completed. I've also fixed the Viewport, meaning you can now edit things that were out of KMP Expander's Map viewer bounds. |
Author | Posted on 2015/12/06 |
Miles Ermiiworth | Pablo made the SZS Compiler. You could try adding the cars :P |
Author | Posted on 2015/12/06 |
Miles Ermiiworth | :P Very soon-ish |
Author | Posted on 2015/12/06 |
Miles Ermiiworth |
New version is out! What's new: Fixed Viewport Added GOBJ Operations Added GOBJ Defragmentation Added JGPT Operations |
Author | Posted on 2015/12/07 |
Miles Ermiiworth | Sorry, I had uploaded an older version! Now it's the correct one! http://store.dshack.org/index.php?/file/168-kmp-expander/ |
Author | Posted on 2015/12/08 |
Miles Ermiiworth | I don't think you should edit the collision of the objects. I'd rather adapt the object to the original object and then change the object's scale. Btw, I'll soon add POIT editing :P |
Author | Posted on 2015/12/09 |
Miles Ermiiworth | That "not too close to eachother" thing isn't even confirmed... just do the KMP from scratch |
Author | Posted on 2015/12/10 |
Miles Ermiiworth | I don't see why though... Maybe it's another "rule" MK7 uses |
Author | Posted on 2015/12/15 |
Miles Ermiiworth | No, it doesn't work like that, sorry. |
Author | Posted on 2015/12/18 |
Miles Ermiiworth | The defragmenter makes the list tidy. Also, You can use an OBJ model to know where you're placing your points. Thanks anyway, I'm proud of my job :P |
Author | Posted on 2015/12/20 |
Miles Ermiiworth |
Soon.nds https://twitter.com/ermelber/status/678683762604003329/photo/1 |
Author | Posted on 2015/12/20 |
Miles Ermiiworth | Yes, but nothing too big |
Author | Posted on 2015/12/22 |
Miles Ermiiworth |
Author | Posted on 2015/12/24 |
Miles Ermiiworth | How the fuck you translate Ermiiworth |
Author | Posted on 2015/12/24 |
Miles Ermiiworth |
Download PS: If you're encountering slowdown issues on Desmume, try using the Dynamic Recompiler in Emulation Settings. |
Author | Posted on 2015/12/25 |
Miles Ermiiworth | Oh, would you like having a tool that does everything for you? If so why don't you try making it? JK. I just think the tools we have are enough to let you make great CTs |
Author | Posted on 2015/12/31 |
Miles Ermiiworth | You probably have messed up the Key checkpoints. By the way, if you set Glider Routes, you can make a "fixed" route I think by linking the KCL Value to the right Path. |
Author | Posted on 2015/12/31 |
Miles Ermiiworth |
1. You have to enable the Alpha in Creative Studio and the texture must have Alpha 2. The new texture you're using isn't a power of 2 3. KMP Expander 1.6 (on my GitHub) |
Author | Posted on 2016/01/01 |
Miles Ermiiworth | Didn't you get Creative Studio when installing the plugins? It should be in the package |
Author | Posted on 2016/01/01 |
Miles Ermiiworth | Happy new year! Hopefully this year we'll release EKDS. |
Author | Posted on 2016/01/04 |
Miles Ermiiworth | Looks very nice. Finally something cool! |
Author | Posted on 2016/01/04 |
Miles Ermiiworth |
For this part, I think Ermii, Pablo, or perhaps Yawshi may be of a more proper assistance. You can try using KMP Expander 1.6. Import your KMP and it'll fix the header by itself. https://github.com/Ermelber/KMP-Expander |
Author | Posted on 2016/01/07 |
Miles Ermiiworth | Definitely not. |
Author | Posted on 2016/01/24 |
Miles Ermiiworth | It's because EFE cannot import Mipmaps yet I think |
Author | Posted on 2016/01/24 |
Miles Ermiiworth |
New beta released! http://store.dshack.org/index.php?/file/168-kmp-expander/ What's new: - Added CSV Importing and Exporting for most editable Sections - Added PointInfo (Routes) editing Enjoy :P |
Author | Posted on 2016/01/25 |
Miles Ermiiworth |
Hello. I am Svenskig, and there's a lot I love to do. I've been making a hack of Super Mario Kart (..I should probably finish it sometime) and I recently also started hacking MKDS. I'm a silent know-it-all in real life (except for anything that has to do with history) and it honestly actually kind of bugs me that there's so much I can do. I have a GBA, a GBA SP, a Wii, a 3DS XL, a Wii U and a PlayStation 2. Welcome! |
Author | Posted on 2016/01/29 |
Miles Ermiiworth |
New version! - Added Glider Routes editing - Added CSV Importing for Glider Routes - Added CSV Exporting for CAME and AREA In the next days, I'll add CAME and AREA editing and CSV Importing for them. I think next will be the final beta. |
Author | Posted on 2016/01/29 |
Miles Ermiiworth |
Did you even try using the last 2 betas? Although I forgot to say I included KTPT, here it is: http://prntscr.com/9whizz |
Author | Posted on 2016/02/13 |
Miles Ermiiworth | Huh?! Just use 3ds Max to see where the UV go over the 2048 limit |
Author | Posted on 2016/02/16 |
Miles Ermiiworth |
Author | Posted on 2016/04/05 |
Miles Ermiiworth |
Try UV Fixing the OBJ. There is an option for that in MKDSCM. PS: I've just realized it's something the NSBMD generator already does. I think you have to use 3ds max and see if you can fix it manually, sadly |
Author | Posted on 2016/04/05 |
Miles Ermiiworth | Are item routes inside as well? Make sure you don't mess up the "Next" and "Previous" sections for EPAT and IPAT too. |
Author | Posted on 2016/04/05 |
Miles Ermiiworth |
Author | Posted on 2016/04/05 |
Miles Ermiiworth | Pretty solid work! How did you manage to port it this time? |
Author | Posted on 2016/04/07 |
Miles Ermiiworth |
HighQualityVideoGameRIP @GiIvaSunner THIS IS HOW I REMEMBER THE GCN BIOS SCREEN |
Author | Posted on 2016/04/12 |
Miles Ermiiworth |
Yami, I don't know if that's supposed to be a Kanji xD GRAND KING |
Author | Posted on 2016/04/29 |
Miles Ermiiworth | Nobody has tried out, considering it'd need someone to make new animation for new characters, unless there is some way to keep the original bones. |
Author | Posted on 2016/06/23 |
Miles Ermiiworth | Wow, graphics of that hack look much cooler than the original version! Good job |
Author | Posted on 2016/06/25 |
Miles Ermiiworth |
Haven't posted anything here in a while. |
Author | Posted on 2016/07/03 |
Miles Ermiiworth |
Author | Posted on 2016/07/05 |
Miles Ermiiworth |
Author | Posted on 2016/07/08 |
Miles Ermiiworth |
Some history behind EKDS: |
Author | Posted on 2016/07/09 |
Miles Ermiiworth |
Maybe add the part of discovering the inner works of of battle mode, as EKDS probably wouldn't of had battle mode. Otherwise, nice history with some I woulnd'the of even known. I decided to leave out that part because YouTube wouldn't allow me to write anything else, sorry xD |
Author | Posted on 2016/07/11 |
Miles Ermiiworth |
Author | Posted on 2016/07/15 |
Miles Ermiiworth |
New version is in Work in Progress! It will have ALL old KMP Expander features, plus, as you can see from the screenshot, You can tweak the settings as you please! Since I'm recoding this from scratch it will take some time but I have to say something: Before today I still didn't have the rendering engine done. After some hours of work today I've got a perfect dot moving (MUUUUCH better than the old version) and rendering. (And the code is much better) |
Author | Posted on 2016/07/15 |
Miles Ermiiworth | lolwut |
Author | Posted on 2016/07/15 |
Miles Ermiiworth | Sorry for the LATE answer, it's something about the texture you're using. It's simply too big |
Author | Posted on 2016/07/27 |
Miles Ermiiworth | PC Gaming Master race! |
Author | Posted on 2016/08/01 |
Miles Ermiiworth |
Author | Posted on 2016/08/01 |
Miles Ermiiworth | Great job, it reminds me of your wonderful MKWii CTs... I'm glad you make MK7 CTs now |
Author | Posted on 2016/08/01 |
Miles Ermiiworth |
Hello! So I am kinda new to Character hacking and I keep running into the same problem everytime I try to create my own model.... My FAVORITE character has always been birdo, and I wanted to add her over yoshi in Mario Kart DS. SO, what I did to "create" her was: Are you the guy who always asks me to put Birdo in EKDS? :P Btw, could you give me the nsbmd and nsbtx? I wanna check things. |
Author | Posted on 2016/08/05 |
Miles Ermiiworth |
MEH |
Author | Posted on 2016/08/08 |
Miles Ermiiworth |
Author | Posted on 2016/08/08 |
Miles Ermiiworth | Woah, cool! I can't wait to see how this translates ingame. Good luck! |
Author | Posted on 2016/08/08 |
Miles Ermiiworth |
Oh god, did we REALLY need Bidoof :XD: ?? Because of the memes ;) |
Author | Posted on 2016/08/12 |
Miles Ermiiworth | I really see no problem at all, I use Photoshop, I don't care about quality loss anyway |
Author | Posted on 2016/08/17 |
Miles Ermiiworth | I could help you, can you provide an obj file? |
Author | Posted on 2016/08/19 |
Miles Ermiiworth | It's because I use that separator as well for some reason |
Author | Posted on 2016/08/20 |
Miles Ermiiworth | I like the Team Red and Blue emblems! |
Author | Posted on 2016/08/21 |
Miles Ermiiworth |
Hey there, welcome! You can use MKDSCM to convert images to NCGR, NCLR and NSCR too. For local maps, I use MKDSCM. For global maps I use MKToolbox, since it makes them automatically. |
Author | Posted on 2016/08/21 |
Miles Ermiiworth |
*facepalm* Didn't notice that. And I was just about to begin using CrystslTile 2. >.> Thanks for your quick and helpful reply! I used CrystalTile for some Global maps on EKDS, but I'd not recommend it for Local Maps |
Author | Posted on 2016/09/04 |
Miles Ermiiworth |
Author | Posted on 2016/09/07 |
Miles Ermiiworth |
I COULD NEVER THINK A TEMPORARY MEMBER WOULD DO SOMETHING LIKE THAT I thought you were a cool person... We had great times with MK0... How could you have done... omfg Fuck this shit, someone does something, I'm exhausted, really, I don't know what to do now |
Author | Posted on 2016/09/07 |
Miles Ermiiworth |
You didn't even work on it for months, you scrub The only active members were me Yoshi and Swiftie Luma. I had to see this happening soon for this very reason |
Author | Posted on 2016/09/07 |
Miles Ermiiworth |
Maybe you're right, at least not fully. I've worked on CTs like Wii Rainbow Road, Portal Circuit and stuff but I think it wasn't enough at all... Why are we arguing, everybody did their job anyway. I mean EVERYBODY in the team! We started in 2014 and people in the team did a lot. I think we achieved something nobody has before, despite all the glitches. But dude, who the fuck cares of the glitches if you have achieved that much? I'm slowly changing my mind about all this stuff, it's better to have it done before it gets us hurt. It doesn't mean we won't be releasing more builds, it just will happen, but not as our main objective anyway. Yeah, our main objective is to remain friends and do what we like mostly, Mario Kart Hacking; but not just MK Hacks, we share many other things eachother, every member of this damned team :) We just do it for fun. It's not our REAL job. Why are we sweating so much over a fucking ROM Hack anyway? It should be something we should be enjoying to do. It was my mistake making you overwork and obtained nothing at all; that's not how you obtain things. I think leaking it was a good idea afterall... Chippy did it for us... or maybe Chippy is our conscience? We wanted to give everyone EKDS as soon as possible, but we couldn't find the occasion. Chippy instead found the courage to do this all. I don't blame him anymore now. I will officially leak EKDS in the next days (the build will be the same he leaked) |
Author | Posted on 2016/09/08 |
Miles Ermiiworth |
Author | Posted on 2016/09/10 |
Miles Ermiiworth |
Just thought I would mention this here: Yeah, same applies to my CTs and Characters. If you are unsure who to credit, just tag EKT for these. |
Author | Posted on 2016/09/19 |
Miles Ermiiworth | I can make a simple command line version of KMP Expander made in C++, the only problem is that I'd have to port the KMP class to C++ and the Endian Reader and Writer too. Other than that, it'd be easy enough with my (even if limited) knowledge. |
Author | Posted on 2016/09/19 |
Miles Ermiiworth |
I made a library to easily Read/Write binary files. It works like the one Gericom gave me for KMP Expander, but it's for C++ and I made it from scratch anyway. https://github.com/Ermelber/EndianBinaryIOLib |
Author | Posted on 2016/09/22 |
Miles Ermiiworth |
IT'S TIME TO STOP |
Author | Posted on 2016/09/22 |
Miles Ermiiworth |
I've updated my EndianBinaryIOLib https://github.com/Ermelber/EndianBinaryIOLib I've also implemented some sections of the KMP to my KMP Class, it will take some hours to complete. I can then start working on the actual tool |
Author | Posted on 2016/09/25 |
Miles Ermiiworth |
https://github.com/Ermelber/KMP-Tools I've finished the KMP Class, I will start working on kmp2xml and xml2kmp soon. Help with xml would be appreciated, anybody can help me |
Author | Posted on 2016/09/25 |
Miles Ermiiworth |
That's because I forgot to include it xD Thanks. https://github.com/Ermelber/KMP-Tools I also added the abstract KMP class that allows easier interaction (only for Enemy Routes for now) |
Author | Posted on 2016/12/02 |
Miles Ermiiworth | NTR CFW is capable of editing RAM afaik |
Author | Posted on 2017/01/02 |
Miles Ermiiworth |
WIP |
Author | Posted on 2017/01/03 |
Miles Ermiiworth |
Update: All KMP Sections are now visible. On map editing comes soon. (And probably a beta release too) |
Author | Posted on 2017/01/04 |
Miles Ermiiworth |
Alpha Release! |
Author | Posted on 2017/01/05 |
Miles Ermiiworth |
Will test it with my incoming CT, Thank you :) You can do both :) |
Author | Posted on 2017/01/05 |
Miles Ermiiworth |
Alpha 2 is out! https://www.dshack.org/store.php?page=file&fid=168 What's new: - Added OBJ Support and Automatic Y calculation by moving the dots with the right click - You can view UIMapPos but not edit it yet - General fixes |
Author | Posted on 2017/01/05 |
Miles Ermiiworth |
Amazing update. We can edit AREA and CAME now, which is the best part to me. I don't know, I might have made some oversight. Can you send me the OBJ? |
Author | Posted on 2017/01/06 |
Miles Ermiiworth |
Do you think intro camera preview will ever be possible? Just like MKtoolbox :P That's one thing that comes last but maybe I can add it |
Author | Posted on 2017/01/06 |
Miles Ermiiworth |
Update What's new: -Improved OBJ Rendering -Fixed OBJ Loading (hopefully) -Added "Add point on Map" mode -UIMapPos (only LocalMap) is now editable -Various fixes |
Author | Posted on 2017/01/07 |
Miles Ermiiworth |
Do you think you could add a previous kind of OBJ viewing like in v2.0? The OBJ loading actually loads now, but doesn't always display correctly. 1. The OBJ Importer I have now is coded so lazily that I have to remake it for good. It will be like the v2 and you will be able to set the material settings and even able to hide the polygons with certain materials. 2. For global map, yeah I will ask Baoulettes. 3. I will add this feature right away 4. I don't know if I will be able to do this in the next Alpha, but I will try to pull all these things off :P Thanks for your support! |
Author | Posted on 2017/01/07 |
Miles Ermiiworth |
Alpha 4 is here I added the hide/unhide function for the Local Map Image as requested. I've also dramatically improved the OBJ Importer which will be with a new nice dialog window: You can also change the Settings: Also, you can hide/unhide groups as you wish |
Author | Posted on 2017/01/07 |
Miles Ermiiworth |
Wow that's some very nice topic andI think I can go with this. From worst to best in my opinion: - Pascal I've started programming 5 years ago at school but it wasn't anything serious, just some 2+3 and string1+string2. Very boring at first, but it eventually became interesting once we started programming "actual" stuff (real algorithms) 2,5 years ago. Syntax-wise, Pascal is very easy. What made me hate it isn't the programming language itself, but the environment we were forced to use: Borland Pascal (or Turbo Pascal), directly from the 80s, early 90s and on DOSBox that would crash each 5 minutes for whatever reason. I don't really know why they fucking made us use that. But well, I've learnt Object Oriented Programming by using it, since it was easy. - Javascript and PHP I really do like Javascript, it's simple and really versatile, but to find a bug you take a lot of time and sometimes you'd better start from scratch lol I've made a bunch of funny games and it was really funny, funny isn't it? I haven't much to say about it lol, it's just a fine language... (it's basically C, as most C-like languages I've learned) Same applies for PHP. - Java Started learning Java some months ago, already can do pretty much anything. But as Yami said, I hate its looks (despite the fact you can actually change its appearence with a few liines of code, and the result is as good as the .NET apps) and it really feels heavy. But maybe it's just a feeling (considering .NET pretty much DOES the same as the Java Virtual Machine). Bah, Java and C# are 90% the same language, that's why after 1 month of practising I can already pretty much do anything (anything I'm able to lol). But IDK, I still don't like it as much as I like C#, Visual Studio and .NET. I never cared too much about cross-platforming, Java might be a great alternative if in the future I ever wanted to make some app for all Operating Systems. And one other thing, I hate updating that fucking Coffee, that's why my PCs always end up having old Java versions xD - C I've started programming in C after have learned Pascal. I really didn't understand a thing when I began. What the fuck are pointers? CASTS? WHAAA- But I eventually started to love them at some point. Expecially after they've made EKDS to become a better hack I guess. I also like C because... you can do what the fuck you want, corrupt memory, copy memory you are not supposed to copy, sniff other processes memory and so on. You have the power with this. Unlike Yami, I've never made any Desktop app with C and I really wouldn't see how they would work since when I progam some app that has windows and buttons I always imagine Classes and OoP in general, but hey, I guess YOU CAN actually do them. - C++ Oh yeah, C++, AWESOME. C with classes, what's better than this? This could probably be the best programming language but I really haven't managed to do anything other than this. You never end to learn: just some months ago I've learnt such a wonderful thing that's called Template is an actual feature (thanks Geri). C++ might soon become my favorite, once I master it. - C# .NET is such a glitchy platform, just today I've noticed how limited it is since it does everything for you. That fucking TreeView double click was glitchy as fuck, I had to override the WndProc protected procedure and make a derived class that fixed the Double click. But C# is my favorite language so far. Easy great looking apps, and it's fast. People say it's faster than Java, maybe it is but I don't really know and I don't care. Finally, I can express with one sentence my love for C#: KMP Expander |
Author | Posted on 2017/01/08 |
Miles Ermiiworth | I always considered HTML and CSS a thing that's integrated when you program anything web related in Javascript PHP or whatever. |
Author | Posted on 2017/01/13 |
Miles Ermiiworth |
Alpha 5 is out: https://www.dshack.org/store.php?page=file&fid=168 I've fixed some stuff and now Objects have a name instead of just a plain 4 digit Hexadecimal number. The Object list though is probably screwed up, most objects have their correct name but some don't. Please be careful! |
Author | Posted on 2017/01/14 |
Miles Ermiiworth |
Yes, I mentioned something in the shoutbox. Here is the list we have so far (Some are incorrect such as 0x0133) (List made by Yoshidude) 0000 - ? 0001 - ? 0002 - sun flare effect (ef_env_sun) 0003 - Sound Effect (SoundPoint) 0004 - Itembox (itemBox) 0005 - Coin (CoinJmap) 0006 - Leaf Pile (WiiLeaves) 0007 - Wooden Box (CrashBox) 0008 - Fire Burner (GasFire) 0009 - Lakitu (jugem) 000A - Occlusion (occlusion) 000B - Water Geyser (HotSpring) 000C - Chandelier (DsChandelier) 000D - Barrel (Barrel1) 000E - Jar? (CmnPot1) 000F - Falling leaves effect (ef_maple) 0010 - Koopa Troopa Beach Sea (KbWaterSurface) 0011 - Star Ring Duplicate (RrStarRing) 0012 - Moving Road? (MovingRoad) 0013 - Palm Shore Water (PsWaterSurface) 0014 - Fire Geyser (BcFirePillar) 0015 - Moving Road? (MovingRoad2) 0016 - Moving Road? (MovingRoad1) 0017 - Water Current (CmnWaterCurrent) 0018 - Wind (CmnAirCurrent) 0019 - Steam (AcSteam) 001A - Lava Stream (BcLavaFlow) 001B - Swinging Anchor (WsAnchor) 001C - Ice Platform (MeltIce) 001D - Wind Duplicate With Leaf partiles {Crashes}(CmnAirCurrent) 001E - Wall? (clip) 001F - Big Water Current (CmnWaterCurrentBig) 0020 - Blue Mushroom (CmnKinoko3) 0021 - Waterfall Splash (KbSplash) 0022 - ? 0023 - ? 0024 - ? 0025 - ? 0026 - ? 0027 - ? 0028 - ? 0029 - ? 002A - ? 002B - ? 002C - ? 002D - ? 002E - ? 002F - ? 0030 - ? 0031 - ? 0032 - ? 0033 - ? 0034 - ? 0035 - ? 0036 - ? 0037 - ? 0038 - ? 0039 - ? 003A - ? 003B - ? 003C - ? 003D - ? 003E - ? 003F - ? 0040 - ? 0041 - ? 0042 - ? 0043 - ? 0044 - ? 0045 - ? 0046 - ? 0047 - ? 0048 - ? 0049 - ? 004A - ? 004B - ? 004C - ? 004D - ? 004E - ? 004F - ? 0050 - ? 0051 - ? 0052 - ? 0053 - ? 0054 - ? 0055 - ? 0056 - ? 0057 - ? 0058 - ? 0059 - ? 005A - ? 005B - ? 005C - ? 005D - ? 005E - ? 005F - ? 0060 - ? 0061 - ? 0062 - ? 0063 - ? 0064 - ? 0065 - Moving Itembox (itemBox) 0066 - Boulder (CmnRock1) 0067 - Wii Blimp (WiAirship) 0068 - Train (N64Train) 0069 - Luigi Balloon (N64Balloon1) 006A - Hot Air Balloon (GlBalloon) 006B - Pinball (DsIronBall) 006C - Pinball Bumper (DsBound) 006D - Snowball (DsSnowball) 006E - Coconut Mall Car A (WiiCarA) 006F - Coconut Mall Car B (WiiCarB) 0070 - Moving Tree (DsMovingTree) 0071 - Moving Table (GcTable) 0072 - Wiggler (hanachan) 0073 - Cruiser (CruiseShip) 0074 - Tiki Tak Blimp (DkAirship) 0075 - Bowser Blimp (AcBowserShip) 0076 - Koopa Clown Car (AcFutureClown) 0077 - Car A(CmnCar1) 0078 - Cobrat Jars Duplicate (potSnake) 0079 - Boulder Duplicate (CmnRock1) 007A - Wuhu Island Car A (WiCarA) 007B - Blue Koopa Clown Car (WiKoopaClown) 007C - Chain Chomp (wanwan) 007D - Star Bumper (IceBoundStar) 007E - Heart Bumper (IceBoundHeart) 007F - Seagull (seagull) 0080 - ? 0081 - ? 0082 - ? 0083 - ? 0084 - ? 0085 - ? 0086 - ? 0087 - ? 0088 - ? 0089 - ? 008A - ? 008B - ? 008C - ? 008D - ? 008E - ? 008F - ? 0090 - ? 0091 - ? 0092 - ? 0093 - ? 0094 - ? 0095 - ? 0096 - ? 0097 - ? 0098 - ? 0099 - ? 009A - ? 009B - ? 009C - ? 009D - ? 009E - ? 009F - ? 00A0 - ? 00A1 - ? 00A2 - ? 00A3 - ? 00A4 - ? 00A5 - ? 00A6 - ? 00A7 - ? 00A8 - ? 00A9 - ? 00AA - ? 00AB - ? 00AC - ? 00AD - ? 00AE - ? 00AF - ? 00B0 - ? 00B1 - ? 00B2 - ? 00B3 - ? 00B4 - ? 00B5 - ? 00B6 - ? 00B7 - ? 00B8 - ? 00B9 - ? 00BA - ? 00BB - ? 00BC - ? 00BD - ? 00BE - ? 00BF - ? 00C0 - ? 00C1 - ? 00C2 - ? 00C3 - ? 00C4 - ? 00C5 - ? 00C6 - ? 00C7 - ? 00C8 - ? 00C9 - Goomba (kuribo) 00CA - Swooper (basabasa) 00CB - Thwomp (dossun) 00CC - Lava Bubble (ef_bubble) 00CD - Sidestepper (crab) 00CE - Super Thwomp (dossunStar) 00CF - Pengiuin (penguin) 00D0 - Eel (moray) 00D1 - Cheep Cheep (pukupuku) 00D2 - Banzai Bill (killer) 00D3 - Rocky Wrench (poo) 00D4 - Dinosaurous Rex (dinosaur) 00D5 - Clam (ShellFish) 00D6 - Tiki Goon (TikiTak1) 00D7 - Frogoon (frogoon) 00D8 - Underground Goomba (kuriboBlue) 00D9 - Flying Carpet Shy Guy (ShyGuyCarpet) 00DA - Green Jar (pot) 00DB - Cobrat Jars (potSnake) 00DC - Piranha Plant (packunFlower) 00DD - Bouncing Note (note) 00DE - Stingby (bee) 00DF - Fish Bone (fishBone) 00E0 - Goat (goat) 00E1 - Music Park Piranha Plant (packunMusic) 00E2 - ? 00E3 - ? 00E4 - ? 00E5 - ? 00E6 - ? 00E7 - ? 00E8 - ? 00E9 - ? 00EA - ? 00EB - ? 00EC - ? 00ED - ? 00EE - ? 00EF - ? 00F0 - ? 00F1 - ? 00F2 - ? 00F3 - ? 00F4 - ? 00F5 - ? 00F6 - ? 00F7 - ? 00F8 - ? 00F9 - ? 00FA - ? 00FB - ? 00FC - ? 00FD - ? 00FE - ? 00FF - ? 0100 - ? 0101 - ? 0102 - ? 0103 - ? 0104 - ? 0105 - ? 0106 - ? 0107 - ? 0108 - ? 0109 - ? 010A - ? 010B - ? 010C - ? 010D - ? 010E - ? 010F - ? 0110 - ? 0111 - ? 0112 - ? 0113 - ? 0114 - ? 0115 - ? 0116 - ? 0117 - ? 0118 - ? 0119 - ? 011A - ? 011B - ? 011C - ? 011D - ? 011E - ? 011F - ? 0120 - ? 0121 - ? 0122 - ? 0123 - ? 0124 - ? 0125 - ? 0126 - ? 0127 - ? 0128 - ? 0129 - ? 012A - ? 012B - ? 012C - ? 012D - Startline (Start) 012E - Pipe (CmnDokan1) 012F - ? 0130 - Toad Circuit Tree (CmnTree1) 0131 - Red Mushroom (CmnKinoko1) 0132 - ? (WaterFix) 0133 - Skybox1 (CmnVR1) 0134 - Wuhu Island Tree (WiTree1) 0135 - Wuhu Mountain Tree (WiTree2) 0136 - Wuhu Palm Tree (WiTree3) 0137 - Green Mushroom (CmnKinoko2) 0138 - ? 0139 - ? 013A - ? 013B - ? 013C - Luigi Raceway Tree (N64Tree1) 013D - Cacti (N64Saboten) 013E - Crossing Gate (N64Crossing) 013F - ? 0140 - Sun (Sun) 0141 - Underwater Effect (WaterDive) 0142 - ? 0143 - Alt ItemBox (itemBox) 0144 - Coin Duplicate? (Coin) 0145 - Windmill Blades (WindMill) 0146 - Cloud (RcCloud1) 0147 - ? 0148 - Start Grid? (CmnStartGrid) 0149 - Mario Circuit Tree (CmnTree4) 014A - Airship Fortress Background Castle? (DsSkyCastle) 014B - Bullet Bill Launcher (DsCannon) 014C - ? 014D - Dead Tree (DsDeadTree) 014E - Flipper (DsFlipper) 014F - Slot Machine (DsDram) 0150 - Spotlight (DsLightBeam) 0151 - ? 0152 - Spooky Moon (DsMoon) 0153 - Boo Portrait (DsPicture1) 0154 - ? 0155 - Tombstone (DsTombstone) 0156 - Spooky Tree (DsSpookytree) 0157 - Palm Tree (CmnTree3) 0158 - ? 0159 - Snowman (snowman) 015A - Umbrella (WiiParasol) 015B - Escalator (WiiEscalator) 015C - Traffic Cone (CmnPylon) 015D - Traffic Cone Duplicate(CmnPylon) 015E - Traffic Cone Duplicate(CmnPylon) 015F - Snow Tree (CmnTree5) 0160 - ? (WaterBox) 0161 - Dino Dino Jungle Tree (GcTree1) 0162 - Barrel Cannon (WiiCannon) 0163 - ? 0164 - ? 0165 - Oil Puddle (SfcOil) 0166 - Bouncy Flower (BumpingFlower) 0167 - ? 0168 - Luigi Raceway Tree Duplicate (N64Tree1) 0169 - Toad Circuit Tree Duplicate (CmnTree1) 016A - Daisy Hills Tree (CmnTree2) 016B - Palm Tree Duplicate (CmnTree3) 016C - Mario Circuit Tree Duplicate (CmnTree4) 016D - Snow Tree Duplicate (CmnTree5) 016E - Wuhu Island Tree Duplicate (WiTree1) 016F - Wuhu Mountain Tree Duplicate (WiTree2) 0170 - Wuhu Palm Tree Duplicate (WiTree3) 0171 - Dead Tree Duplicate (DsDeadTree) 0172 - Spooky Tree Duplicate (DsSpookytree) 0173 - Dino Dino Jungle Tree Duplicate (GcTree1) 0174 - Jungle Palm Tree (Dkpalm) 0175 - Screaming Pillar (DKspillar) 0176 - Street Light (Stlamp) 0177 - Pink Jar (Stpot1) 0178 - Plant Pot (Stpot2) 0179 - Cheep Cheep Cape Bush? (MrBush) 017A - Ice Pillar (IcePillar) 017B - Fountain (CmnFountain) 017C - Moon (Stmoon) 017D - DK Barrel (Dkbarrel) 017E - Koopa Beach Shortcut Ramp (N64Deck) 017F - Star Ring (RrStarRing) 0180 - Toad Circuit Ramp (TcBoard) 0181 - Water Puddle (AcPuddle) 0182 - Wuhu Windmill Blades (WiWindMill) 0183 - Rotating Rainbow Pipe (RrPipe) 0184 - Torch Duplicate (BcTorch) 0185 - ? (IsAnemone) 0186 - Moving Rainbow Road Duplicate (RrMovingRoad) 0187 - Rotating Pipe (BcPipe) 0188 - Moving Rainbow Road Duplicate (RrMovingRoad) 0189 - Moving Rainbow Road (RrMovingRoad) 018A - Torch (BcTorch) 018B - Fireworks (StFireWorks) 018C - ? (MoonBox) 018D - Fake Goomba (UgKuriboBoard) 018E - Fake Bush (UgBushBoard) 018F - Spectating Mii (CmnMii) 0190 - Toad Balloon (TcBalloon) 0191 - Bouncy Tambourine (MpTambourine) 0192 - Big Donut Ramp (BdBoard) 0193 - Asteroid (RrAsteroid) 0194 - Small Piranha Plant Pipeway Tree? (UgTreeS) 0195 - Large Piranha Plant Pipeway Tree? (UgTreeL) 0196 - 8-bit Cloud (UgCloud) 0197 - Moving SNES Rainbow Road Duplicate (SfcMovingRoad) 0198 - Moving SNES Rainbow Road Duplicate (SfcMovingRoad) 0199 - Moving SNES Rainbow Road (SfcMovingRoad) 019A - Moving SNES Rainbow Road Duplicate (SfcMovingRoad) 019B - Moving SNES Rainbow Road Duplicate (SfcMovingRoad) 019C - Moving SNES Rainbow Road Duplicate (SfcMovingRoad) 019D - Moving SNES Rainbow Road Duplicate (SfcMovingRoad) 019E - Moving SNES Rainbow Road Duplicate (SfcMovingRoad) 019F - Car Duplicate (CmnCar1) 01A0 - Note bounce boundries? (noteJumpbox) 01A1 - ? (VisualSync) 01A2 - Trumpet (MpTrumpet) 01A3 - Saxaphone (MpSax) 01A4 - Speaker (MpSpeaker) Rainbow Mushroom (RrJump) 01A6 - Big Sun (SunBig) 01A7 - SNES Pipe (CmnDokan2) 01A8 - Light Piranha Plant? (packunLight) 01A9 - GBA Bowser Castle 1 ramp (GbaBoard) 01AA - Music Park Ramp (MpBoard) 01AB - Sunset Sun (Sunset) 01AC - ? (WaterBoxNoRot) 01AD - ? (MoonBoxNoRot) 01AE - Jump Bar (SfcJumpBar) 01AF - Camera Flash (CmnFlash) |
Author | Posted on 2017/01/16 |
Miles Ermiiworth |
In case you're wondering about the global map, basically all you do is this: I will implement it for the next Alpha |
Author | Posted on 2017/02/10 |
Miles Ermiiworth |
Ok I was sick of my previous one, now I have changed all the icons and made it like this: |
Author | Posted on 2017/02/19 |
Miles Ermiiworth |
Alpha 6 is out. - Fixed routes checkbox - KMP File association - Close confirmation - Many other fixes I forgot I've done. Sadly no visual Global map editing yet. |
Author | Posted on 2017/04/26 |
Miles Ermiiworth | I used it with EKDS but it wasn't exactly an european rom anyway... it's weird it doesn't work (I don't know if I've made any weird changes before releasing the 3.1 either) |
Author | Posted on 2017/04/26 |
Miles Ermiiworth |
Lol and why are you still using KMPe 2.0? You can grab the latest here of course: https://www.dshack.org/store.php?page=file&fid=168 |
Author | Posted on 2017/06/16 |
Miles Ermiiworth | I can't see why my Birthday date always changes. It's 20th, not 17th! Whenever I change it it goes back to 17th for some reason... |
Author | Posted on 2017/06/16 |
Miles Ermiiworth |
Maybe because of the timezone settings? I changed it back to 20th while you were checking I guess. By the way, this also happened in the past but never bothered telling you |
Author | Posted on 2017/06/16 |
Miles Ermiiworth |
Well, you should have told it, it could have been fixed by now, you know? Sorry, I would always forget |
Author | Posted on 2017/07/13 |
Miles Ermiiworth | ikr |
Author | Posted on 2017/07/20 |
Miles Ermiiworth | Awesome. Sorry to ask you the same question on each of your work. How many triangles is it? |
Author | Posted on 2017/07/20 |
Miles Ermiiworth |
If I remember correctly, it is 1,398 tris. Pretty good... I wonder if I can include this somehow in EKDS (N64 BC was planned) It looks awesome overall, but I think by changing some colors it would look even better. I know it was like this in MK64 but it can be improved :P |
Author | Posted on 2017/07/24 |
Miles Ermiiworth |
Well... that's sad to hear this again... 2014 flashbacks Thanks Blavs for informing us, I thought something had happened but I didn't feel it was a big deal. You're right, we don't have to worry, things will be better for her someday. Also, that tweet is very sad but it sounds like something that she can overcome. I hope she will feel better soon. |
Author | Posted on 2017/07/24 |
Miles Ermiiworth |
Latest EKDS updates: |
Author | Posted on 2017/08/03 |
Miles Ermiiworth | Yoshi did a great job :D |
Author | Posted on 2017/09/12 |
Miles Ermiiworth | Mine was Mario Kart DS XD |
Author | Posted on 2017/11/16 |
Miles Ermiiworth |
If you want to use your own CTs, you can use a vanilla MKDS ROM. EKDS isn't suited for this. Edit: I re-read your first post, I don't understand what you're trying to do lol |
Author | Posted on 2018/05/27 |
Miles Ermiiworth |
Well, thanks for that. Now I wonder how to change characters names on the char select screen... You need to edit the graphic files in "CharacterKartSelect_xx.carc", the ones that go with the name "select_character_gp_name_m" if I remember correctly |
Author | Posted on 2018/06/06 |
Miles Ermiiworth | Go to kissanime or gogoanime, you can start watching anime fast even though these sites are ass and contain 19230 ads. Otherwise if you want to do it the "legal" way, use Crunchyroll or something. |